Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
7bc3a3d460
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File diff suppressed because it is too large
Load Diff
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@ -72,6 +72,18 @@ function this.GetTreasureDataByPos(_pos, _idDyn, PropertyName)
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return equips
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end
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--获取玩家穿戴的宝物
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function this.GetAllHeroEquipedTreasureData()
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local equips = {}
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for i, v in pairs(allTreasures) do
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if (v.upHeroDid == "" or v.upHeroDid == 0) then
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else
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table.insert(equips, v)
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end
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end
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return equips
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end
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function this.OpenTreasure(star)
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local config = ConfigManager.GetConfigData(40)
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local configs = string.split(config.Value, "|")
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@ -4,8 +4,6 @@ local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local jewelConfig=ConfigManager.GetConfig(ConfigName.JewelConfig)
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local this=EquipTreasureStrongPopup
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local curEquipData
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local properList={}
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local costItemPreList={}
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local haveTreasures={}
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local type
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local isMatEnough=true
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@ -13,37 +11,38 @@ local matId=0
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local isCoinEnough=true
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local isMax=false
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local isEnough = false
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local curIndex = 0
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--初始化组件(用于子类重写)
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function EquipTreasureStrongPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnBack= Util.GetGameObject(self.transform, "bg/btnBack")
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this.titleTxt=Util.GetGameObject(self.transform, "bg/name"):GetComponent("Text")
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this.equipFrame=Util.GetGameObject(self.transform, "bg/armorInfo/frame"):GetComponent("Image")
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this.equipIcon=Util.GetGameObject(self.transform, "bg/armorInfo/icon"):GetComponent("Image")
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||||
this.equipName=Util.GetGameObject(self.transform, "bg/armorInfo/nameTxt"):GetComponent("Text")
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this.equipQuaTxt=Util.GetGameObject(self.transform, "bg/armorInfo/equipQuaText"):GetComponent("Text")
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||||
this.btn_strong=Util.GetGameObject(self.transform, "bg/btnGrid/btnStrong")
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||||
this.btn_refine=Util.GetGameObject(self.transform, "bg/btnGrid/btnRefine")
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||||
this.btn_strongPage=Util.GetGameObject(self.transform, "bg/btnList/btnStrong")
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||||
this.btn_refinePage=Util.GetGameObject(self.transform, "bg/btnList/btnRefine")
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||||
this.coinImg=Util.GetGameObject(self.transform, "bg/coinImg"):GetComponent("Image")
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||||
this.coinTxt=Util.GetGameObject(self.transform, "bg/coinNumTxt"):GetComponent("Text")
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||||
this.coinBg=Util.GetGameObject(self.transform, "bg/coinBg")
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||||
this.costItemPre=Util.GetGameObject(self.transform, "bg/costItemPre")
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this.costItemPre.gameObject:SetActive(false)
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this.properItemPre=Util.GetGameObject(self.transform, "bg/propertyPre")
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this.costItemGrid=Util.GetGameObject(self.transform, "bg/costGrid")
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this.propertyGrid=Util.GetGameObject(self.transform, "bg/scroll/grid")
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this.equipLvTxt=Util.GetGameObject(self.transform, "bg/armorInfo/lvTxt"):GetComponent("Text")
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this.equipRefineLvTxt=Util.GetGameObject(self.transform, "bg/armorInfo/refineLv"):GetComponent("Text")
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this.selectBtn=Util.GetGameObject(self.transform,"bg/btnList/selectBtn")
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this.lvTxt=Util.GetGameObject(self.transform,"bg/propertyPre/leftTxt"):GetComponent("Text")
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this.lvValueTxt=Util.GetGameObject(self.transform,"bg/propertyPre/rightTxt"):GetComponent("Text")
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this.proImg=Util.GetGameObject(self.transform,"bg/armorInfo/proImg"):GetComponent("Image")
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||||
this.hintTxt=Util.GetGameObject(self.transform,"bg/hintTxt"):GetComponent("Text")
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this.content = Util.GetGameObject(self.transform, "bg/content")
|
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this.btnBack= Util.GetGameObject(this.content,"btnBack")
|
||||
this.titleTxt=Util.GetGameObject(this.content,"name"):GetComponent("Text")
|
||||
this.itemPre = Util.GetGameObject(this.content,"itemView")
|
||||
this.firstScroll=Util.GetGameObject(this.content,"firstScroll")
|
||||
this.properItemPre = Util.GetGameObject(this.content,"propertyPre")
|
||||
this.propertyGrid=Util.GetGameObject(this.content,"secondScroll/grid")
|
||||
this.costItemGrid=Util.GetGameObject(this.content,"costGrid")
|
||||
this.hintTxt=Util.GetGameObject(this.content,"hintTxt"):GetComponent("Text")
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||||
this.btnRefine=Util.GetGameObject(this.content,"btnGrid/btnRefine")
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||||
this.btnRefineText = Util.GetGameObject(this.btnRefine,"Text"):GetComponent("Text")
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this.btnStrong=Util.GetGameObject(this.content,"btnGrid/btnStrong")
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this.btnStrongText = Util.GetGameObject(this.btnStrong,"Text"):GetComponent("Text")
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this.btn_strongPage=Util.GetGameObject(this.content,"btnList/btnStrong")
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this.btn_refinePage=Util.GetGameObject(this.content,"btnList/btnRefine")
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||||
this.selectBtn=Util.GetGameObject(this.content,"btnList/selectBtn")
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||||
this.treasureDatas = {}
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||||
this.costTreasureDatas = {}
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||||
this.properList = {}
|
||||
this.properList[0] = {}
|
||||
this.properList[0].go = this.properItemPre
|
||||
this.properList[0].leftTxt = Util.GetGameObject(this.properItemPre,"leftTxt"):GetComponent("Text")
|
||||
this.properList[0].rightTxt = Util.GetGameObject(this.properItemPre,"rightTxt"):GetComponent("Text")
|
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local rootHight = this.firstScroll.transform.rect.height
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local rootWidth=this.firstScroll.transform.rect.width
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this.firstScrollCycleView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.firstScroll.transform,this.itemPre,nil, Vector2.New(rootWidth,rootHight), 1, 5, Vector2.New(15,30))
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this.gongming = Util.GetGameObject(this.content,"gongming")
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this.select = Util.GetGameObject(this.content,"select")
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end
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--绑定事件(用于子类重写)
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@ -55,20 +54,14 @@ function EquipTreasureStrongPopup:BindEvent()
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end)
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||||
--强化页签
|
||||
Util.AddClick(this.btn_strongPage, function()
|
||||
if HarmonyManager.IsInfo(curEquipData.upHeroDid) then
|
||||
-- body
|
||||
PopupTipPanel.ShowTip(Language[12184])
|
||||
else
|
||||
this.SetWindShow(1)
|
||||
end
|
||||
|
||||
this:SetWindShow(1)
|
||||
end)
|
||||
--精炼页签
|
||||
Util.AddClick(this.btn_refinePage, function()
|
||||
this.SetWindShow(2)
|
||||
this:SetWindShow(2)
|
||||
end)
|
||||
--强化按钮
|
||||
Util.AddClick(this.btn_strong, function()
|
||||
Util.AddClick(this.btnStrong, function()
|
||||
--如果强化界面 强化到最高等级谈提示 精炼界面 就切界面
|
||||
if type==1 then
|
||||
if isMax then
|
||||
|
@ -76,7 +69,7 @@ function EquipTreasureStrongPopup:BindEvent()
|
|||
return
|
||||
end
|
||||
else
|
||||
this.SetWindShow(1)
|
||||
this:SetWindShow(1)
|
||||
return
|
||||
end
|
||||
--材料是否足够
|
||||
|
@ -91,7 +84,8 @@ function EquipTreasureStrongPopup:BindEvent()
|
|||
end
|
||||
NetManager.EquipTreasureBuildRequest(curEquipData.idDyn,1,nil,function (msg)
|
||||
EquipTreasureManager.ChangeTreasureLv(curEquipData.idDyn,type)
|
||||
this.SetWindShow(type)
|
||||
this:SetWindShow(type)
|
||||
this.treasureDatas[curIndex]:OnOpen(false, {curEquipData.id,0}, 1, true, false, false, 0,curEquipData.idDyn)
|
||||
if isMax then
|
||||
PopupTipPanel.ShowTip(Language[11772])
|
||||
else
|
||||
|
@ -107,7 +101,7 @@ function EquipTreasureStrongPopup:BindEvent()
|
|||
end)
|
||||
|
||||
--精炼按钮
|
||||
Util.AddClick(this.btn_refine, function()
|
||||
Util.AddClick(this.btnRefine, function()
|
||||
--如果精炼界面 精炼到最高等级谈提示 否 强化界面 就切界面
|
||||
if type==2 then
|
||||
if isMax then
|
||||
|
@ -115,7 +109,7 @@ function EquipTreasureStrongPopup:BindEvent()
|
|||
return
|
||||
end
|
||||
else
|
||||
this.SetWindShow(2)
|
||||
this:SetWindShow(2)
|
||||
return
|
||||
end
|
||||
if isMatEnough==false then
|
||||
|
@ -147,7 +141,8 @@ function EquipTreasureStrongPopup:BindEvent()
|
|||
end
|
||||
end
|
||||
EquipTreasureManager.ChangeTreasureLv(curEquipData.idDyn,type)
|
||||
this.SetWindShow(type)
|
||||
this:SetWindShow(type)
|
||||
this.treasureDatas[curIndex]:OnOpen(false, {curEquipData.id,0}, 1, true, false, false, 0,curEquipData.idDyn)
|
||||
if isMax then
|
||||
PopupTipPanel.ShowTip(Language[11774])
|
||||
else
|
||||
|
@ -169,160 +164,178 @@ function EquipTreasureStrongPopup:OnOpen(...)
|
|||
local datas={...}
|
||||
curEquipData=datas[1]
|
||||
type=datas[2]
|
||||
|
||||
end
|
||||
|
||||
function EquipTreasureStrongPopup:OnShow()
|
||||
this.SetWindShow(type)
|
||||
local datas = EquipTreasureManager.GetAllHeroEquipedTreasureData()
|
||||
this.formationInfo = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL)
|
||||
table.sort(datas,function(a,b)
|
||||
local aIsMainFormation = this:GetHeroIsMainFormation(a.upHeroDid)
|
||||
local bIsMainFormation = this:GetHeroIsMainFormation(b.upHeroDid)
|
||||
if aIsMainFormation and bIsMainFormation then
|
||||
if a.upHeroDid ~= b.upHeroDid then
|
||||
return aIsMainFormation.position < bIsMainFormation.position
|
||||
else
|
||||
return a.equipType < b.equipType
|
||||
end
|
||||
elseif not aIsMainFormation and not bIsMainFormation then
|
||||
if a.quantity == b.quantity then
|
||||
return a.id < b.id
|
||||
else
|
||||
return a.quantity > b.quantity
|
||||
end
|
||||
else
|
||||
return aIsMainFormation
|
||||
end
|
||||
end)
|
||||
this:ShowTopDataList(datas)
|
||||
this:SetWindShow(type)
|
||||
end
|
||||
|
||||
function EquipTreasureStrongPopup:GetHeroIsMainFormation(HeroId)
|
||||
for k,v in ipairs(this.formationInfo.teamHeroInfos) do
|
||||
if HeroId == v.heroId then
|
||||
return v
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function EquipTreasureStrongPopup:ShowTopDataList(list)
|
||||
if not this.treasureDatas then
|
||||
this.treasureDatas = {}
|
||||
end
|
||||
|
||||
this.firstScrollCycleView:ForeachItemGO(function(index, go)
|
||||
go.gameObject:SetActive(false)
|
||||
end)
|
||||
|
||||
this.firstScrollCycleView:SetData(list,function(index, go)
|
||||
this:SetScrollPre(go,list[index],index)
|
||||
end,false,false)
|
||||
|
||||
for i = 1,#list do
|
||||
if list[i].idDyn == curEquipData.idDyn then
|
||||
curIndex = i
|
||||
this.firstScrollCycleView:SetIndex(i)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function EquipTreasureStrongPopup:SetScrollPre(go,data,_index)
|
||||
if data.idDyn == curEquipData.idDyn then
|
||||
this.select.transform:SetParent(go.transform)
|
||||
this.select:GetComponent("RectTransform").anchoredPosition3D = Vector3.New(-8.5,6.8,0)
|
||||
this.select.gameObject:SetActive(true)
|
||||
end
|
||||
go.gameObject:SetActive(true)
|
||||
local btn = Util.GetGameObject(go,"btn")
|
||||
if not this.treasureDatas[_index] then
|
||||
this.treasureDatas[_index] = SubUIManager.Open(SubUIConfig.ItemView,go.transform)
|
||||
this.treasureDatas[_index].transform:SetAsFirstSibling()
|
||||
end
|
||||
this.treasureDatas[_index]:OnOpen(false, {data.id,0}, 1, true, false, false, 0,data.idDyn)
|
||||
this.treasureDatas[_index].name:GetComponent("Text").text = HeroManager.GetSingleHeroData(data.upHeroDid).heroConfig.ReadingName
|
||||
Util.AddOnceClick(btn,function()
|
||||
this.select.transform:SetParent(go.transform)
|
||||
this.select:GetComponent("RectTransform").anchoredPosition3D = Vector3.New(-8.5,6.8,0)
|
||||
this.select.gameObject:SetActive(true)
|
||||
curEquipData = data
|
||||
curIndex = _index
|
||||
this:SetWindShow(type)
|
||||
end)
|
||||
end
|
||||
|
||||
--设置界面显示 1.强化 2.精炼
|
||||
function this.SetWindShow(_index)
|
||||
function EquipTreasureStrongPopup:SetWindShow(_index)
|
||||
haveTreasures = {}
|
||||
type=_index
|
||||
LogBlue("curEquipData.idDyn:"..curEquipData.idDyn)
|
||||
type = _index
|
||||
curEquipData = EquipTreasureManager.GetSingleEquipTreasreData(curEquipData.idDyn)
|
||||
isMatEnough=true
|
||||
isCoinEnough=true
|
||||
this.equipFrame.sprite=this.spLoader:LoadSprite(curEquipData.frame)
|
||||
this.equipIcon.sprite=this.spLoader:LoadSprite(curEquipData.icon)
|
||||
this.equipName.text=curEquipData.name
|
||||
this.proImg.sprite=this.spLoader:LoadSprite(curEquipData.proIcon)
|
||||
local items, coin
|
||||
if _index==1 then
|
||||
this.titleTxt.text=Language[11775]
|
||||
this.btn_refine:SetActive(false)
|
||||
this.btn_strong:SetActive(true)
|
||||
local items, propertyShow
|
||||
if _index == 1 then
|
||||
this.titleTxt.text = Language[11775]
|
||||
this.btnRefine:SetActive(false)
|
||||
this.btnStrong:SetActive(true)
|
||||
this.SetBtnSelect(this.btn_strongPage)
|
||||
--显示属性
|
||||
this.lvTxt.text=string.format( Language[11776],curEquipData.lv,curEquipData.maxLv)
|
||||
isMax =curEquipData.lv==curEquipData.maxLv
|
||||
isMax = curEquipData.lv == curEquipData.maxLv
|
||||
this.properList[0].leftTxt.text = "强化等级"
|
||||
if isMax then
|
||||
this.lvValueTxt.text = isMax and Language[11062] or string.format( "%d/%d",curEquipData.lv,curEquipData.maxLv)
|
||||
--Util.GetGameObject(this.btn_strong,"Text"):GetComponent("Text").text="已达上限"
|
||||
--this.btn_refine.gameObject:SetActive(true)
|
||||
this.btn_strong.gameObject:SetActive(false)
|
||||
this.properList[0].rightTxt.text = Language[11062]
|
||||
this.btnStrong.gameObject:SetActive(false)
|
||||
else
|
||||
Util.GetGameObject(this.btn_strong,"Text"):GetComponent("Text").text=Language[11777]
|
||||
this.lvValueTxt.text = isMax and Language[11062] or string.format( "%d/%d",curEquipData.lv+1,curEquipData.maxLv)
|
||||
this.btn_refine.gameObject:SetActive(false)
|
||||
this.btnStrongText.text = Language[11777]
|
||||
this.properList[0].rightTxt.text = string.format( "%d/%d",curEquipData.lv+1,curEquipData.maxLv)
|
||||
end
|
||||
local info1=EquipTreasureManager.GetCurrLvAndNextLvPropertyValue(1,curEquipData.levelPool,curEquipData.lv)
|
||||
this.SetPropertyShow(info1)
|
||||
propertyShow = EquipTreasureManager.GetCurrLvAndNextLvPropertyValue(1,curEquipData.levelPool,curEquipData.lv)
|
||||
--显示消耗
|
||||
items,coin=this.GetCostItems(curEquipData.strongConfig)
|
||||
items = this:GetCostItems(curEquipData.strongConfig)
|
||||
this.hintTxt.text=Language[11778]
|
||||
|
||||
else
|
||||
this.titleTxt.text=Language[11779]
|
||||
this.btn_strong:SetActive(false)
|
||||
this.btn_refine:SetActive(true)
|
||||
this.btnRefine:SetActive(true)
|
||||
this.btnStrong:SetActive(false)
|
||||
this.SetBtnSelect(this.btn_refinePage)
|
||||
--显示属性
|
||||
this.lvTxt.text=string.format( Language[11780],curEquipData.refineLv,curEquipData.maxRefineLv)
|
||||
isMax=curEquipData.refineLv==curEquipData.maxRefineLv
|
||||
if isMax then
|
||||
this.lvValueTxt.text = isMax and Language[11062] or string.format( "%d/%s",curEquipData.refineLv,curEquipData.maxRefineLv)
|
||||
--Util.GetGameObject(this.btn_refine,"Text"):GetComponent("Text").text="已达上限"
|
||||
--this.btn_strong.gameObject:SetActive(true)
|
||||
this.btn_refine.gameObject:SetActive(false)
|
||||
this.properList[0].leftTxt.text = "精炼等级"
|
||||
if isMax then
|
||||
this.properList[0].rightTxt.text = Language[11062]
|
||||
this.btnRefine.gameObject:SetActive(false)
|
||||
else
|
||||
Util.GetGameObject(this.btn_refine,"Text"):GetComponent("Text").text=Language[11781]
|
||||
this.btn_strong.gameObject:SetActive(false)
|
||||
this.lvValueTxt.text = isMax and Language[11062] or string.format( "%d/%s",curEquipData.refineLv+1,curEquipData.maxRefineLv)
|
||||
this.btnRefineText.text=Language[11781]
|
||||
this.properList[0].rightTxt.text = string.format( "%d/%s",curEquipData.refineLv+1,curEquipData.maxRefineLv)
|
||||
end
|
||||
local info2=EquipTreasureManager.GetCurrLvAndNextLvPropertyValue(2,curEquipData.refinePool,curEquipData.refineLv)
|
||||
this.SetPropertyShow(info2)
|
||||
items,coin=this.GetCostItems(curEquipData.refineConfig)
|
||||
propertyShow = EquipTreasureManager.GetCurrLvAndNextLvPropertyValue(2,curEquipData.refinePool,curEquipData.refineLv)
|
||||
items = this:GetCostItems(curEquipData.refineConfig)
|
||||
this.hintTxt.text=Language[11782]
|
||||
end
|
||||
this.hintTxt.gameObject:SetActive(isMax)
|
||||
--显示消耗金币
|
||||
if coin and isMax==false then
|
||||
this.coinImg.gameObject:SetActive(true)
|
||||
this.coinTxt.gameObject:SetActive(true)
|
||||
this.coinBg.gameObject:SetActive(true)
|
||||
this.coinImg.sprite=this.spLoader:LoadSprite(coin.icon)
|
||||
if coin.isEnough then
|
||||
this.coinTxt.text=string.format("<color=#816D4E>%s</color>",coin.needNum)
|
||||
else
|
||||
isCoinEnough=false
|
||||
this.coinTxt.text=string.format("<color=#FF0000FF>%s</color>",coin.needNum)
|
||||
end
|
||||
else
|
||||
this.coinImg.gameObject:SetActive(false)
|
||||
this.coinTxt.gameObject:SetActive(false)
|
||||
this.coinBg.gameObject:SetActive(false)
|
||||
this:SetPropertyShow(propertyShow)
|
||||
this:CostShow(items)
|
||||
end
|
||||
|
||||
function EquipTreasureStrongPopup:CostShow(items)
|
||||
if not this.costItemPreList then
|
||||
this.costItemPreList = {}
|
||||
end
|
||||
--显示消耗物品
|
||||
if items and isMax==false then
|
||||
this.costItemGrid.gameObject:SetActive(true)
|
||||
local dataCount=table.getn(items)
|
||||
local preCount=table.getn(costItemPreList)
|
||||
for i = 1, dataCount-preCount do
|
||||
local pre=newObjToParent(this.costItemPre,this.costItemGrid)
|
||||
pre.transform.localScale = Vector3.one
|
||||
pre.transform.localPosition = Vector3.zero
|
||||
table.insert(costItemPreList,pre)
|
||||
end
|
||||
local index=1
|
||||
for i, v in pairs(items) do
|
||||
local obj=costItemPreList[index]
|
||||
obj.gameObject:SetActive(true)
|
||||
if v then
|
||||
obj.gameObject:SetActive(true)
|
||||
for i = 1,math.max(#items,#this.costItemPreList) do
|
||||
if not items[i] then
|
||||
this.costItemPreList[i].gameObject:SetActive(false)
|
||||
else
|
||||
obj.gameObject:SetActive(false)
|
||||
end
|
||||
Util.GetGameObject(obj,"iconBg"):GetComponent("Image").sprite=this.spLoader:LoadSprite(v.frame)
|
||||
Util.GetGameObject(obj,"icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(v.icon)
|
||||
if jewelConfig[v.id] then
|
||||
Util.GetGameObject(obj,"proImg"):SetActive(true)
|
||||
Util.GetGameObject(obj,"proImg"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[v.id].PropertyName))
|
||||
else
|
||||
Util.GetGameObject(obj,"proImg"):SetActive(false)
|
||||
end
|
||||
if v.isEnough then
|
||||
Util.GetGameObject(obj,"numTxt"):GetComponent("Text").text=string.format("<color=#816D4E>%s/%s</color>",v.haveNum,v.needNum)
|
||||
else
|
||||
--如果材料不足默认弹第一个不足的材料tip
|
||||
if isMatEnough then
|
||||
isMatEnough=false
|
||||
matId=v.id
|
||||
if not this.costItemPreList[i] then
|
||||
this.costItemPreList[i] = SubUIManager.Open(SubUIConfig.ItemView,this.costItemGrid.transform)
|
||||
end
|
||||
Util.GetGameObject(obj,"numTxt"):GetComponent("Text").text=string.format("<color=#FF0000FF>%s/%s</color>",v.haveNum,v.needNum)
|
||||
end
|
||||
if v.id==curEquipData.id then
|
||||
if v.isEnough then
|
||||
Util.GetGameObject(obj,"add").gameObject:SetActive(false)
|
||||
this.costItemPreList[i].gameObject:SetActive(true)
|
||||
if items[i].id==curEquipData.id then
|
||||
this.costItemPreList[i]:OnOpen(false,{items[i].id,0}, 0.8, true, items[i].isEnough , false, 0)
|
||||
else
|
||||
Util.GetGameObject(obj,"add").gameObject:SetActive(true)
|
||||
this.costItemPreList[i]:OnOpen(false,{items[i].id,0}, 0.8, true, false , false, 0)
|
||||
end
|
||||
else
|
||||
Util.GetGameObject(obj,"add").gameObject:SetActive(false)
|
||||
end
|
||||
Util.AddClick(Util.GetGameObject(obj,"icon"),function ()
|
||||
if jewelConfig[v.id] then
|
||||
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,"",v.id,0,0)
|
||||
if items[i].isEnough then
|
||||
this.costItemPreList[i].name:GetComponent("Text").text = string.format("<color=#816D4E>%s/%s</color>",items[i].haveNum,items[i].needNum)
|
||||
else
|
||||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,v.id)
|
||||
--如果材料不足默认弹第一个不足的材料tip
|
||||
if isMatEnough then
|
||||
isMatEnough=false
|
||||
matId=items[i].id
|
||||
end
|
||||
this.costItemPreList[i].name:GetComponent("Text").text = string.format("<color=#FF0000FF>%s/%s</color>",items[i].haveNum,items[i].needNum)
|
||||
end
|
||||
end)
|
||||
index=index+1
|
||||
end
|
||||
for i = 1,#costItemPreList do
|
||||
if i>=index then
|
||||
costItemPreList[i]:SetActive(false)
|
||||
end
|
||||
end
|
||||
else
|
||||
this.costItemGrid.gameObject:SetActive(false)
|
||||
this.costItemGrid.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--获取消耗物品数据
|
||||
function this.GetCostItems(_config)
|
||||
function EquipTreasureStrongPopup:GetCostItems(_config)
|
||||
if _config==nil then
|
||||
return
|
||||
end
|
||||
|
@ -331,7 +344,6 @@ function this.GetCostItems(_config)
|
|||
if exps==nil then
|
||||
return
|
||||
end
|
||||
local costCoin
|
||||
local items={}
|
||||
for i = 1,#exps do
|
||||
local id=exps[i][1]
|
||||
|
@ -343,12 +355,7 @@ function this.GetCostItems(_config)
|
|||
item.haveNum=BagManager.GetItemCountById(id)
|
||||
item.needNum=exps[i][2]
|
||||
item.isEnough=item.haveNum>=item.needNum
|
||||
--消耗金币
|
||||
if id==14 then
|
||||
costCoin=item
|
||||
else
|
||||
items[i]=item
|
||||
end
|
||||
items[i]=item
|
||||
end
|
||||
end
|
||||
if config.JewelExpend then
|
||||
|
@ -416,37 +423,38 @@ end
|
|||
|
||||
|
||||
--设置属性的显示
|
||||
function this.SetPropertyShow(_infos)
|
||||
local dataCount=LengthOfTable(_infos)
|
||||
local preCount=#properList
|
||||
for i = 1, dataCount-preCount do
|
||||
local go = newObject(this.properItemPre)
|
||||
go.transform:SetParent(this.propertyGrid.transform)
|
||||
go.transform.localScale = Vector3.one
|
||||
go.transform.localPosition = Vector3.zero
|
||||
go.gameObject:SetActive(false)
|
||||
--properList[i] = go
|
||||
table.insert(properList,go)
|
||||
function EquipTreasureStrongPopup:SetPropertyShow(_infos)
|
||||
if type == 1 and HarmonyManager.IsInfo(curEquipData.upHeroDid) then
|
||||
for i = 0, #this.properList do
|
||||
this.properList[i].go.gameObject:SetActive(false)
|
||||
end
|
||||
this.gongming.gameObject:SetActive(true)
|
||||
return
|
||||
end
|
||||
local index=1
|
||||
this.gongming.gameObject:SetActive(false)
|
||||
this.properList[0].go.gameObject:SetActive(true)
|
||||
for i = 1, #this.properList do
|
||||
this.properList[i].go.gameObject:SetActive(false)
|
||||
end
|
||||
local index = 1
|
||||
for key, value in pairs(_infos) do
|
||||
local obj=properList[index]
|
||||
if not this.properList[index] then
|
||||
this.properList[index] = {}
|
||||
this.properList[index].go = newObjToParent(this.properItemPre,this.propertyGrid)
|
||||
this.properList[index].leftTxt = Util.GetGameObject(this.properList[index].go,"leftTxt"):GetComponent("Text")
|
||||
this.properList[index].rightTxt = Util.GetGameObject(this.properList[index].go,"rightTxt"):GetComponent("Text")
|
||||
end
|
||||
this.properList[index].go.gameObject:SetActive(true)
|
||||
local proper=ConfigManager.GetConfigData(ConfigName.PropertyConfig,key)
|
||||
if proper.Style==1 then
|
||||
Util.GetGameObject(obj,"leftTxt"):GetComponent("Text").text=string.format("%s+%s",GetLanguageStrById(proper.Info),value.currValue)
|
||||
Util.GetGameObject(obj,"rightTxt"):GetComponent("Text").text= isMax and Language[11062] or value.nextValue
|
||||
this.properList[index].leftTxt.text=string.format("%s+%s",GetLanguageStrById(proper.Info),value.currValue)
|
||||
this.properList[index].rightTxt.text= isMax and Language[11062] or value.nextValue
|
||||
else
|
||||
Util.GetGameObject(obj,"leftTxt"):GetComponent("Text").text=GetLanguageStrById(proper.Info).."+"..value.currValue/100 .."%"
|
||||
Util.GetGameObject(obj,"rightTxt"):GetComponent("Text").text=isMax and Language[11062] or value.nextValue/100 .."%"
|
||||
this.properList[index].leftTxt.text=GetLanguageStrById(proper.Info).."+"..value.currValue/100 .."%"
|
||||
this.properList[index].rightTxt.text = isMax and Language[11062] or value.nextValue/100 .."%"
|
||||
end
|
||||
obj.gameObject:SetActive(true)
|
||||
index=index+1
|
||||
end
|
||||
for i = 1, #properList do
|
||||
if i>=index then
|
||||
properList[i]:SetActive(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--设置物体选中
|
||||
|
@ -459,22 +467,30 @@ end
|
|||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function EquipTreasureStrongPopup:OnClose()
|
||||
|
||||
curEquipData=nil
|
||||
isEnough=true
|
||||
type=0
|
||||
isMax=false
|
||||
isCoinEnough=false
|
||||
isMatEnough=false
|
||||
haveTreasures={}
|
||||
matId = 0
|
||||
end
|
||||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
function EquipTreasureStrongPopup:OnDestroy()
|
||||
this.spLoader:Destroy()
|
||||
curEquipData=nil
|
||||
properList={}
|
||||
costItemPreList={}
|
||||
isEnough=true
|
||||
haveTreasures={}
|
||||
type=0
|
||||
isMatEnough=false
|
||||
matId=0
|
||||
isCoinEnough=false
|
||||
isMax=false
|
||||
Util.ClearChild(this.propertyGrid.transform)
|
||||
this.properList = {}
|
||||
for i = 1,#this.costItemPreList do
|
||||
SubUIManager.Close(this.costItemPreList[i])
|
||||
end
|
||||
this.costItemPreList = {}
|
||||
for i = 1,#this.costItemPreList do
|
||||
SubUIManager.Close(this.treasureDatas[i])
|
||||
end
|
||||
this.costItemPreList = {}
|
||||
SubUIManager.Close(this.firstScrollCycleView)
|
||||
end
|
||||
|
||||
return EquipTreasureStrongPopup
|
|
@ -28,6 +28,8 @@ function ItemView:InitComponent()
|
|||
Util.GetGameObject(self.gameObject, "item/heroShow/posIcon"):SetActive(false)
|
||||
self.name = Util.GetGameObject(self.gameObject, "name")
|
||||
self.resetLv = Util.GetGameObject(self.gameObject, "item/resetLv")
|
||||
self.rightUplv = Util.GetGameObject(self.gameObject, "item/rightUplv"):GetComponent("Text")
|
||||
self.middleDownLv = Util.GetGameObject(self.gameObject, "item/middleDownLv"):GetComponent("Text")
|
||||
self.item = Util.GetGameObject(self.gameObject, "item")
|
||||
self.innateImage=Util.GetGameObject(self.gameObject, "item/innateImage")
|
||||
self.innateText=Util.GetGameObject(self.gameObject, "item/innateImage/Text"):GetComponent("Text")
|
||||
|
@ -82,7 +84,7 @@ end
|
|||
--isPlayAnim 是否播放获得动画(默认不播)
|
||||
--effectLayer 当前界面层级(显示粒子特效用)
|
||||
--界面打开时调用(用于子类重写)
|
||||
function ItemView:OnOpen(isGet, itemDatas, _scale, isShowName, isShowAddImage, isPlayAnim, effectLayer)
|
||||
function ItemView:OnOpen(isGet, itemDatas, _scale, isShowName, isShowAddImage, isPlayAnim, effectLayer,Did)
|
||||
isShowName = isShowName or false
|
||||
isShowAddImage = isShowAddImage or false
|
||||
isPlayAnim = isPlayAnim or false
|
||||
|
@ -92,6 +94,7 @@ function ItemView:OnOpen(isGet, itemDatas, _scale, isShowName, isShowAddImage, i
|
|||
self.addImage:SetActive(isShowAddImage)
|
||||
self.gameObject:GetComponent("PlayFlyAnim").enabled = isPlayAnim
|
||||
self.scale = _scale or 1
|
||||
self.Did = Did
|
||||
--self.gameObject:GetComponent("RectTransform").localScale = Vector2.New(scale, scale)
|
||||
self.gameObject:GetComponent("RectTransform").sizeDelta = Vector2.New(135, 135)
|
||||
if isGet and itemDatas then
|
||||
|
@ -101,6 +104,8 @@ function ItemView:OnOpen(isGet, itemDatas, _scale, isShowName, isShowAddImage, i
|
|||
end
|
||||
end
|
||||
function ItemView:GetRewardShow(_itemData, effectLayer)
|
||||
self.rightUplv.gameObject:SetActive(false)
|
||||
self.middleDownLv.gameObject:SetActive(false)
|
||||
self.isRewardItemPop=true
|
||||
self.fragmentIcon:SetActive(false)
|
||||
self.heroShowGo:SetActive(false)
|
||||
|
@ -393,6 +398,8 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
|
|||
self.UI_Effect_jinkuang_Yuan:SetActive(false)
|
||||
self.UI_effect_ItemView_saoguang:SetActive(false)
|
||||
self.UI_effect_WuCai_Kuang:SetActive(false)
|
||||
self.rightUplv.gameObject:SetActive(false)
|
||||
self.middleDownLv.gameObject:SetActive(false)
|
||||
self.iconGo:SetActive(true)
|
||||
self.circleFrameBg:SetActive(false)
|
||||
Util.AddParticleSortLayer(self.UI_Effect_Kuang_JinSe, effectLayer - self.EffectOrginLayerQu)
|
||||
|
@ -565,6 +572,29 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
|
|||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||||
self.fragmentIcon:SetActive(true)
|
||||
self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName))
|
||||
if not self.Did then
|
||||
self.rightUplv.gameObject:SetActive(false)
|
||||
self.middleDownLv.gameObject:SetActive(false)
|
||||
else
|
||||
local data = EquipTreasureManager.GetSingleTreasureByIdDyn(self.Did)
|
||||
if not data then
|
||||
self.rightUplv.gameObject:SetActive(false)
|
||||
self.middleDownLv.gameObject:SetActive(false)
|
||||
else
|
||||
if data.lv > 0 then
|
||||
self.rightUplv.gameObject:SetActive(true)
|
||||
self.rightUplv.text = string.format("<color=#32F432>+%s</color>",data.lv)
|
||||
else
|
||||
self.rightUplv.gameObject:SetActive(false)
|
||||
end
|
||||
if data.refineLv > 0 then
|
||||
self.middleDownLv.gameObject:SetActive(true)
|
||||
self.middleDownLv.text =string.format("<color=#32CFF4>+%s</color>", data.refineLv)
|
||||
else
|
||||
self.middleDownLv.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
Util.AddOnceClick(self.frameBtn, function()
|
||||
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,"",itemSId,0,0)
|
||||
end)
|
||||
|
@ -715,6 +745,9 @@ function ItemView:OnClose()
|
|||
-- 修复对象池回收层级没有重置,导致特效穿透的问题
|
||||
self:SetEffectLayer(-self.EffectOrginLayerQu)
|
||||
self.spLoader:Destroy()
|
||||
self.rightUplv.gameObject:SetActive(false)
|
||||
self.middleDownLv.gameObject:SetActive(false)
|
||||
self.Did = nil
|
||||
end
|
||||
|
||||
function ItemView:OnDestroy()
|
||||
|
|
Loading…
Reference in New Issue