diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua index 2b46f389e6..681450f410 100644 --- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua +++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua @@ -3469,6 +3469,14 @@ CardPosImageName = { } PropertyType = { + [0] = "全部", + [1] = "灼烧", + [2] = "爆伤", + [3] = "永动", + [4] = "空洞", + [5] = "传奇", +} +PropertyType2 = { [0] = "全部", [1] = "不屈意志", [2] = "绝对正义", @@ -3476,7 +3484,6 @@ PropertyType = { [4] = "不灭先锋", [5] = "传奇", } - ProfessionType = { [1] = "肉盾", [2] = "输出", diff --git a/Assets/ManagedResources/~Lua/Modules/TailsManSoul/TailsManSouPanel.lua b/Assets/ManagedResources/~Lua/Modules/TailsManSoul/TailsManSouPanel.lua index 64ca53b849..5e3ee3f180 100644 --- a/Assets/ManagedResources/~Lua/Modules/TailsManSoul/TailsManSouPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/TailsManSoul/TailsManSouPanel.lua @@ -58,7 +58,7 @@ function TailsManSouPanel:InitComponent() tabs[i] = Util.GetGameObject(self.transform, "bg/Tabs/grid/Btn" .. i) tabsRedpoints[i] = Util.GetGameObject(tabs[i], "redpoint") local name =Util.GetGameObject(tabs[i], "Text"):GetComponent("Text") - name.text = PropertyType[i] + name.text = PropertyType2[i] if tabsImg[i] then Util.GetGameObject(tabs[i], "Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(tabsImg[i]) end