diff --git a/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelChapterPanel.lua b/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelChapterPanel.lua
index 71beca600a..ef756e7ac5 100644
--- a/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelChapterPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelChapterPanel.lua
@@ -52,7 +52,8 @@ function FightLevelChapterPanel:BindEvent()
-- 计算可获得的数量
local starNum = FightLevelManager.GetAllChapterStars()
local getNum = starNum * 5 + 50
- MsgPanel.ShowTwo(string.format("当前可领取玉衡龙魂丹%s(星数×5+50),确认领取?", UIColorStr.GREEN, getNum), nil, function()
+ local itemConfig = ConfigManager.GetConfigData(ConfigName.ItemConfig, 1226)
+ MsgPanel.ShowTwo(string.format("当前可领取%s%s(星数×5+50),每日可领取一次,确认领取?", itemConfig.Name, UIColorStr.GREEN, getNum), nil, function()
-- 请求领取奖励
self.rewardKeKaiQi:SetActive(false)
self.rewardOpen:SetActive(false)