parent
89a034a85e
commit
7e85eeaa90
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@ -17,6 +17,7 @@ local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local itemNum = nil
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local heroUseCount = nil
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local heroUseItemId = nil
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local returnHeroSame = 0
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
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@ -32,11 +33,15 @@ function this:BindEvent()
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parent:ClosePanel()
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end)
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Util.AddClick(this.confirmBtn,function()
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if returnHeroSame + LengthOfTable(HeroManager.GetAllHeroList()) - 1 > 999 then
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PopupTipPanel.ShowTip("神将数量即将超出上限,请整理后再进行回退操作!")
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return
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end
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local data
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for k,v in pairs(selectHeroData) do
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data=v.dynamicId
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break
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end
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end
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NetManager.HeroRetureEvent(data, function(msg)
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local oldPowerNum = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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HeroManager.ResetHeroStar(data)
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@ -82,6 +87,9 @@ function this:OnShow(_parent,...)
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local _data={}
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for i=1,#dropList do
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_data[i] = {dropList[i].id,dropList[i].num,nil,dropList[i].star}
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if dropList[i].id == curhero.dynamicId then
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returnHeroSame = dropList[i].num
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end
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end
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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table.sort(_data,function(a,b)
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