引导修改
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491fffee19
commit
7df4127911
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@ -74,8 +74,8 @@ function FightEndLvUpPanel:OnOpen(...)
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oldLevel=data[1]
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curLevel=data[2]
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callBack = data[3]
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--Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnLevelChange)
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-- Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceSend,FacePanelType.UpgradePac)
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Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnLevelChange)
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Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceSend,FacePanelType.UpgradePac)
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this.ShowPanelData()
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SubmitExtraData({type = SDKSubMitType.TYPE_LEVEL_UP})
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--TalentManager.SetLevelEffect()
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@ -834,6 +834,7 @@ function this.BattleLogic()
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end
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--刷新挂机奖励
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--this.IntiReward()
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this.UpdateOpenSeverWelfare()
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else
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PopupTipPanel.ShowTip("服务器战斗验证失败")
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end
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@ -1811,7 +1812,7 @@ function this.UpdateOpenSeverWelfare()
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this.OpenSeverWelfareiconText.gameObject:SetActive(false)
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end
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LogError("FightPointPassManager.lastPassFightId=="..FightPointPassManager.lastPassFightId.." FightPointPassManager.curOpenFight=="..FightPointPassManager.curOpenFight)
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local curPassLevelSortId =soldierStageConfig[FightPointPassManager.lastPassFightId].id --FightPointPassManager.lastPassFightId ~= FightPointPassManager.curOpenFight and soldierStageConfig[FightPointPassManager.lastPassFightId].id or 0
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local curPassLevelSortId = FightPointPassManager.soldierLayerId --FightPointPassManager.lastPassFightId ~= FightPointPassManager.curOpenFight and soldierStageConfig[FightPointPassManager.lastPassFightId].id or 0
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LogError("curMissionConfig.Values[2][1]==============="..curMissionConfig.Values[2][1])
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local getRewardLevelSortId = soldierStageConfig[curMissionConfig.Values[2][1]].id
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this.OpenSeverWelfareRed:SetActive(isShowRed)
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@ -273,6 +273,7 @@ end
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--判定是否在强制引导阶段
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function this.IsInMainGuide()
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LogError("openDic[GuideType.Force]============"..openDic[GuideType.Force])
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return openDic[GuideType.Force] and openDic[GuideType.Force] ~= -1
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end
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@ -7809,7 +7809,8 @@ function NetManager.RecruitSoldierRequest(_func)
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SmallSoldierManager.changeSolider=msg.soldier
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UIManager.OpenPanel(UIName.SmallSoldierInfoPanel,type,msg.soldier)
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if msg.drop then
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1)
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--屏蔽小兵奖励
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--UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1)
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end
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if _func then
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_func()
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