From 7d11f4b25f4e32c0604d315e5129698c9d982ea9 Mon Sep 17 00:00:00 2001 From: wangzhenxing Date: Tue, 25 Aug 2020 17:27:48 +0900 Subject: [PATCH] =?UTF-8?q?=E8=BF=98=E5=8E=9F=E4=B9=8B=E5=89=8D=E6=AD=BB?= =?UTF-8?q?=E4=BA=A1=E9=80=BB=E8=BE=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Battle/Logic/RoleLogic.lua | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/RoleLogic.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/RoleLogic.lua index 63e40bf45c..12ca34bf49 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/RoleLogic.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/RoleLogic.lua @@ -503,15 +503,9 @@ function RoleLogic:SetDeadFilter(filter) self.deadFilter = filter end -- 要死了 -function RoleLogic:SetDead() - --如果身上有不灭效果不算英雄死亡,为解决只剩两个不灭英雄先后触发不灭,后触发不灭的可能先死问题 by:王振兴 - if BattleUtil.CheckIsNoDead(self) then - self.isDead = false - else - self.isDead = true - RoleManager.AddDeadRole(self) - end - +function RoleLogic:SetDead() + self.isDead = true + RoleManager.AddDeadRole(self) end -- 判断是否死亡 function RoleLogic:IsDead()