From 39aa09f3177250b1a54f1786a89dd42cdcb4aba1 Mon Sep 17 00:00:00 2001 From: ZhangBiao Date: Fri, 22 Oct 2021 11:27:47 +0800 Subject: [PATCH 1/2] =?UTF-8?q?=E3=80=90=E7=82=B9=E5=87=BB=E9=BB=91?= =?UTF-8?q?=E8=89=B2=E5=8C=BA=E5=9F=9F=E5=85=B3=E9=97=AD=E3=80=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../QuickPurchase/QuickPurchasePanel.prefab | 122 +++++++++++++++++- .../QuickPurchase/QuickPurchasePanel.lua | 17 ++- 2 files changed, 133 insertions(+), 6 deletions(-) diff --git a/Assets/ManagedResources/Prefabs/UI/QuickPurchase/QuickPurchasePanel.prefab b/Assets/ManagedResources/Prefabs/UI/QuickPurchase/QuickPurchasePanel.prefab index 881fdd197a..398117840c 100644 --- a/Assets/ManagedResources/Prefabs/UI/QuickPurchase/QuickPurchasePanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/QuickPurchase/QuickPurchasePanel.prefab @@ -2651,7 +2651,7 @@ RectTransform: m_Children: - {fileID: 224641604813797116} m_Father: {fileID: 224186096547724832} - m_RootOrder: 0 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} @@ -2673,7 +2673,7 @@ MonoBehaviour: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1478784877413772} - m_Enabled: 1 + m_Enabled: 0 m_EditorHideFlags: 0 m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3} m_Name: @@ -6026,6 +6026,7 @@ RectTransform: m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: + - {fileID: 3991899024909538889} - {fileID: 224434740051487558} m_Father: {fileID: 0} m_RootOrder: 0 @@ -7581,6 +7582,123 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2961029825949491722} m_CullTransparentMesh: 0 +--- !u!1 &3448795897872020067 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3991899024909538889} + - component: {fileID: 1534945010657177594} + - component: {fileID: 5369209181501476874} + - component: {fileID: 6366439769228432051} + m_Layer: 5 + m_Name: Mask + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &3991899024909538889 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3448795897872020067} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 224186096547724832} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!222 &1534945010657177594 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3448795897872020067} + m_CullTransparentMesh: 0 +--- !u!114 &5369209181501476874 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3448795897872020067} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0, g: 0, b: 0, a: 0.78431374} + m_RaycastTarget: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null + m_Sprite: {fileID: 0} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 +--- !u!114 &6366439769228432051 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3448795897872020067} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Navigation: + m_Mode: 3 + m_SelectOnUp: {fileID: 0} + m_SelectOnDown: {fileID: 0} + m_SelectOnLeft: {fileID: 0} + m_SelectOnRight: {fileID: 0} + m_Transition: 0 + m_Colors: + m_NormalColor: {r: 1, g: 1, b: 1, a: 1} + m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1} + m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608} + m_ColorMultiplier: 1 + m_FadeDuration: 0.1 + m_SpriteState: + m_HighlightedSprite: {fileID: 0} + m_PressedSprite: {fileID: 0} + m_DisabledSprite: {fileID: 0} + m_AnimationTriggers: + m_NormalTrigger: Normal + m_HighlightedTrigger: Highlighted + m_PressedTrigger: Pressed + m_DisabledTrigger: Disabled + m_Interactable: 1 + m_TargetGraphic: {fileID: 5369209181501476874} + m_OnClick: + m_PersistentCalls: + m_Calls: [] + m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, + Culture=neutral, PublicKeyToken=null --- !u!1 &3535828274943961996 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/ManagedResources/~Lua/Modules/QuickPurchase/QuickPurchasePanel.lua b/Assets/ManagedResources/~Lua/Modules/QuickPurchase/QuickPurchasePanel.lua index 0da32d8f00..d5f68205c1 100644 --- a/Assets/ManagedResources/~Lua/Modules/QuickPurchase/QuickPurchasePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/QuickPurchase/QuickPurchasePanel.lua @@ -21,9 +21,8 @@ local ColorDef = { function QuickPurchasePanel:InitComponent() self.spLoader = SpriteLoader.New() - self.transform:Find("frame/bg/closeBtn"):GetComponent("Button").onClick:AddListener(function() - self:ClosePanel() - end) + self.Mask = Util.GetGameObject(self.transform, "Mask") + self.closeBtn = Util.GetGameObject(self.transform, "frame/bg/closeBtn") self.title = Util.GetGameObject(self.transform, "frame/bg/title"):GetComponent("Text") self.help = Util.GetGameObject(self.transform, "frame/bg/help") self.commonPurchase = QuickCommonPurchasePart.new(self, self.transform:Find("frame/bg/commonPart")) @@ -33,12 +32,22 @@ function QuickPurchasePanel:InitComponent() self.coinPurchase=QuickCoinPurchasePart.new(self,self.transform:Find("frame/bg/coinPart")) self.coinPurchase:OnHide() + +end + +--绑定事件(用于子类重写) +function QuickPurchasePanel:BindEvent() Util.AddOnceClick(self.help, function() local pos = self.help.transform.localPosition UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.BuyCoin, pos.x, pos.y) end) + Util.AddOnceClick(self.Mask, function() + self:ClosePanel() + end) + Util.AddOnceClick(self.closeBtn, function() + self:ClosePanel() + end) end - --context = {type} function QuickPurchasePanel:OnOpen(context) self.title.text = Language[11668] From 4518c8c175f4a46e05c08f4c36cc37a5d0757343 Mon Sep 17 00:00:00 2001 From: wangzhenxing Date: Fri, 22 Oct 2021 11:56:46 +0800 Subject: [PATCH 2/2] =?UTF-8?q?=E4=BF=AE=E8=A1=8C=E6=8A=80=E8=83=BDbug?= =?UTF-8?q?=E4=BF=AE=E6=94=B9=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prefabs/UI/Practice/PracticePanel.prefab | 54 +++++++++--------- .../UI/Practice/PracticeSkillInfoPanel.prefab | 55 +++++++++++++++++-- .../~Lua/Modules/Practice/PracticeManager.lua | 6 +- .../Practice/PracticeSkillInfoPanel.lua | 23 ++++++-- 4 files changed, 100 insertions(+), 38 deletions(-) diff --git a/Assets/ManagedResources/Prefabs/UI/Practice/PracticePanel.prefab b/Assets/ManagedResources/Prefabs/UI/Practice/PracticePanel.prefab index 56f47472c0..cc207b5e8b 100644 --- a/Assets/ManagedResources/Prefabs/UI/Practice/PracticePanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Practice/PracticePanel.prefab @@ -36099,7 +36099,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: -63.1} + m_AnchoredPosition: {x: 0, y: -59} m_SizeDelta: {x: 160, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4482967724487338822 @@ -36123,7 +36123,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0, g: 0.9333334, b: 0.003921569, a: 1} + m_Color: {r: 0.97654855, g: 0.990566, b: 0.97660744, a: 1} m_RaycastTarget: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -36131,9 +36131,9 @@ MonoBehaviour: m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null m_FontData: - m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3} - m_FontSize: 20 - m_FontStyle: 1 + m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3} + m_FontSize: 25 + m_FontStyle: 0 m_BestFit: 0 m_MinSize: 2 m_MaxSize: 40 @@ -36143,7 +36143,7 @@ MonoBehaviour: m_HorizontalOverflow: 1 m_VerticalOverflow: 1 m_LineSpacing: 1 - m_Text: 20 + m_Text: 99 --- !u!1 &5196531749690728303 GameObject: m_ObjectHideFlags: 0 @@ -36954,7 +36954,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: -63.1} + m_AnchoredPosition: {x: 0, y: -59} m_SizeDelta: {x: 160, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &2004088883459887790 @@ -36978,7 +36978,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0, g: 0.9333334, b: 0.003921569, a: 1} + m_Color: {r: 0.96724814, g: 0.9811321, b: 0.9673065, a: 1} m_RaycastTarget: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -36986,19 +36986,19 @@ MonoBehaviour: m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null m_FontData: - m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3} - m_FontSize: 20 - m_FontStyle: 1 + m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3} + m_FontSize: 25 + m_FontStyle: 0 m_BestFit: 0 - m_MinSize: 2 - m_MaxSize: 40 + m_MinSize: 0 + m_MaxSize: 60 m_Alignment: 4 m_AlignByGeometry: 0 m_RichText: 1 m_HorizontalOverflow: 1 m_VerticalOverflow: 1 m_LineSpacing: 1 - m_Text: 20 + m_Text: 60 --- !u!1 &6352690128292113717 GameObject: m_ObjectHideFlags: 0 @@ -67067,7 +67067,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: -63.1} + m_AnchoredPosition: {x: 0, y: -59} m_SizeDelta: {x: 160, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &6218138651294486052 @@ -67091,7 +67091,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0, g: 0.9333334, b: 0.003921569, a: 1} + m_Color: {r: 0.9858491, g: 1, b: 0.9859085, a: 1} m_RaycastTarget: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -67099,9 +67099,9 @@ MonoBehaviour: m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null m_FontData: - m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3} - m_FontSize: 20 - m_FontStyle: 1 + m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3} + m_FontSize: 25 + m_FontStyle: 0 m_BestFit: 0 m_MinSize: 2 m_MaxSize: 40 @@ -67111,7 +67111,7 @@ MonoBehaviour: m_HorizontalOverflow: 1 m_VerticalOverflow: 1 m_LineSpacing: 1 - 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m_MinSize: 2 + m_MinSize: 0 m_MaxSize: 40 m_Alignment: 4 m_AlignByGeometry: 0 @@ -67927,7 +67927,7 @@ MonoBehaviour: m_HorizontalOverflow: 1 m_VerticalOverflow: 1 m_LineSpacing: 1 - m_Text: 20 + m_Text: 99 --- !u!1 &8988042177267225789 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/ManagedResources/Prefabs/UI/Practice/PracticeSkillInfoPanel.prefab b/Assets/ManagedResources/Prefabs/UI/Practice/PracticeSkillInfoPanel.prefab index b72863c9e2..5b2cd117aa 100644 --- a/Assets/ManagedResources/Prefabs/UI/Practice/PracticeSkillInfoPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Practice/PracticeSkillInfoPanel.prefab @@ -652,7 +652,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: -60.4} + m_AnchoredPosition: {x: 0, y: -58} m_SizeDelta: {x: 160, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &5929159001005513366 @@ -676,7 +676,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0, g: 0.9333334, b: 0.003921569, a: 1} + m_Color: {r: 0.9765041, g: 0.9811321, b: 0.9765236, a: 1} m_RaycastTarget: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -684,9 +684,9 @@ MonoBehaviour: m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null m_FontData: - m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3} - m_FontSize: 20 - m_FontStyle: 1 + m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3} + m_FontSize: 25 + m_FontStyle: 0 m_BestFit: 0 m_MinSize: 2 m_MaxSize: 40 @@ -696,7 +696,7 @@ MonoBehaviour: m_HorizontalOverflow: 1 m_VerticalOverflow: 1 m_LineSpacing: 1 - m_Text: 20 + m_Text: 99 --- !u!1 &4482154189229213345 GameObject: m_ObjectHideFlags: 0 @@ -20497,6 +20497,7 @@ GameObject: - component: {fileID: 4046556994563454095} - component: {fileID: 6438122773535378384} - component: {fileID: 3615987540770995332} + - component: {fileID: 4794719050937661115} m_Layer: 5 m_Name: BackMask m_TagString: Untagged @@ -20560,6 +20561,48 @@ MonoBehaviour: m_FillClockwise: 1 m_FillOrigin: 0 m_UseSpriteMesh: 0 +--- !u!114 &4794719050937661115 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7823522297384688204} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Navigation: + m_Mode: 3 + m_SelectOnUp: {fileID: 0} + m_SelectOnDown: {fileID: 0} + m_SelectOnLeft: {fileID: 0} + m_SelectOnRight: {fileID: 0} + m_Transition: 1 + m_Colors: + m_NormalColor: {r: 1, g: 1, b: 1, a: 1} + m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1} + m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608} + m_ColorMultiplier: 1 + m_FadeDuration: 0.1 + m_SpriteState: + m_HighlightedSprite: {fileID: 0} + m_PressedSprite: {fileID: 0} + m_DisabledSprite: {fileID: 0} + m_AnimationTriggers: + m_NormalTrigger: Normal + m_HighlightedTrigger: Highlighted + m_PressedTrigger: Pressed + m_DisabledTrigger: Disabled + m_Interactable: 1 + m_TargetGraphic: {fileID: 3615987540770995332} + m_OnClick: + m_PersistentCalls: + m_Calls: [] + m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, + Culture=neutral, PublicKeyToken=null --- !u!1 &7958738485617101460 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/ManagedResources/~Lua/Modules/Practice/PracticeManager.lua b/Assets/ManagedResources/~Lua/Modules/Practice/PracticeManager.lua index 4bad786176..d69d26120a 100644 --- a/Assets/ManagedResources/~Lua/Modules/Practice/PracticeManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Practice/PracticeManager.lua @@ -23,7 +23,7 @@ function this.Initialize() this.playerSkillList[value.Id]=0 end end - +--=========================主角技能 function this.GetSkillInfo() return this.playerSkillList end @@ -71,6 +71,10 @@ function this.CheckPlayerSkillRed(redType) local currData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.PlayerSkill,"SkillID",id,"Level",lv) local nextData=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.PlayerSkill,"SkillID",id,"Level",lv+1) if nextData then + local config=this.GetCurConfigData() + if config and nextData.Level>config.PlayerSkillLvMax then + return false + end local isShow=true for i = 1, #currData.LvupCost do if BagManager.GetItemCountById(currData.LvupCost[i][1])PracticeManager.PracticeLevel then + + local config=PracticeManager.GetCurConfigData() + if nextData.Level>config.PlayerSkillLvMax then self.btn_info.text="升 级" self.hintInfo.gameObject:SetActive(true) self.costImg.gameObject:SetActive(false) Util.SetGray(self.btn_up,true) - self.hintInfo.text="修行到达"..PracticeManager.GetRankNameByLv(nextData.XiuxianId).."后方可升级" + self.hintInfo.text="修行到达"..PracticeManager.GetRankNameByLv(config.RealmId+1).."后方可升级" btnState=2 else self.btn_info.text="升 级"