[战斗]=============伤害力公式修改 防御 乘2

dev_chengFeng
wangzhenxing 2021-10-25 11:48:54 +08:00
parent abd9795933
commit 7ae770a3b0
1 changed files with 1 additions and 1 deletions

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@ -929,7 +929,7 @@ function BattleUtil.CalDamage(skill, atkRole, defRole, damageType, baseFactor, i
-- 无视防御系数
ignoreDef = 1 - (ignoreDef or 0)
-- 基础伤害 = 攻击力 - 防御力
baseDamage = max(attack - BattleUtil.FP_Mul(defence, ignoreDef), 0)
baseDamage = max(attack - BattleUtil.FP_Mul(2,defence, ignoreDef), 0)
-- 基础伤害增加系数
local addDamageFactor = 1 + atkRole:GetRoleData(RoleDataName.DamageBocusFactor) - defRole:GetRoleData(RoleDataName.DamageReduceFactor)