升星成功界面加天赋解锁显示

dev_chengFeng
zhangqiang 2020-08-04 17:24:15 +08:00
parent 9823834bcf
commit 7b73f4ae77
5 changed files with 51143 additions and 52588 deletions

View File

@ -2279,4 +2279,6 @@
[12278] = "%d天%02d时",
[12279] = "妖系神将额外造成50%伤害\n非妖系神将降低50%攻击力",
[12280] = "巅峰赛阵容",
[12281] = "属性提升",
[12282] = "解锁天赋",
}

View File

@ -77,5 +77,5 @@ SoundConfig = {
Ambient_WorkShop = "Amb_01",
Ambient_Carbon = "Amb_02",
Ambient_Login = "Amb_03",
Sound_UnlockLevel ="UI_UnlockLevel_01",
}

View File

@ -5,6 +5,8 @@ this.skillConfig=ConfigManager.GetConfig(ConfigName.SkillConfig)
local passiveSkillConfig=ConfigManager.GetConfig(ConfigName.PassiveSkillConfig)
local orginLayer = 20
local callBack = nil
local heroRankupConfig = ConfigManager.GetConfig(ConfigName.HeroRankupConfig)
local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
--初始化组件(用于子类重写)
function RoleUpStarSuccessPanel:InitComponent()
@ -25,28 +27,34 @@ function RoleUpStarSuccessPanel:InitComponent()
-- this.posImage=Util.GetGameObject(self.transform,"Pos/PosImage"):GetComponent("Image")
this.posText=Util.GetGameObject(self.transform,"Pos/PosText"):GetComponent("Text")
this.upLvMaskPanleProAtk=Util.GetGameObject(self.transform,"proInfo/curPros/mainPro/curProVale"):GetComponent("Text")
this.upLvMaskPanleProHp=Util.GetGameObject(self.transform,"proInfo/curPros/otherPro1/curProVale"):GetComponent("Text")
this.upLvMaskPanleProPhyDef=Util.GetGameObject(self.transform,"proInfo/curPros/otherPro2/curProVale"):GetComponent("Text")
this.upLvMaskPanleProMagDef=Util.GetGameObject(self.transform,"proInfo/curPros/otherPro3/curProVale"):GetComponent("Text")
this.upLvMaskPanleProSpeed=Util.GetGameObject(self.transform,"proInfo/curPros/otherPro4/curProVale"):GetComponent("Text")
this.upLvMaskPanleNextProAtk=Util.GetGameObject(self.transform,"proInfo/nextPros/mainPro/curProVale"):GetComponent("Text")
this.upLvMaskPanleNextProHp=Util.GetGameObject(self.transform,"proInfo/nextPros/otherPro1/curProVale"):GetComponent("Text")
this.upLvMaskPanleNextProPhyDef=Util.GetGameObject(self.transform,"proInfo/nextPros/otherPro2/curProVale"):GetComponent("Text")
this.upLvMaskPanleNextProMagDef=Util.GetGameObject(self.transform,"proInfo/nextPros/otherPro3/curProVale"):GetComponent("Text")
this.upLvMaskPanleNextProSpeed=Util.GetGameObject(self.transform,"proInfo/nextPros/otherPro4/curProVale"):GetComponent("Text")
this.s1=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1")
this.s1MiddleImage=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1/Image (2)")
this.s1nextSkill=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1/nextSkill")
this.upLvMaskPanleProAtk=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/mainPro/curProVale"):GetComponent("Text")
this.upLvMaskPanleProHp=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro1/curProVale"):GetComponent("Text")
this.upLvMaskPanleProPhyDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro2/curProVale"):GetComponent("Text")
this.upLvMaskPanleProMagDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro3/curProVale"):GetComponent("Text")
this.upLvMaskPanleProSpeed=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro4/curProVale"):GetComponent("Text")
this.upLvMaskPanleNextProAtk=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/mainPro/curProVale"):GetComponent("Text")
this.upLvMaskPanleNextProHp=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro1/curProVale"):GetComponent("Text")
this.upLvMaskPanleNextProPhyDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro2/curProVale"):GetComponent("Text")
this.upLvMaskPanleNextProMagDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro3/curProVale"):GetComponent("Text")
this.upLvMaskPanleNextProSpeed=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro4/curProVale"):GetComponent("Text")
this.upLvShowGoText=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/Text"):GetComponent("Text")
this.s2=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2")
this.s2MiddleImage=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2/Image (2)")
this.s2nextSkill=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2/nextSkill")
this.talentInfoText=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo/Text"):GetComponent("Text")
this.curTalentVale=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo/curTalentVale"):GetComponent("Text")
this.talentInfoShowGo=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo")
-- this.s1=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1")
-- this.s1MiddleImage=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1/Image (2)")
-- this.s1nextSkill=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1/nextSkill")
-- this.s2=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2")
-- this.s2MiddleImage=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2/Image (2)")
-- this.s2nextSkill=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2/nextSkill")
this.lvEndInfo=Util.GetGameObject(self.transform, "proInfo/lvEndText"):GetComponent("Text")
this.UI_Effect_choukaSSR = Util.GetGameObject(self.transform, "UI_Effect_chouka_SSR")
this.UI_Effect_choukaSR = Util.GetGameObject(self.transform, "UI_Effect_chouka_SR")
this.UI_Effect_choukaR = Util.GetGameObject(self.transform, "UI_Effect_chouka_R")
this.skillTiShi = Util.GetGameObject(self.transform,"proInfo/skillTiShi"):GetComponent("Text")
-- this.skillTiShi = Util.GetGameObject(self.transform,"proInfo/skillTiShi"):GetComponent("Text")
end
--绑定事件(用于子类重写)
@ -81,8 +89,10 @@ end
--界面打开时调用(用于子类重写)
function RoleUpStarSuccessPanel:OnOpen(...)
Util.GetGameObject(self.transform,"proInfo/curPros/mainPro/curProName"):GetComponent("Text").text = Language[11873]
Util.GetGameObject(self.transform,"proInfo/nextPros/mainPro/curProName"):GetComponent("Text").text = Language[11873]
Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/mainPro/curProName"):GetComponent("Text").text = Language[11873]
Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/mainPro/curProName"):GetComponent("Text").text = Language[11873]
this.upLvShowGoText.text = Language[12281]
local args = {...}
local curHeroData=args[1]
local nextHeroUpStarId=args[2]
@ -133,113 +143,143 @@ function RoleUpStarSuccessPanel:OnOpen(...)
this.upLvMaskPanleNextProPhyDef.text=curLvAllAddProVal[HeroProType.PhysicalDefence]
this.upLvMaskPanleNextProMagDef.text=curLvAllAddProVal[HeroProType.MagicDefence]
this.upLvMaskPanleNextProSpeed.text= curLvAllAddProVal[HeroProType.Speed]
--天赋2#7#127107
LogPink("curHeroData.upStarId "..nextHeroUpStarId)
local talentSKillsConFig = ConfigManager.GetConfigData(ConfigName.HeroConfig,curHeroData.id).OpenPassiveSkillRules
local upStarSkillDataList = {}
for i = 1, #talentSKillsConFig do
if talentSKillsConFig[i][1] == 2 then--升星
LogPink("talentSKillsConFig[i][2] "..talentSKillsConFig[i][2])
if nextHeroUpStarId == talentSKillsConFig[i][2] then
local _titleStr = NumToSimplenessFont[heroRankupConfig[nextHeroUpStarId].Phase[2]] .. Language[11865]
local _passiveSkillId = passiveSkillConfig[talentSKillsConFig[i][3]].Id
if upStarSkillDataList[nextHeroUpStarId] then
upStarSkillDataList[nextHeroUpStarId] = {titleStr = _titleStr,str = upStarSkillDataList[nextHeroUpStarId].str .. "  "..passiveSkillConfig[talentSKillsConFig[i][3]].Desc}
else
upStarSkillDataList[nextHeroUpStarId] = {titleStr = _titleStr,str = passiveSkillConfig[talentSKillsConFig[i][3]].Desc}
end
end
end
end
this.curTalentVale=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo/curTalentVale"):GetComponent("Text")
this.talentInfoShowGo=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo")
if upStarSkillDataList and LengthOfTable(upStarSkillDataList) > 0 then
this.talentInfoShowGo:SetActive(true)
this.talentInfoText.text = Language[12282]
this.curTalentVale.text = upStarSkillDataList[nextHeroUpStarId].str
else
this.talentInfoShowGo:SetActive(false)
end
--技能
this.skillTiShi.text = Language[11874]
local upskillIdList={}
local upIndex=1
local curIndex=1
local curskillIdList={}
if curHeroData.heroConfig.OpenSkillRules then
for i = 1, #curHeroData.heroConfig.OpenSkillRules do
if curHeroData.heroConfig.OpenSkillRules[i][1]==curHeroData.star then
local skilldata={}
Log(Language[11875]..curHeroData.heroConfig.OpenSkillRules[i][2])
skilldata.skillId=curHeroData.heroConfig.OpenSkillRules[i][2]
skilldata.skillConfig=this.skillConfig[curHeroData.heroConfig.OpenSkillRules[i][2]]
upskillIdList[upIndex]=skilldata
upIndex=upIndex+1
end
if curHeroData.heroConfig.OpenSkillRules[i][1]==curHeroData.star+1 then
local skilldata={}
Log(Language[11876]..curHeroData.heroConfig.OpenSkillRules[i][2])
skilldata.skillId=curHeroData.heroConfig.OpenSkillRules[i][2]
skilldata.skillConfig=this.skillConfig[curHeroData.heroConfig.OpenSkillRules[i][2]]
curskillIdList[curIndex]=skilldata
curIndex=curIndex+1
end
end
end
if curHeroData.heroConfig.OpenPassiveSkillRules then
for i = 1, #curHeroData.heroConfig.OpenPassiveSkillRules do
if curHeroData.heroConfig.OpenPassiveSkillRules[i][1]==curHeroData.star then
local skilldata={}
Log(Language[11877]..curHeroData.heroConfig.OpenPassiveSkillRules[i][2])
skilldata.skillId=curHeroData.heroConfig.OpenPassiveSkillRules[i][2]
skilldata.skillConfig=passiveSkillConfig[curHeroData.heroConfig.OpenPassiveSkillRules[i][2]]
upskillIdList[upIndex]=skilldata
upIndex=upIndex+1
end
if curHeroData.heroConfig.OpenPassiveSkillRules[i][1]==curHeroData.star+1 then
local skilldata={}
Log(Language[11878]..curHeroData.heroConfig.OpenPassiveSkillRules[i][2])
skilldata.skillId=curHeroData.heroConfig.OpenPassiveSkillRules[i][2]
skilldata.skillConfig=passiveSkillConfig[curHeroData.heroConfig.OpenPassiveSkillRules[i][2]]
curskillIdList[curIndex]=skilldata
curIndex=curIndex+1
end
end
end
if LengthOfTable(upskillIdList)>=1 then
if (upskillIdList[1].skillId % 10)<(curskillIdList[1].skillId % 10) then
if upskillIdList[1].skillConfig and upskillIdList[1].skillConfig.Name then
this.s1:SetActive(true)
this.s1MiddleImage:SetActive(true)
this.s1nextSkill:SetActive(true)
Util.GetGameObject(this.s1,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(upskillIdList[1].skillConfig.Icon))
Util.GetGameObject(this.s1,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..upskillIdList[1].skillId % 10
Util.GetGameObject(this.s1,"nextSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[1].skillConfig.Icon))
Util.GetGameObject(this.s1,"nextSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[1].skillId % 10
else
this.s1:SetActive(false)
end
else
this.s1:SetActive(false)
end
else
this.s1:SetActive(false)
end
if LengthOfTable(upskillIdList)>=2 then
if (upskillIdList[2].skillId % 10)<(curskillIdList[2].skillId % 10) then
if upskillIdList[2].skillConfig and upskillIdList[2].skillConfig.Name then
Util.GetGameObject(this.s2,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(upskillIdList[2].skillConfig.Icon))
Util.GetGameObject(this.s2,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..upskillIdList[2].skillId % 10
Util.GetGameObject(this.s2,"nextSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[2].skillConfig.Icon))
Util.GetGameObject(this.s2,"nextSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[2].skillId % 10
this.s2MiddleImage:SetActive(true)
this.s2nextSkill:SetActive(true)
this.s2:SetActive(true)
else
this.s2:SetActive(false)
end
else
this.s2:SetActive(false)
end
else
this.s2:SetActive(false)
end
-- this.skillTiShi.text = Language[11874]
-- local upskillIdList={}
-- local upIndex=1
-- local curIndex=1
-- local curskillIdList={}
-- if curHeroData.heroConfig.OpenSkillRules then
-- for i = 1, #curHeroData.heroConfig.OpenSkillRules do
-- if curHeroData.heroConfig.OpenSkillRules[i][1]==curHeroData.star then
-- local skilldata={}
-- Log(Language[11875]..curHeroData.heroConfig.OpenSkillRules[i][2])
-- skilldata.skillId=curHeroData.heroConfig.OpenSkillRules[i][2]
-- skilldata.skillConfig=this.skillConfig[curHeroData.heroConfig.OpenSkillRules[i][2]]
-- upskillIdList[upIndex]=skilldata
-- upIndex=upIndex+1
-- end
-- if curHeroData.heroConfig.OpenSkillRules[i][1]==curHeroData.star+1 then
-- local skilldata={}
-- Log(Language[11876]..curHeroData.heroConfig.OpenSkillRules[i][2])
-- skilldata.skillId=curHeroData.heroConfig.OpenSkillRules[i][2]
-- skilldata.skillConfig=this.skillConfig[curHeroData.heroConfig.OpenSkillRules[i][2]]
-- curskillIdList[curIndex]=skilldata
-- curIndex=curIndex+1
-- end
-- end
-- end
-- if curHeroData.heroConfig.OpenPassiveSkillRules then
-- for i = 1, #curHeroData.heroConfig.OpenPassiveSkillRules do
-- if curHeroData.heroConfig.OpenPassiveSkillRules[i][1]==curHeroData.star then
-- local skilldata={}
-- Log(Language[11877]..curHeroData.heroConfig.OpenPassiveSkillRules[i][2])
-- skilldata.skillId=curHeroData.heroConfig.OpenPassiveSkillRules[i][2]
-- skilldata.skillConfig=passiveSkillConfig[curHeroData.heroConfig.OpenPassiveSkillRules[i][2]]
-- upskillIdList[upIndex]=skilldata
-- upIndex=upIndex+1
-- end
-- if curHeroData.heroConfig.OpenPassiveSkillRules[i][1]==curHeroData.star+1 then
-- local skilldata={}
-- Log(Language[11878]..curHeroData.heroConfig.OpenPassiveSkillRules[i][2])
-- skilldata.skillId=curHeroData.heroConfig.OpenPassiveSkillRules[i][2]
-- skilldata.skillConfig=passiveSkillConfig[curHeroData.heroConfig.OpenPassiveSkillRules[i][2]]
-- curskillIdList[curIndex]=skilldata
-- curIndex=curIndex+1
-- end
-- end
-- end
-- if LengthOfTable(upskillIdList)>=1 then
-- if (upskillIdList[1].skillId % 10)<(curskillIdList[1].skillId % 10) then
-- if upskillIdList[1].skillConfig and upskillIdList[1].skillConfig.Name then
-- this.s1:SetActive(true)
-- this.s1MiddleImage:SetActive(true)
-- this.s1nextSkill:SetActive(true)
-- Util.GetGameObject(this.s1,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(upskillIdList[1].skillConfig.Icon))
-- Util.GetGameObject(this.s1,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..upskillIdList[1].skillId % 10
-- Util.GetGameObject(this.s1,"nextSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[1].skillConfig.Icon))
-- Util.GetGameObject(this.s1,"nextSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[1].skillId % 10
-- else
-- this.s1:SetActive(false)
-- end
-- else
-- this.s1:SetActive(false)
-- end
-- else
-- this.s1:SetActive(false)
-- end
-- if LengthOfTable(upskillIdList)>=2 then
-- if (upskillIdList[2].skillId % 10)<(curskillIdList[2].skillId % 10) then
-- if upskillIdList[2].skillConfig and upskillIdList[2].skillConfig.Name then
-- Util.GetGameObject(this.s2,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(upskillIdList[2].skillConfig.Icon))
-- Util.GetGameObject(this.s2,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..upskillIdList[2].skillId % 10
-- Util.GetGameObject(this.s2,"nextSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[2].skillConfig.Icon))
-- Util.GetGameObject(this.s2,"nextSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[2].skillId % 10
-- this.s2MiddleImage:SetActive(true)
-- this.s2nextSkill:SetActive(true)
-- this.s2:SetActive(true)
-- else
-- this.s2:SetActive(false)
-- end
-- else
-- this.s2:SetActive(false)
-- end
-- else
-- this.s2:SetActive(false)
-- end
--是否有新开的技能
local openNewSkillCound =LengthOfTable(curskillIdList) - LengthOfTable(upskillIdList)
if openNewSkillCound == 1 then
this.skillTiShi.text = Language[11879]
this.s1:SetActive(true)
this.s1MiddleImage:SetActive(false)
this.s1nextSkill:SetActive(false)
Util.GetGameObject(this.s1,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[LengthOfTable(curskillIdList)].skillConfig.Icon))
Util.GetGameObject(this.s1,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[LengthOfTable(curskillIdList)].skillId % 10
elseif openNewSkillCound == 2 then
this.skillTiShi.text = Language[11879]
this.s1:SetActive(true)
this.s1MiddleImage:SetActive(false)
this.s1nextSkill:SetActive(false)
Util.GetGameObject(this.s1,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[1].skillConfig.Icon))
Util.GetGameObject(this.s1,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[1].skillId % 10
this.s2:SetActive(true)
this.s2MiddleImage:SetActive(false)
this.s2nextSkill:SetActive(false)
Util.GetGameObject(this.s2,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[2].skillConfig.Icon))
Util.GetGameObject(this.s2,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[2].skillId % 10
end
Log("curHeroData.star+1 "..curHeroData.star+1)
-- local openNewSkillCound =LengthOfTable(curskillIdList) - LengthOfTable(upskillIdList)
-- if openNewSkillCound == 1 then
-- this.skillTiShi.text = Language[11879]
-- this.s1:SetActive(true)
-- this.s1MiddleImage:SetActive(false)
-- this.s1nextSkill:SetActive(false)
-- Util.GetGameObject(this.s1,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[LengthOfTable(curskillIdList)].skillConfig.Icon))
-- Util.GetGameObject(this.s1,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[LengthOfTable(curskillIdList)].skillId % 10
-- elseif openNewSkillCound == 2 then
-- this.skillTiShi.text = Language[11879]
-- this.s1:SetActive(true)
-- this.s1MiddleImage:SetActive(false)
-- this.s1nextSkill:SetActive(false)
-- Util.GetGameObject(this.s1,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[1].skillConfig.Icon))
-- Util.GetGameObject(this.s1,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[1].skillId % 10
-- this.s2:SetActive(true)
-- this.s2MiddleImage:SetActive(false)
-- this.s2nextSkill:SetActive(false)
-- Util.GetGameObject(this.s2,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[2].skillConfig.Icon))
-- Util.GetGameObject(this.s2,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[2].skillId % 10
-- end
-- Log("curHeroData.star+1 "..curHeroData.star+1)
if curHeroData.heroConfig.Quality == 5 and curHeroData.heroConfig.Natural >= 13 then
if curHeroData.star+1 >= 5 and curHeroData.star+1 < 15 then
HeroManager.DetectionOpenFiveStarActivity(curHeroData.star+1)

View File

@ -2278,3 +2278,5 @@
12278,%d天%02d时
12279,妖系神将额外造成50%伤害\n非妖系神将降低50%攻击力
12280,巅峰赛阵容
12281,属性提升
12282,解锁天赋

1 10001 没有ActivityTypeDef为%s任务Id为%s的数据
2278 12278 %d天%02d时
2279 12279 妖系神将额外造成50%伤害\n非妖系神将降低50%攻击力
2280 12280 巅峰赛阵容
2281 12281 属性提升
2282 12282 解锁天赋