[战斗]==============被动200修改,混乱状态下的所有攻击方式都变为混乱普攻
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0e23ca3cf8
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7ae746b318
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@ -4190,7 +4190,7 @@ local passivityList = {
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damagingFunc(shareDamage)
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end
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-- 分担伤害
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BattleUtil.FinalDamage(nil, atkRole, role, shareDamage,bCrit,damageType,dotType,true)
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BattleUtil.ApplyDamage(skill, atkRole, role, shareDamage,false,damageType,dotType,true)
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end
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end
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BattleLogic.Event:AddEvent(BattleEventName.FinalDamage, onFinalDamage)
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@ -375,7 +375,7 @@ function RoleLogic:AddSkill(type, isRage, isAdd, targets)
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local effectData = type == BattleSkillType.Normal and self.skill or self.superSkill
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--角色被混乱后
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local isTriggerJudge=true
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if self.ctrl_chaos and isRage then
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if self.ctrl_chaos then
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type=BattleSkillType.ChaosNormal
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--混乱普攻使用普攻特效
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effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4],{100001,{1,1,1}}}
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