diff --git a/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerTitle.lua b/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerTitle.lua index 19293d4ad0..5c33de29ca 100644 --- a/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerTitle.lua +++ b/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerTitle.lua @@ -28,6 +28,7 @@ function SettingPlayerTitle:InitComponent(gameObject,rootPanel) this.goToBtn = Util.GetGameObject(gameObject, "goToBtn") this.goToBtnText = Util.GetGameObject(gameObject, "goToBtn/Text"):GetComponent("Text") this.stateImg = Util.GetGameObject(gameObject, "stateImg"):GetComponent("Image") + this.stateImgText = Util.GetGameObject(gameObject, "stateImg/Text"):GetComponent("Text") this.stateImgGo = Util.GetGameObject(gameObject, "stateImg") this.lefeTime = Util.GetGameObject(gameObject, "lefeTime"):GetComponent("Text") this.setImage = Util.GetGameObject(gameObject, "setImage") @@ -193,9 +194,10 @@ function this.SingleRideClickShowInfo(data,go) elseif isGet and isUser then this.goToBtnText.text = Language[12316] end - local setateImageStr = curPlayerHeadIconConfig.Time == 0 and "c_zuoqi_yongjiu_zh" or "c_zuoqi_xianshi_zh" - this.stateImg.sprite = this.spLoader:LoadSprite(setateImageStr) - + --local setateImageStr = curPlayerHeadIconConfig.Time == 0 and "c_zuoqi_yongjiu_zh" or "c_zuoqi_xianshi_zh" + --this.stateImg.sprite = this.spLoader:LoadSprite(setateImageStr) + this.stateImg.enabled = false + this.stateImgText.text = curPlayerHeadIconConfig.Time == 0 and "永久" or "限时" if rideData then this.lefeTime.text = curPlayerHeadIconConfig.Time == 0 and "" or Language[12173]..TimeStampToDateStr(rideData.overTime) else @@ -217,8 +219,9 @@ function this.SingleRideClickShowInfo(data,go) live2dRoot:OnOpen(GetPlayerRoleSingleConFig().Scale7,nil,WALK_DIR.IDLE_LEFT) local curPlayerRole = ConfigManager.GetConfigData(ConfigName.PlayerRole,data.ItemId) - local curArtResourcesConfig = ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,curPlayerRole.LiveAnimName) - this.name.text = curArtResourcesConfig.Desc + --local curArtResourcesConfig = ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,curPlayerRole.LiveAnimName) + --this.name.text = curArtResourcesConfig.Desc + this.name.text = curItemConfig.Name -- 设置称号显示 this.titleLive:SetShow(data.ItemId, Vector3.New(0,150,0), 0.5, 0.5, _sortingorder) this.titleLive2:SetShow(data.ItemId, Vector3.New(0,0,0), 1, 1, _sortingorder)