关卡挂机游戏提交

dev_chengFeng
yuanshuai 2022-11-22 18:19:37 +08:00
parent 9982bc0df8
commit 7acb7c8f44
4 changed files with 398 additions and 23 deletions

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View File

@ -22,6 +22,8 @@ local callBack
local count = 1
local maxKillNum=10
local curKillNum=0
local timeImg = {
[1] = "r_guanka_daojishi_01",
[2] = "r_guanka_daojishi_02",
@ -107,6 +109,9 @@ function FightPointPassMainPanel:InitComponent()
-- 你要变强
this.btnGetForce = Util.GetGameObject(self.gameObject, "Bg/btnDown/btnIWantMilk")
this.hookKill = Util.GetGameObject(self.gameObject, "Bg/btnDown/hookKill")
this.hookKillText = Util.GetGameObject(self.gameObject, "Bg/btnDown/hookKill/Text"):GetComponent("Text")
if not this.playerInfoView then
this.playerInfoView = SubUIManager.Open(SubUIConfig.PlayerInfoView, this.transform)
@ -285,6 +290,10 @@ function FightPointPassMainPanel:BindEvent()
this.ExcuteBattle()
end)
Util.AddClick(this.hookKill, function ()
this:PlayerKillAllSkill()
end)
Util.AddClick(this.btnMap, function ()
if not FightPointPassManager.IsChapterClossState() then
UIManager.OpenPanel(UIName.FightSmallChoosePanel, FightPointPassManager.lastPassFightId)
@ -362,6 +371,22 @@ function this.SetInitAnim()
UIManager.OpenPanel(UIName.FightLevelSwitchPopup, true)
end
function this:PlayerKillAllSkill()
local offset = Vector3.zero
local go = BattleManager.LoadAsset("Effect_c_jw_0003_attack_01", 10)
go.transform:SetParent(self.gameObject.transform)
go.transform.localScale = Vector3.one
go.transform.localPosition =offset
go:SetActive(true)
this.skillTimer = Timer.New(function ()
fightMap.AllBattleEnd()
end,3)
this.skillTimer:Start()
Timer.New(function ()
destroy(go)
end,5):Start()
end
-- 隐藏显示面板
-- function this.SetAnimPanelState(isShow)
-- local offset = isShow and 0 or 2000
@ -436,10 +461,11 @@ function FightPointPassMainPanel:OnShow()
else
this.btnFirstRechar:SetActive(false)
end
local curFightId = FightPointPassManager.curOpenFight
-- 功能引导存在时不再显示成长界面
if FightPointPassManager.GetIsOpenRewardUpTip() and not GuideManager.IsFunctionGuideExist() then
local oldLevelId = FightPointPassManager.lastPassFightId
local curLevelId = FightPointPassManager.curOpenFight
local curLevelId = curFightId
local oldLevelConFig = ConfigManager.GetConfigData(ConfigName.MainLevelConfig,oldLevelId)
local curLevelConFig = ConfigManager.GetConfigData(ConfigName.MainLevelConfig,curLevelId)
local data = {}
@ -468,8 +494,8 @@ function FightPointPassMainPanel:OnShow()
-- 调用onshow
invadeMonster:OnShow()
local curName = GetLanguageStrById(fightLevelConfig[FightPointPassManager.curOpenFight].Name)
local curDifficulty = fightLevelConfig[FightPointPassManager.curOpenFight].Difficulty
local curName = GetLanguageStrById(fightLevelConfig[curFightId].Name)
local curDifficulty = fightLevelConfig[curFightId].Difficulty
local chapterId = 0
local str = ""
if not FightPointPassManager.IsChapterClossState() then
@ -543,6 +569,15 @@ function FightPointPassMainPanel:OnShow()
--
this.battleUpLvTip:SetActive(false)
this.RefreshBattleUpLvTip(true)
if fightLevelConfig[curFightId].Hang>0 then
this.btnFight.gameObject:SetActive(false)
this.hookKill.gameObject:SetActive(true)
curKillNum=0
this.hookKillText.text=string.format("%s/%s",curKillNum,maxKillNum)
else
this.btnFight.gameObject:SetActive(true)
this.hookKill.gameObject:SetActive(false)
end
end
@ -788,8 +823,26 @@ function this.ExcuteBattle()
end)
end
end
function this.RefreshFightBtnShow()
local curFightId = FightPointPassManager.curOpenFight
if fightLevelConfig[curFightId].Hang > 0 then
curKillNum=curKillNum+1
this.hookKillText.text=string.format("%s/%s",curKillNum,maxKillNum)
if curKillNum>=maxKillNum then
this.btnFight.gameObject:SetActive(true)
this.hookKill.gameObject:SetActive(false)
curKillNum=0
FightPointPassManager.ExecuteFightStory(curFightId, function(drop)
UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1, function()
this:OnShow()
end,1)
end)
end
end
end
function FightPointPassMainPanel:OnSortingOrderChange()
invadeMonster:OnSortingOrderChange()
@ -836,6 +889,11 @@ function FightPointPassMainPanel:OnClose()
this.timer:Stop()
this.timer = nil
end
if this.skillTimer then
this.skillTimer:Stop()
this.skillTimer = nil
end
end
--界面销毁时调用(用于子类重写)

View File

@ -66,9 +66,6 @@ local m_parent
this.isClose = false
--root FightPointPassMainPanel.gameObject FightPointPassMainPanel脚本
function this:InitComponent(root, parent)
Log("初始化地图资源")
m_orginLayer = 0
m_parent = parent
@ -100,6 +97,7 @@ end
function this:Init()
this.isClose = false
this.isCanUseIconList = 0
this.fightType= ConfigManager.GetConfigData(ConfigName.MainLevelConfig, FightPointPassManager.curOpenFight).Hang
-- 初始化加载地图块数据
this:LoadMapData()
-- 加载一个小人
@ -108,7 +106,7 @@ function this:Init()
--Log(m_curMapId)
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.guajigongneng) then
iconNum = 20
local randomNum = 8--math.random(2,3)
local randomNum = 0--math.random(2,3)
PlayerManager.GetFightMapPlayerNPCData(randomNum,function(NPCList)
if this.isClose then
return
@ -140,7 +138,18 @@ function this:Init()
TileMapView.SetCameraPos(v4)
-- 初始化两个地图标志
this.LoadMapIcon()
this.SetPlayerViewWalk()
if this.fightType~=2 then
this.SetPlayerViewWalk()
else
this.startTimer2 = Timer.New(function ()
m_parent:PlayerKillAllSkill()
end,7)
this.startTimer2:Start()
end
-- for k, v in pairs(this.iconList) do
-- v.RunTargetPos(startUV[m_curMapId].u,startUV[m_curMapId].v)
-- end
end
function this:LoadMapData()
@ -340,7 +349,7 @@ function this.LoadPointIcon(useAnim)
local mapPointId = math.random(1,maxIcon)
-- 随机出来的位置已经有图标,则再次随机
if this.iconList[pos] or pos == 1285 or this.IsHaveBitchNear(pos) then
if this.iconList[pos] or pos == 1285 or this.IsHaveBitchNear(pos) or mapPointId==5 or mapPointId==7 then
this.LoadPointIcon()
else
local pointView = MapPointView.New(u, v, mapPointId)
@ -357,6 +366,10 @@ function this.LoadPointIcon(useAnim)
pointView.go:GetComponent("RectTransform").anchoredPosition3D = targetPos
end
pointView:SetPointAnimation(pointView.iconId, 1)
if this.fightType==2 then
pointView:RunTargetPos(startUV[m_curMapId].u,startUV[m_curMapId].v)
end
pointView.go.transform.localScale = Vector3.one
-- 额外尺寸设置
@ -432,6 +445,21 @@ function this.BattleEnd(selectPointPos,isSelf)
local num = math.random(1,#strList)
FightPointPassManager.randomNum = num
end
m_parent.RefreshFightBtnShow()
end
----全部小怪死亡
function this.AllBattleEnd()
for k, v in pairs(this.iconList) do
this.BattleEnd(k)
end
this.fightType=0
this.LoadMapIcon()
this.SetPlayerViewWalk()
if this.startTimer2 then
this.startTimer2:Stop()
end
this.startTimer2 = nil
end
--- ==================== 角色行走 =====================================
@ -497,6 +525,10 @@ function this:OnClose()
this.startTimer:Stop()
end
this.startTimer = nil
if this.startTimer2 then
this.startTimer2:Stop()
end
this.startTimer2 = nil
this.StopAction()
this.OnGameOver()
end
@ -506,6 +538,10 @@ function this:Dispose()
this.startTimer:Stop()
end
this.startTimer = nil
if this.startTimer2 then
this.startTimer2:Stop()
end
this.startTimer2 = nil
this.StopAction()
this.OnGameOver()
end

View File

@ -235,6 +235,13 @@ function MapPointView:SetPointAnimation(iconId, index)
end
end
function MapPointView:RunTargetPos(u,v)
local v3 = TileMapView.GetLiveTilePos(u, v)
local _x=self.go.transform.localPosition.x>2700 and 3000 or 2400
local _y=self.go.transform.localPosition.y>-2700 and -2400 or -3000
self.go.transform:DOLocalMove(Vector3(2700, -2700, v3.z - 10), 10, false):SetEase(Ease.Linear)
end
function MapPointView:Dispose()
self.hadExit = true
if self.timer then