超值基金

(cherry picked from commit 7cca06a5d7)
dev_chengFeng
jiaoyangna 2021-07-14 16:09:55 +08:00
parent dc363d25c4
commit 7d5968f058
2 changed files with 102 additions and 7 deletions

View File

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View File

@ -66,6 +66,8 @@ function UpperMonthCard:InitComponent()
self.btnBuyRed = Util.GetGameObject(self.btnBuy, "red")
self.btnHelp = Util.GetGameObject(self.gameObject, "Bg/helpBtn")
self.helpPosition = self.btnHelp:GetComponent("RectTransform").localPosition
self.tip = Util.GetGameObject(self.gameObject, "Bg/tip")
---- 奖励列表
self.itemLst = {}
end
@ -111,10 +113,10 @@ function UpperMonthCard:OnOpen(_activityConfig,_index,parent)
end
function UpperMonthCard:OnSortingOrderChange(_sortingOrder)
-- self.sortingOrder = _sortingOrder
-- for k,v in pairs(self.itemLst) do
-- end
self.sortingOrder = _sortingOrder
for k,v in pairs(self.itemLst) do
v.itemView:SetEffectLayer(self.sortingOrder)
end
end
-- 打开,重新打开时回调
@ -201,26 +203,39 @@ end
--- 根据是否购买了显示信息
function UpperMonthCard:SetBuyState()
if self.actInfo.value < 2 then
self.btnBuy.gameObject:SetActive(true)
self.btnBuyImage.sprite = self.spLoader:LoadSprite(state[0].bg)
self.textBuy.text = MoneyUtil.GetMoneyUnitNameWithMoney(chargeConfig[self.baseType].Price)
self.btnBuyRed.gameObject:SetActive(false)
self.tip.gameObject:SetActive(false)
else
self.isGet = false
self.isAllGet = true
for i = 1,#self.actInfo.mission do
if self.actInfo.mission[i].state == 0 and self.actInfo.mission[i].progress == 1 then
self.isGet = true
break
end
end
if self.actInfo.mission[i].state == 0 then
self.isAllGet = false
end
end
if self.isGet then
self.btnBuy.gameObject:SetActive(true)
self.btnBuyImage.sprite = self.spLoader:LoadSprite(state[1].bg)
self.textBuy.text = state[1].text
self.btnBuyRed.gameObject:SetActive(true)
self.tip.gameObject:SetActive(false)
else
self.btnBuy.gameObject:SetActive(true)
self.btnBuyImage.sprite = self.spLoader:LoadSprite(state[2].bg)
self.textBuy.text = state[2].text
self.btnBuyRed.gameObject:SetActive(false)
self.tip.gameObject:SetActive(false)
end
if self.isAllGet then
self.btnBuy.gameObject:SetActive(false)
self.tip.gameObject:SetActive(true)
end
end
end