【热更新工具】

dev_chengFeng
gaoxin 2021-06-11 12:46:14 +08:00
parent a9ce0d077e
commit 7cb79b4de3
1 changed files with 76 additions and 3 deletions

View File

@ -177,6 +177,10 @@ namespace GameEditor.FrameTool
public bool isCalSize = false; // 判断是否计算过大小了
public bool isChoose = false; // 是否被选中
public string cdn_files_path = "";
public string project_files_path = "";
public string local_files_path = "";
public decimal local_cdn_size = 0; // git与cdn比较 热更文件的文件大小
public decimal project_cdn_size = 0; // 工程与cdn比较 热更文件的文件大小
@ -204,11 +208,11 @@ namespace GameEditor.FrameTool
}
// cdn上files文件保存的位置
string cdn_files_path = path_cdn_setting + "__Download/";
cdn_files_path = path_cdn_setting + "__Download/";
// 工程中的位置
string project_files_path = Application.dataPath + "/../BuildABs/" + AppConst.PlatformPath + "/";
project_files_path = Application.dataPath + "/../BuildABs/" + AppConst.PlatformPath + "/";
// GIT位置
string local_files_path = HotfixWindow._HotFixProjectPath + "/Root/" + dir_name + "/" + AppConst.PlatformPath + "/";
local_files_path = HotfixWindow._HotFixProjectPath + "/Root/" + dir_name + "/" + AppConst.PlatformPath + "/";
// 读取version文件
string json = File.ReadAllText(path_cdn_setting + AppConst.GameVersionFile);
@ -404,6 +408,13 @@ namespace GameEditor.FrameTool
{
hfs.CalHotFixSize();
}
if (GUILayout.Button("更新", GUILayout.Height(30f), GUILayout.Width(100f)))
{
HotfixConfimWindow.Create("是否要热更: " + hfs.desc, hfs.local_cdn_list, () =>
{
UpdateUnity3dToCDN(hfs);
});
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndVertical();
@ -480,6 +491,68 @@ namespace GameEditor.FrameTool
EditorUtility.ClearProgressBar();
}
//同步工程中的热更文件到git
private static void UpdateUnity3dToCDN(HotFixSetting hfs)
{
string logName;
string updateName;
string changeFileName;
List<ResourceFile> updateList;
List<string> log = new List<string>();
updateList = hfs.local_cdn_list;
if (updateList.Count <= 0)
{
UnityEngine.Debug.Log("未检测到文件改动");
return;
}
// 初始化数据
updateName = hfs.dir_name + "_" + hfs.dir_cdn_setting + "_" + DateTime.Now.ToString("yyyy_MM_dd_HH_mm_ss");
changeFileName = updateName.Replace("/", "$");
logName = changeFileName + "_UpLoad";
EditorUtility.DisplayProgressBar("正在获取数据:", updateName, 0f);
log.Add("热更文件版本:" + updateName);
log.Add("热更大小:" + hfs.local_cdn_size);
// copy unity3d
log.Add("热更文件:");
List<string> changeFile = new List<string>();
foreach (ResourceFile rf in updateList)
{
changeFile.Add(rf.fileName);
log.Add(rf.fileName);
}
// write ChangeList
EditorUtility.DisplayProgressBar("正在生成文件变化列表", changeFileName, 1f);
WriteLog(hfs.path_cdn_setting + "/__HotFixLog", changeFileName, changeFile.ToArray());
// upload to cdn
EditorUtility.DisplayProgressBar("正在上传热更文件", changeFileName, 1f);
string setting = File.ReadAllText(hfs.path_cdn_setting + "Setting.txt", System.Text.Encoding.UTF8);
Hashtable info = MiniJSON.jsonDecode(setting) as Hashtable;
if (!info.ContainsKey("cdn_type"))
{
UnityEngine.Debug.LogError("CDN配置错误");
EditorUtility.ClearProgressBar();
return;
}
log.Add("CDN TYPE: "+ info["cdn_type"]);
string toolsDir = _HotFixProjectPath + "/Tools/" + info["cdn_type"];
string command = string.Format("python UpLoad.py {0} {1} {2}>>{3}", _HotFixProjectPath + "/Root/" + hfs.dir_name, hfs.dir_cdn_setting, changeFileName, hfs.path_cdn_setting + "__HotFixLog/" + logName + ".log");
log.Add("TOOLS DIR: " + toolsDir);
log.Add("UPLOAD COMMAND: " + command);
ProcessUtil.ProcessCommand(toolsDir, command);
// write log
EditorUtility.DisplayProgressBar("正在生成Log文件", logName, 1f);
WriteLog(hfs.path_cdn_setting + "__HotFixLog", logName, log.ToArray());
// git commit
string commitName = hfs.desc + "更新:" + updateName;
UnityEngine.Debug.LogError("git commit -m " + commitName);
EditorUtility.DisplayProgressBar("正在提交到GIT", commitName, 1f);
ProcessUtil.ProcessCommand(hfs.path_cdn_setting, "git add .");
ProcessUtil.ProcessCommand(hfs.path_cdn_setting, "git commit -m " + commitName);
EditorUtility.ClearProgressBar();
}
private static void WriteLog(string path, string name, string[] contents)
{