diff --git a/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelChapterPanel.lua b/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelChapterPanel.lua index 71beca600a..ef756e7ac5 100644 --- a/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelChapterPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelChapterPanel.lua @@ -52,7 +52,8 @@ function FightLevelChapterPanel:BindEvent() -- 计算可获得的数量 local starNum = FightLevelManager.GetAllChapterStars() local getNum = starNum * 5 + 50 - MsgPanel.ShowTwo(string.format("当前可领取玉衡龙魂丹%s(星数×5+50),确认领取?", UIColorStr.GREEN, getNum), nil, function() + local itemConfig = ConfigManager.GetConfigData(ConfigName.ItemConfig, 1226) + MsgPanel.ShowTwo(string.format("当前可领取%s%s(星数×5+50),每日可领取一次,确认领取?", itemConfig.Name, UIColorStr.GREEN, getNum), nil, function() -- 请求领取奖励 self.rewardKeKaiQi:SetActive(false) self.rewardOpen:SetActive(false)