【本地化】
parent
a7e578eea8
commit
7d678094a3
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@ -108,7 +108,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -26, y: 36.9}
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m_AnchoredPosition: {x: 0, y: 36.9}
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m_SizeDelta: {x: 568.23, y: 2.78}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2769401940550185320
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@ -659,7 +659,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 590}
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m_AnchoredPosition: {x: 64, y: 590}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &4215638206842307769
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@ -859,7 +859,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 294, y: 593}
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m_AnchoredPosition: {x: 203, y: 593}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &4628305833288301820
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@ -1106,7 +1106,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 126, y: -133.8}
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m_AnchoredPosition: {x: 82, y: -133.8}
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m_SizeDelta: {x: 50, y: 58}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &292353098418717606
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@ -1260,7 +1260,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -59, y: -387}
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m_AnchoredPosition: {x: 14.699982, y: -387}
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m_SizeDelta: {x: 197.07, y: 47.75}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4661546074662699206
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@ -1298,7 +1298,7 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 0
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m_MaxSize: 70
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m_Alignment: 4
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m_Alignment: 5
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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@ -1340,7 +1340,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 127, y: -377.6}
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m_AnchoredPosition: {x: 83, y: -377.6}
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m_SizeDelta: {x: 50, y: 58}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &559628078360310452
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@ -1414,7 +1414,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 127, y: -298.8}
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m_AnchoredPosition: {x: 83, y: -298.8}
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m_SizeDelta: {x: 50, y: 58}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &599154745447938448
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@ -1488,7 +1488,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 126.1, y: -215.1}
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m_AnchoredPosition: {x: 82.1, y: -215.1}
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m_SizeDelta: {x: 50, y: 58}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &416257105069952145
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@ -1751,7 +1751,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 169.7, y: -596.4}
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m_AnchoredPosition: {x: 209.39998, y: -596.4}
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m_SizeDelta: {x: 197.07, y: 47.75}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6374787610107455916
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@ -1789,7 +1789,7 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 70
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m_Alignment: 3
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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@ -1982,7 +1982,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -56.7, y: -306.6}
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m_AnchoredPosition: {x: 17, y: -306.6}
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m_SizeDelta: {x: 197.07, y: 47.75}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6330115522170114621
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@ -2020,7 +2020,7 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 70
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m_Alignment: 4
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m_Alignment: 5
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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@ -2062,7 +2062,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -57.4, y: -472.8}
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m_AnchoredPosition: {x: 16.29998, y: -472.8}
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m_SizeDelta: {x: 197.07, y: 47.75}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2662474870811340882
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@ -2100,7 +2100,7 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 70
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m_Alignment: 4
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m_Alignment: 5
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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@ -2460,7 +2460,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -58.6, y: -224.6}
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m_AnchoredPosition: {x: 15.099983, y: -224.6}
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m_SizeDelta: {x: 197.07, y: 47.75}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3217594873554573483
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@ -2498,7 +2498,7 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 70
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m_Alignment: 4
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m_Alignment: 5
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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@ -2620,7 +2620,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 126, y: -50.1}
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m_AnchoredPosition: {x: 82, y: -50.1}
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m_SizeDelta: {x: 50, y: 58}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8854462857226213966
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@ -2842,7 +2842,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -58.2, y: -139.2}
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m_AnchoredPosition: {x: 15.499981, y: -139.2}
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m_SizeDelta: {x: 197.07, y: 47.75}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &364036160513782008
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@ -2880,7 +2880,7 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 70
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m_Alignment: 4
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m_Alignment: 5
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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@ -2197,7 +2197,7 @@
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[12196] = GetLanguageStrById("\t\t\t\t\t\t<color=green>%d级</color>(%s)"),
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[12197] = GetLanguageStrById("\t\t\t\t\t\t<color=red>无</color>"),
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[12198] = GetLanguageStrById("\t\t\t\t\t\t%s%d星(%s)"),
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[12199] = GetLanguageStrById("需要6名鸿蒙使者才可激活共鸣效果!"),
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[12199] = GetLanguageStrById("鸿蒙使者不足6位,无法产生共鸣!"),
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[12200] = GetLanguageStrById("鸿蒙碑等级已达上限!"),
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[12201] = GetLanguageStrById("鸿蒙塔等级:"),
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[12202] = GetLanguageStrById("成长护符不足!"),
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@ -2206,8 +2206,8 @@
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[12205] = GetLanguageStrById("清除数据"),
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[12206] = GetLanguageStrById("请先解锁前一个共鸣位置!"),
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[12207] = GetLanguageStrById("共鸣格子已经全部解锁"),
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[12208] = GetLanguageStrById("是否花费%d玄黄之气解锁共鸣位置"),
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[12209] = GetLanguageStrById("玄黄之气不足%d,是否直接花费%d妖晶解锁共鸣位置?"),
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[12208] = GetLanguageStrById("是否花费%s玄黄之气解锁共鸣位置?"),
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[12209] = GetLanguageStrById("玄黄之气不足%s,是否直接花费%s妖晶解锁共鸣位置?"),
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[12210] = GetLanguageStrById("鸿蒙等级"),
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[12211] = GetLanguageStrById("确认花费<color=#FF0000>%s</color>%s将%s涅槃为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"),
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[12212] = GetLanguageStrById("确认花费<color=#55C78AFF>%s</color>%s将%s涅槃为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"),
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@ -68,115 +68,74 @@ function HongMengEnvoyPanel:InitEnvoyItemList(ItemPfb, parent)
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end
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--绑定事件(用于子类重写)
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function HongMengEnvoyPanel:BindEvent()
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Util.AddClick(
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self.btnBack,
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function()
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self:ClosePanel()
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end
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)
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Util.AddClick(
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self.helpBtn,
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function()
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.HongMengZhen, self.helpPosition.x, self.helpPosition.y+500)
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end
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)
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Util.AddClick(self.btnBack,function()
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self:ClosePanel()
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end)
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Util.AddClick(self.helpBtn,function()
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.HongMengZhen, self.helpPosition.x, self.helpPosition.y+1100)
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end)
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Util.AddClick(
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self.AddBtn,
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function()
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--二级弹窗界面
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.OpenBoxTips)
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end
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)
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Util.AddClick(self.AddBtn,function()
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.OpenBoxTips)
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end)
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--共鸣按钮
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Util.AddClick(
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self.GongMingBtn,
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function()
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--二级共鸣弹窗
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local count = HarmonyManager:IsEnvoyCount()
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LogGreen(count)
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if count > 6 then
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-- body
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UIManager.OpenPanel(UIName.GongMingResultTips)
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else
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PopupTipPanel.ShowTip(Language[12199])
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end
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--print("共鸣提示")
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end
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)
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Util.AddClick(self.GongMingBtn,function()
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local count = HarmonyManager:IsEnvoyCount()
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LogGreen(count)
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if count > 6 then
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UIManager.OpenPanel(UIName.GongMingResultTips)
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else
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PopupTipPanel.ShowTip(Language[12199])
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end
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end)
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Util.AddClick(
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self.UpBtn,
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function()
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--二级共鸣弹窗
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if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value >= HarmonyManager:HongMengTowerUpLimit() then
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-- body
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PopupTipPanel.ShowTip(Language[12200])
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else
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local data = HarmonyManager:GetHongMengUpData()
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--print(data.LevelUp[1][2].." "..data.LevelUp[2][2])
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if data == nil then
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-- body
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return
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end
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Gold = BagManager.GetTotalItemNum(UpViewRechargeType.Gold)
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GrowthAmulet = BagManager.GetTotalItemNum(UpViewRechargeType.GrowthAmulet)
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if Gold >= data.LevelUp[1][2] then
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-- body
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if GrowthAmulet >= data.LevelUp[2][2] then
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--print("升级成功")
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-- body
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HarmonyManager.SetOldPowerNum()
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NetManager.UpHongMengGrade(
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function()
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-- body
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local sum = HarmonyManager:HongMengTowerUpLimit()
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HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value = HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value + 1
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if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value >= sum then
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-- body
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Util.SetGray(self.UpBtn, true)
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self.imageGame:SetActive(false)
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self.TextGame:SetActive(false)
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self.UnShowText:SetActive(true)
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self.UpBtnRedPoint:SetActive(false)
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end
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self.GradeText.text = Language[12201]..string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, sum)
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--检测红点 UpdateGongMingLv
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for i = 1, #self.EnvoyItemList do
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self.EnvoyItemList[i]:UpdateFun()
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.UpdateGongMingLv)
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CheckRedPointStatus(RedPointType.HongMeng_UpTower)
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Util.AddClick(self.UpBtn,function()
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if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value >= HarmonyManager:HongMengTowerUpLimit() then
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PopupTipPanel.ShowTip(Language[12200])
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else
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local data = HarmonyManager:GetHongMengUpData()
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--print(data.LevelUp[1][2].." "..data.LevelUp[2][2])
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if data == nil then
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return
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end
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Gold = BagManager.GetTotalItemNum(UpViewRechargeType.Gold)
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GrowthAmulet = BagManager.GetTotalItemNum(UpViewRechargeType.GrowthAmulet)
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if Gold >= data.LevelUp[1][2] then
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if GrowthAmulet >= data.LevelUp[2][2] then
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HarmonyManager.SetOldPowerNum()
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NetManager.UpHongMengGrade(function()
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local sum = HarmonyManager:HongMengTowerUpLimit()
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HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value = HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value + 1
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if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value >= sum then
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Util.SetGray(self.UpBtn, true)
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self.imageGame:SetActive(false)
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self.TextGame:SetActive(false)
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self.UnShowText:SetActive(true)
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self.UpBtnRedPoint:SetActive(false)
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end
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self.GradeText.text = Language[12201]..string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, sum)
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for i = 1, #self.EnvoyItemList do
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self.EnvoyItemList[i]:UpdateFun()
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.UpdateGongMingLv)
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CheckRedPointStatus(RedPointType.HongMeng_UpTower)
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HarmonyManager.WarPowerChangeNotify()
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end
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)
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else
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PopupTipPanel.ShowTip(Language[12202])
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end
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HarmonyManager.WarPowerChangeNotify()
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end)
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else
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PopupTipPanel.ShowTip(Language[11771])
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PopupTipPanel.ShowTip(Language[12202])
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end
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else
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PopupTipPanel.ShowTip(Language[11771])
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end
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end
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)
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end)
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BindRedPointObject(RedPointType.HongMeng_UpTower,self.UpBtnRedPoint)
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end
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||||
function HongMengEnvoyPanel:RunTimerFun()
|
||||
|
||||
local refreshFunc = function()
|
||||
for key, value in pairs(self.EnvoyItemList) do
|
||||
if HarmonyManager.hongmengGuards[key].time - GetTimeStamp() > 0 then
|
||||
--print(#self.EnvoyItemList)
|
||||
if value.Empty.activeSelf == false then
|
||||
-- body
|
||||
value.Empty:SetActive(true)
|
||||
|
@ -184,10 +143,7 @@ function HongMengEnvoyPanel:RunTimerFun()
|
|||
local time_content = TimeToFelaxible(HarmonyManager.hongmengGuards[key].time - GetTimeStamp())
|
||||
value.timer_text.text = string.format(Language[12203], time_content)
|
||||
else
|
||||
-- body
|
||||
|
||||
if not value.AddImage.activeSelf then
|
||||
-- body
|
||||
value.AddImage:SetActive(true)
|
||||
value.timer_text.text = ""
|
||||
end
|
||||
|
@ -195,7 +151,6 @@ function HongMengEnvoyPanel:RunTimerFun()
|
|||
end
|
||||
end
|
||||
if self.timerEffect == nil then
|
||||
-- body
|
||||
self.timerEffect = Timer.New(refreshFunc, 1, -1, true)
|
||||
end
|
||||
self.timerEffect:Start()
|
||||
|
@ -204,7 +159,6 @@ end
|
|||
function HongMengEnvoyPanel:IsUpBtnGray()
|
||||
local sum = HarmonyManager:HongMengTowerUpLimit()
|
||||
if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value >= sum then
|
||||
-- body
|
||||
Util.SetGray(self.UpBtn, true)
|
||||
self.imageGame:SetActive(false)
|
||||
self.TextGame:SetActive(false)
|
||||
|
@ -226,7 +180,6 @@ end
|
|||
function HongMengEnvoyPanel:UpdateShow(list)
|
||||
|
||||
for i = 1, #list do
|
||||
-- bodys
|
||||
--LogBlue("执行刷新"..list[i].heroId)
|
||||
self.EnvoyItemList[i]:SetItemData(list[i])
|
||||
self.EnvoyItemList[i]:SetItem(self.EnvoyItemList[i].gameObject, list[i])
|
||||
|
@ -235,16 +188,12 @@ function HongMengEnvoyPanel:UpdateShow(list)
|
|||
local Box = #HarmonyManager.hongmengGuards + #HarmonyManager.hongmengHeroInfos
|
||||
local HeroCount = 0
|
||||
for i = 1, #HarmonyManager.hongmengGuards do
|
||||
-- body
|
||||
if HarmonyManager.hongmengGuards[i].heroId ~= "" then
|
||||
-- body
|
||||
HeroCount = HeroCount + 1
|
||||
end
|
||||
end
|
||||
for i = 1, #HarmonyManager.hongmengHeroInfos do
|
||||
-- body
|
||||
if HarmonyManager.hongmengHeroInfos[i].heroId ~= "" then
|
||||
-- body
|
||||
HeroCount = HeroCount + 1
|
||||
end
|
||||
end
|
||||
|
@ -261,9 +210,6 @@ end
|
|||
function HongMengEnvoyPanel:ReFeshTextFun(data)
|
||||
local HeroCount = data[1]
|
||||
local Box = data[2]
|
||||
|
||||
-- body
|
||||
|
||||
self.NumText.text = string.format("%d/%d", HeroCount, Box)
|
||||
end
|
||||
function HongMengEnvoyPanel:UpdateTextColor()
|
||||
|
@ -314,7 +260,6 @@ function HongMengEnvoyPanel:OnOpen(equipSId)
|
|||
--NetManager.PlayerInfoRequest(LoadingPanel.OnStep)
|
||||
|
||||
for i = 1, #self.EnvoyItemList do
|
||||
-- body
|
||||
self.EnvoyItemList[i]:OnOpen()
|
||||
end
|
||||
|
||||
|
@ -343,19 +288,14 @@ function HongMengEnvoyPanel:CheckEvoyEquip()
|
|||
local list= {}
|
||||
HarmonyManager.equipCount = 0
|
||||
for i = 1, #HarmonyManager.hongmengGuards do
|
||||
-- body
|
||||
if HarmonyManager.hongmengGuards[i].heroId ~= "" then
|
||||
-- body
|
||||
local singleHero = HeroManager.GetSingleHeroData(HarmonyManager.hongmengGuards[i].heroId)
|
||||
table.insert(list,singleHero)
|
||||
end
|
||||
end
|
||||
for i = 1, #list do
|
||||
-- body
|
||||
if list[i].equipIdList then
|
||||
-- body
|
||||
for i = 1, #list[i].equipIdList do
|
||||
-- body
|
||||
HarmonyManager.equipCount = HarmonyManager.equipCount + 1
|
||||
end
|
||||
end
|
||||
|
@ -367,17 +307,14 @@ function HongMengEnvoyPanel:InitTextMum()
|
|||
local HeroCount = 0
|
||||
local Box = #HarmonyManager.hongmengHeroInfos + #HarmonyManager.hongmengGuards
|
||||
for i = 1, #HarmonyManager.hongmengHeroInfos do
|
||||
-- body
|
||||
if HarmonyManager.hongmengHeroInfos[i].heroId ~= "" then
|
||||
HeroCount = HeroCount + 1
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, #HarmonyManager.hongmengGuards do
|
||||
-- body
|
||||
if HarmonyManager.hongmengGuards[i].heroId ~= "" then
|
||||
HeroCount = HeroCount + 1
|
||||
-- body
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -394,9 +331,8 @@ function HongMengEnvoyPanel:OnClose()
|
|||
self.contents[i].view:OnClose()
|
||||
end
|
||||
if self.timerEffect then
|
||||
-- body
|
||||
self.timerEffect:Stop()
|
||||
--print("关闭倒计时")
|
||||
self.timerEffect = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -404,9 +340,8 @@ end
|
|||
function HongMengEnvoyPanel:OnDestroy()
|
||||
SubUIManager.Close(self.UpView)
|
||||
if self.timerEffect then
|
||||
-- body
|
||||
self.timerEffect:Stop()
|
||||
-- print("关闭倒计时")
|
||||
self.timerEffect = nil
|
||||
end
|
||||
ClearRedPointObject(RedPointType.HongMeng_UpTower,self.UpBtnRedPoint)
|
||||
end
|
||||
|
|
|
@ -17,6 +17,7 @@ function LoadingPanel:OnOpen()
|
|||
local index = 0
|
||||
math.randomseed(os.time())
|
||||
index = math.random(1, #sprites)
|
||||
LogGreen("index:"..index.." 名字:"..tostring(sprites[index]))
|
||||
this.bg.sprite = Util.LoadSprite(sprites[index])
|
||||
math.randomseed(os.time())
|
||||
index = math.random(1, 20)
|
||||
|
|
Loading…
Reference in New Issue