diff --git a/Assets/ManagedResources/Prefabs/Live2d/live2d_boss_02.prefab b/Assets/ManagedResources/Prefabs/Live2d/live2d_boss_02.prefab index b8db72df4d..7c5274fc58 100644 Binary files a/Assets/ManagedResources/Prefabs/Live2d/live2d_boss_02.prefab and b/Assets/ManagedResources/Prefabs/Live2d/live2d_boss_02.prefab differ diff --git a/Assets/ManagedResources/Prefabs/Live2d/live2d_boss_03.prefab b/Assets/ManagedResources/Prefabs/Live2d/live2d_boss_03.prefab index b8db72df4d..f434016bcf 100644 Binary files a/Assets/ManagedResources/Prefabs/Live2d/live2d_boss_03.prefab and b/Assets/ManagedResources/Prefabs/Live2d/live2d_boss_03.prefab differ diff --git a/Assets/ManagedResources/Prefabs/Live2d/live2d_c_0001.prefab b/Assets/ManagedResources/Prefabs/Live2d/live2d_c_0001.prefab index 4d12fbcce4..0029dcfbfb 100644 Binary files a/Assets/ManagedResources/Prefabs/Live2d/live2d_c_0001.prefab and b/Assets/ManagedResources/Prefabs/Live2d/live2d_c_0001.prefab differ diff --git a/Assets/ManagedResources/Prefabs/Live2d/live2d_c_0002.prefab b/Assets/ManagedResources/Prefabs/Live2d/live2d_c_0002.prefab index 7acd09b446..c881d5ecab 100644 Binary files a/Assets/ManagedResources/Prefabs/Live2d/live2d_c_0002.prefab and b/Assets/ManagedResources/Prefabs/Live2d/live2d_c_0002.prefab differ diff --git a/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookHeroInfoPanel.lua b/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookHeroInfoPanel.lua index e0efad958b..31ba5dd7e8 100644 --- a/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookHeroInfoPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookHeroInfoPanel.lua @@ -454,7 +454,7 @@ function HandBookHeroInfoPanel:LoadHerolive(_heroData, _objPoint) toward=_heroData.Toward end local icon = GetResourcePath(_heroData.Live) - local testLive = poolManager:LoadLive(GetResourcePath(_heroData.Live), _objPoint.transform, + local testLive = poolManager:LoadLive(GetResourcePath(_heroData.Painting), _objPoint.transform, Vector3.one * _heroData.Scale, Vector3.New(_heroData.Position[1], _heroData.Position[2], 0)) local SkeletonGraphic = testLive:GetComponent("SkeletonGraphic") local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end