图鉴修改提交

dev_chengFeng
jiaoyangna 2020-08-05 16:04:06 +08:00
parent 0a26260692
commit 7d5efc523e
2 changed files with 11 additions and 9 deletions

View File

@ -2571,7 +2571,7 @@ RectTransform:
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
@ -4708,7 +4708,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 166.5, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &5694755251873320187
@ -5603,7 +5603,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 71, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 62.98}
m_Pivot: {x: 0, y: 0}
--- !u!222 &4590255205679847234
@ -8577,10 +8577,10 @@ RectTransform:
m_Father: {fileID: 7435143058469024522}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 12, y: -120}
m_SizeDelta: {x: -62.2, y: -229.9}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 0, y: -120}
m_SizeDelta: {x: 1080, y: -229.9}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &6527458355414288168
CanvasRenderer:
@ -8769,7 +8769,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &6436517551977973289
RectTransform:
m_ObjectHideFlags: 0

View File

@ -37,6 +37,7 @@ function HandBookHeroAndEquipListPanel:InitComponent()
--英雄
self.heroScroll = Util.GetGameObject(self.transform, "heroScroll")
self.heroScrollbar = Util.GetGameObject(self.transform, "heroScrollbar")
self.heroScrollbar.gameObject:SetActive(false)
self.card = poolManager:LoadAsset("card", PoolManager.AssetType.GameObject)
self.card.transform:SetParent(self.transform)
self.card:GetComponent("RectTransform").localScale = Vector3.New(1,1,1)
@ -51,6 +52,7 @@ function HandBookHeroAndEquipListPanel:InitComponent()
self.heroprefab, Vector2.New(1080, rootHight - 10), 1, 17)
sv.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, -5)
-- 保存
sv.moveTween.Strength = 5
self.SystemScrollView = sv
--装备
@ -145,7 +147,7 @@ function HandBookHeroAndEquipListPanel:OnShow()
proId = 0
if OpenType == 1 then
self.heroScroll:SetActive(true)
self.heroScrollbar:SetActive(true)
self.heroScrollbar:SetActive(false)
self.equipScroll:SetActive(false)
self.equipScrollbar:SetActive(false)
self.talismanScroll:SetActive(false)