我要变强预制体替换
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File diff suppressed because it is too large
Load Diff
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@ -20,7 +20,7 @@ function BattleFailPopup:InitComponent()
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this.btnBattleBack = Util.GetGameObject(this.btnClose, "btnBattleBack")
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-- this.btnBattleBack:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_silingshilian_huifanganniu_zh")
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this.btnGrowUp = Util.GetGameObject(this.btnClose, "btnGrowUp")
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this.btnGrowUp:SetActive(false)
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this.btnGrowUp:SetActive(true)
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end
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--绑定事件(用于子类重写)
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@ -125,7 +125,7 @@ function BattleFailPopup:OnOpen(battlePanel, showRecord, backPanel,_fightType)
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else
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this.btnBattleBack:SetActive(true)
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--屏蔽我要变强界面
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this.btnGrowUp:SetActive(false)
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this.btnGrowUp:SetActive(true)
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end
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if fightType == BATTLE_TYPE.GUILD_CAR_DELAY then--车迟
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--车迟抢夺cd计时
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@ -65,8 +65,8 @@ end
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-- 按钮开闭状态改变
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local _BtnStatus = {
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open = {img = "Btn_hz_cheng_01", text = Language[11631], textColor = Color.New(132/255,81/255,62/255,1)},
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close = {img = "Btn_hz_lan_01", text = Language[11632], textColor = Color.New(139/255,104/255,11/255,1)}
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open = {img = "Btn_hz_cheng_01", text = Language[11631], textColor = Color.New(255/255,255/255,255/255,1)},
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close = {img = "Btn_hz_lan_01", text = Language[11632], textColor = Color.New(139/255,255/255,255/255,1)}
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}
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local function _SetBtnStatus(btn, status)
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local status = _BtnStatus[status]
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@ -74,14 +74,14 @@ local function _SetBtnStatus(btn, status)
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btn:GetComponent("Image").sprite = this.spLoader:LoadSprite(status.img)
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local txt = Util.GetGameObject(btn, "Text"):GetComponent("Text")
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txt.text = status.text
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txt.color = status.textColor
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-- txt.color = status.textColor
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end
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-- Tab管理器
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local TabBox = require("Modules/Common/TabBox")
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local _TabSprite = { default = "r_qrkh_anniu_2", select = "r_qrkh_anniu_1" }
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local _TabFontColor = { default = Color.New(181 / 255, 164 / 255, 129 / 255, 1),
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select = Color.New(253 / 255, 244 / 255, 214 / 255, 1) }
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local _TabSprite = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82" }
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local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
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select = Color.New(255 / 255, 244 / 255, 255 / 255, 1) }
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local _TabData = {
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[1] = { name = Language[11633] },
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[2] = { name = Language[11634] },
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