tcx_xiyou_yueNan
parent
8f8902e717
commit
7abb58ab2f
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@ -223,6 +223,11 @@ function this:InitComponent()
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this.btnJumpServer:SetActive(false)
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this.btnCompoundHero = Util.GetGameObject(this.gameObject, "scene/layer3/btnCompoundHero")
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this.btnTianShuMiJuan = Util.GetGameObject(self.gameObject, "RightDown/btnTianShuMiJuan")
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--新功能提示
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this.levelOpenTips = Util.GetGameObject(self.gameObject, "levelOpen")
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this.levelOpenTipsText = Util.GetGameObject(self.gameObject, "levelOpen/Text"):GetComponent("Text")
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this.timeOpenTips = Util.GetGameObject(self.gameObject, "timeOpen")
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this.timeOpenTipsText = Util.GetGameObject(self.gameObject, "timeOpen/Text"):GetComponent("Text")
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--this.btnTianShuMiJuan:SetActive(false)
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this.btnXingYunTanBao = Util.GetGameObject(this.gameObject, "bg/btnXingYunTanBao")
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this.operateIcon = {
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@ -1461,6 +1466,13 @@ function this:OnShow()
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isRefeshIcon = true
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timePressStarted = Time.realtimeSinceStartup
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SoundManager.PlayMusic(SoundConfig.BGM_Main)
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this:CheckNextFunctionOpen()
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if this.levelOpen then
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this.levelOpenTips:SetActive(true)
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this.levelOpenTipsText.text = this.levelOpen[1].." "..this.levelOpen[2].."级开启"
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else
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this.levelOpenTips:SetActive(false)
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end
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--刷新主城npc
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this:OnChangeTitleOrRideOrSkin()
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--检测主城六星入口是否显示
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@ -1584,6 +1596,12 @@ function this.OnUpdate()
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end
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local date = os.date("!*t", GetTimeStamp() + 25200)
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this.utcTimeText.text = string.format(" %02d:%02d", date.hour, date.min) .. "(UTC+7)"
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if this.timeOpen then
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this.timeOpenTips:SetActive(true)
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this.timeOpenTipsText.text = this.timeOpen[1].." "..GetLeftTimeStrByDeltaTime2(this.timeOpen[2]).."后开启"
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else
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this.timeOpenTips:SetActive(false)
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end
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end
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--检测屏幕右侧红点
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@ -2252,7 +2270,6 @@ end
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function this:OnChangeTitleOrRideOrSkin()
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local curisRefreshMainPanelNpc = PlayerManager.GetisRefreshMainPanelNpc()
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-- LogBlue("sssssssssssssssssssssssssssssssssssss "..tostring(curisRefreshMainPanelNpc))
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if not curisRefreshMainPanelNpc then return end
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local btnClickMoveTran = this.btnClickMove:GetComponent("RectTransform")
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local rect = btnClickMoveTran.rect
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@ -2287,5 +2304,50 @@ function this:OnChangeTitleOrRideOrSkin()
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end
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PlayerManager.SetisRefreshMainPanelNpc(true)
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end
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function this:CheckNextFunctionOpen()
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this.timeOpen = nil
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this.levelOpen = nil
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-- 当前玩家等级
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local playerLv = 0
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local curOpenTime = 0
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local curTime = GetTimeStamp()
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for i, v in ConfigPairs(GlobalSysConfig) do
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local data = v
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if data.IsOpen == 1 and data.MainPanelShow == 1 then
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--1#创角
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--2#开服
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if data.IfOpen then
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local type = data.IfOpen[1]
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local dayNum = data.IfOpen[2]
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if type == 1 then
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local openTime = PlayerManager.userCreateTime + dayNum * 24 * 60 * 60
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if curTime < openTime and (curOpenTime > openTime or curOpenTime == 0) then
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curOpenTime = openTime
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this.timeOpen = {v.Name,curOpenTime - curTime}
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end
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elseif type == 2 then
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local openTime = PlayerManager.GetServerOpenTime() + dayNum * 24 * 60 * 60
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if curTime < openTime and (curOpenTime > openTime or curOpenTime == 0) then
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curOpenTime = openTime
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this.timeOpen = {v.Name,curOpenTime - curTime}
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end
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end
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else
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--开启规则
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--1关卡开启
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--2玩家等级开启
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--3鸿蒙阵神将等级
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--4购买礼包开启
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--6修行等级
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local openRule = data.OpenRules
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if openRule then
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if openRule[1] == 2 and PlayerManager.level < openRule[2] and (playerLv > openRule[2] or playerLv == 0)then
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playerLv = openRule[2]
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this.levelOpen = {v.Name,openRule[2]}
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end
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end
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end
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end
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end
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end
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return MainPanel
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