diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Monster/MonsterSkill/MCondition.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Monster/MonsterSkill/MCondition.lua index a7e3eeff07..2ddc8b26b1 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Monster/MonsterSkill/MCondition.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Monster/MonsterSkill/MCondition.lua @@ -36,7 +36,7 @@ local _ConditionConfig = { local conId = condition[1] local comType = condition[2] local comValue = condition[3] - local rand = condition[3] + local rand = condition[4] -- 获取当前回合 local curRound = BattleLogic.GetCurRound() local isRoundOk = BattleUtil.CompareValue(curRound, comValue, comType)