玩家信息界面修改

onepiece_demo_arena
wangzhenxing 2024-01-30 18:34:38 +08:00
parent 683617aced
commit 7e7f3849b9
4 changed files with 580 additions and 64 deletions

View File

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View File

@ -52,7 +52,7 @@ function this.GetData()
data.lingmaiData[i].headFrame = this.lingmaiData[i].headFrame
else
data.lingmaiData[i].uid = 0
data.lingmaiData[i].name = ""
data.lingmaiData[i].name = ""
data.lingmaiData[i].servername = ""
data.lingmaiData[i].head = 0
data.lingmaiData[i].headFrame = 0

View File

@ -226,7 +226,7 @@ function LingMaiMiJingPanel:SetVeins()
if LingMaiMiJingManager.state == 1 then
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.LINGMAIMIJING,data.servername and data.servername or nil,data)
else
PopupTipPanel.ShowTip("<color=red>岛未开启!</color>")
PopupTipPanel.ShowTip("<color=red>岛未开启!</color>")
end
end)

View File

@ -191,7 +191,7 @@ function PlayerInfoPopup:InitComponent()
this.newGemInfo=Util.GetGameObject(self.transform, "tipImage/panel/newGemInfo")
this.newGemInfo:SetActive(false)
--this.boxLine = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/line")
this.btnBox = Util.GetGameObject(self.transform, "tipImage/panel/box")
this.btnBox = Util.GetGameObject(self.transform, "tipImage/box")
-- this.bgImg= Util.GetGameObject(self.transform, "tipImage/tipImage"):GetComponent("RectTransform")
this.btnList = {}
this.btnList[1] = Util.GetGameObject(this.btnBox, "btn1")
@ -328,6 +328,7 @@ function PlayerInfoPopup:OnShow()
this.InfoBtns:SetActive(false)
this.InfoContentGrid:SetActive(false)
this.pokemonObj:SetActive(false)
this.weaponInfo:SetActive(false)
this.extraInfo.Init(this,this.data,_ViewConfig[this._ViewType])
end
end
@ -468,6 +469,7 @@ function this.FormationAdapter(teamInfo)
demon.gameObject:SetActive(false)
Util.GetGameObject(demon, "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(1))
Util.GetGameObject(demon, "hero"):SetActive(false)
Util.GetGameObject(demon, "pos"):SetActive(true)
end
else
this.pokemonObj:SetActive(false)
@ -492,6 +494,7 @@ function this.FormationAdapter(teamInfo)
else
starScale=-15
end
Util.GetGameObject(this.Pokemons[i], "pos"):SetActive(false)
local grid=Util.GetGameObject(heroGo, "starGrid")
SetHeroStars(this.spLoader, grid, star,type,starSize,starScale)
--SetHeroStars(this.spLoader,grid ,star,type,starSize, starScale,Vector2.New(0.5,1))
@ -511,13 +514,15 @@ function this.FormationAdapter(teamInfo)
--====================队伍神兵信息======================
local len2=#teamInfo.MagicSoldier
-- LogError("长度:"..len)
if len2>0 then
LogError("长度:"..len)
if len2>0 and type(teamInfo.MagicSoldier[1].heroTid)~="userdata" then
LogError("teamInfo.MagicSoldier[1].heroTid=="..teamInfo.MagicSoldier[1].heroTid)
this.weaponInfo:SetActive(true)
for i, demon in ipairs(this.Weapons) do
--demon.gameObject:SetActive(false)
Util.GetGameObject(demon, "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(1))
Util.GetGameObject(demon, "hero"):SetActive(false)
Util.GetGameObject(demon, "pos"):SetActive(true)
end
else
this.weaponInfo:SetActive(false)
@ -531,6 +536,7 @@ function this.FormationAdapter(teamInfo)
heroGo:SetActive(true)
SetHeroStars(this.spLoader, Util.GetGameObject(heroGo, "starGrid"), hero.star,1)
local heroConfig = ConfigManager.GetConfigData(ConfigName.ShenBing, demonId)
Util.GetGameObject(this.Weapons[hero.position], "pos"):SetActive(false)
Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = hero.level
Util.GetGameObject(this.Weapons[hero.position], "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality))
Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(heroConfig.Icon))