[战斗] 神女庇佑最佳技能表现修改,吞鲸魂印修改

dev_chengFeng
wangzhenxing 2020-12-04 16:43:42 +09:00
parent f3dc2797fa
commit 7da566dc76
1 changed files with 28 additions and 2 deletions

View File

@ -3859,7 +3859,7 @@ local passivityList = {
[197] = function(role, args)
local f1 = args[1]
local onRoleHit = function(target, damage, bCrit, finalDmg, damageType, skill)
if skill and skill.type == BattleSkillType.Special and target:IsDead() and not BattleUtil.CheckIsNoDead(target) then
if skill and (skill.type == BattleSkillType.Special or skill.type==BattleSkillType.Extra) and target:IsDead() and not BattleUtil.CheckIsNoDead(target) then
BattleUtil.RandomAction(f1, function()
role:AddRage(target.Rage, CountTypeName.Add)
end)
@ -5811,7 +5811,7 @@ local passivityList = {
end
elseif type==2 then--技能
if skill then
if skill.type==BattleSkillType.Normal and skill.type==BattleSkillType.Monster then
if skill.type==BattleSkillType.Normal or skill.type== BattleSkillType.Monster then
return
end
else
@ -5824,6 +5824,32 @@ local passivityList = {
end
role.Event:AddEvent(BattleEventName.RoleBeHit,onRoleBeHit)
end,
-- 直接伤害击杀目标释放对[a][b]%[c]技能伤害 神女庇佑魂印效果 播放佩戴者的技能动作和特效
-- a[int 目标选择系数] b[flaot] c[int 伤害类型]
[292] = function(role, args,id,judge)
local targets = args[1]
local f1 = args[2]
local f2=args[3]
local onRoleHit = function(target, damage, bCrit, finalDmg, damageType, skill)
--如果是技能并且这个被动已经被触发过 return
if skill and BattleUtil.ChecklistIsContainValue(skill.triggerPassivityId,id) then
return
end
--处理伏虎觉醒十星附加的额外技能,额外技能不触发这个特性 2020/11/17 wangzhenxing
if skill and skill.type== BattleSkillType.Extra and skill.owner.roleId==10015 and judge==1 then
return
end
if target:IsDead() and not BattleUtil.CheckIsNoDead(target) and not role:IsDead() then
--role:InsertExtraSkill(f1,f2)
local effectData={role.superSkill[1],role.superSkill[2],role.superSkill[3],role.superSkill[4],{targets,{1,f1,f2}}}
SkillManager.InsertSkill(role, effectData,BattleSkillType.Extra, nil, true, false)
if skill then
table.insert(skill.triggerPassivityId,id)
end
end
end
role.Event:AddEvent(BattleEventName.RoleHit, onRoleHit)
end,
}
return passivityList