设置按钮修改
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----- 招募二次确认弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local i
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local func
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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this.root = Util.GetGameObject(gameObject, "Root")
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this.confirm = Util.GetGameObject(gameObject, "ConfirmBtn")
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this.btn=Util.GetGameObject(this.root,"Btn1")
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this.rootText=Util.GetGameObject(this.root,"Text"):GetComponent("Text")
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this.go = Util.GetGameObject(this.root,"Btn1/Go")
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end
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function this:BindEvent()
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Util.AddClick(this.confirm,function()
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_EndlessSettingBtn",this.click)
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parent:ClosePanel()
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if func then
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func()
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end
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end)
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Util.AddClick(this.btn,function()
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this.click = (this.click == 1) and 0 or 1
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this.go:SetActive(this.click == 1)
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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this.rootText.text = "无尽秘宝中的怪物阵容搭配丰富,跳过战斗会降低游戏乐趣"
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this.click = 0
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if PlayerPrefs.HasKey(PlayerManager.uid.."GeneralPopup_EndlessSettingBtn") then
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local t = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_EndlessSettingBtn")
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this.go:SetActive(t == 1)
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this.click = t
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else
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this.click = 0
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this.go:SetActive(false)
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end
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PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_EndlessSettingBtn")
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.spLoader:Destroy()
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this.btn={}
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end
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return this
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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assetBundleVariant:
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