[战斗]==============被动200修改,混乱状态下的所有攻击方式都变为混乱普攻

dev_chengFeng
wangzhenxing 2021-02-26 17:00:05 +09:00
parent 0e23ca3cf8
commit 7ae746b318
2 changed files with 2 additions and 2 deletions

View File

@ -4190,7 +4190,7 @@ local passivityList = {
damagingFunc(shareDamage)
end
-- 分担伤害
BattleUtil.FinalDamage(nil, atkRole, role, shareDamage,bCrit,damageType,dotType,true)
BattleUtil.ApplyDamage(skill, atkRole, role, shareDamage,false,damageType,dotType,true)
end
end
BattleLogic.Event:AddEvent(BattleEventName.FinalDamage, onFinalDamage)

View File

@ -375,7 +375,7 @@ function RoleLogic:AddSkill(type, isRage, isAdd, targets)
local effectData = type == BattleSkillType.Normal and self.skill or self.superSkill
--角色被混乱后
local isTriggerJudge=true
if self.ctrl_chaos and isRage then
if self.ctrl_chaos then
type=BattleSkillType.ChaosNormal
--混乱普攻使用普攻特效
effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4],{100001,{1,1,1}}}