[变身卡]======开启添加等级限制
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02f455f185
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@ -557,5 +557,6 @@ GameEvent = {
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--通用消息
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CommonEvent = {
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RefreshIncarnationPanel = "RefreshIncarnationPanel",
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RefreshIncarnationPanelUp = "RefreshIncarnationPanelUp",
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},
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}
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@ -128,6 +128,7 @@ function IncarnationForcePanel:SetSingleData(_go,data,_index)
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end
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function IncarnationForcePanel:OnClose()
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Game.GlobalEvent:DispatchEvent(GameEvent.CommonEvent.RefreshIncarnationPanelUp)
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end
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function IncarnationForcePanel:OnDestroy()
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@ -2,6 +2,9 @@
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IncarnationPanel = Inherit(BasePanel)
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local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local specialConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig,155).Value
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local curLevel = ConfigManager.GetConfigData(ConfigName.ChangingForce,IncarnationManager.incarnationForceLv).Level
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local limits=string.split(specialConfig,"#")
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local tabs = {}
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local tabsRedpoints = {}
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local tabsImg = {"r_hero_huo 1_zh", "r_hero_feng 1_zh", "r_hero_shui 1_zh", "r_hero_dadi 1_zh"}
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@ -37,6 +40,7 @@ function IncarnationPanel:InitComponent()
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self.upLayoutItemList[i].btn = Util.GetGameObject(self.upLayoutItemList[i].go,"unLoadBtn")
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self.upLayoutItemList[i].pos = Util.GetGameObject(self.upLayoutItemList[i].go,"cardPre")
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self.upLayoutItemList[i].getBtn = Util.GetGameObject(self.upLayoutItemList[i].pos,"getBtn")
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self.upLayoutItemList[i].lv = Util.GetGameObject(self.upLayoutItemList[i].go,"lvText"):GetComponent("Text")
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end
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self.empty = Util.GetGameObject(self.gameObject,"bg/NoneImage")
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@ -44,6 +48,8 @@ function IncarnationPanel:InitComponent()
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
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end
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function IncarnationPanel:BindEvent()
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for i = 1,4 do
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Util.AddClick(tabs[i], function()
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@ -125,12 +131,20 @@ function IncarnationPanel:SetSelectBtn()
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self.selectBtn.transform:SetParent(tabs[proId].transform)
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self.selectBtn:GetComponent("RectTransform").localPosition = Vector3.zero
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end
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function IncarnationPanel:RefreshUpLimitLevel()
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curLevel = ConfigManager.GetConfigData(ConfigName.ChangingForce,IncarnationManager.incarnationForceLv).Level
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for i = 1,3 do
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self.upLayoutItemList[i].lv.gameObject:SetActive(curLevel<tonumber(limits[i]))
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end
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end
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function IncarnationPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.CommonEvent.RefreshIncarnationPanel,function()
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self:RefreshUpList()
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self:RefreshList(true,true)
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end)
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Game.GlobalEvent:AddEvent(GameEvent.CommonEvent.RefreshIncarnationPanelUp,function()
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self:RefreshUpLimitLevel()
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end)
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end
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function IncarnationPanel:RemoveListener()
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@ -138,6 +152,9 @@ function IncarnationPanel:RemoveListener()
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self:RefreshUpList()
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self:RefreshList(true,true)
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end)
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Game.GlobalEvent:RemoveEvent(GameEvent.CommonEvent.RefreshIncarnationPanelUp,function()
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self:RefreshUpLimitLevel()
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end)
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end
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function IncarnationPanel:OnOpen(_proId)
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@ -158,6 +175,8 @@ function IncarnationPanel:RefreshUpList()
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for i = 1,3 do
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self.upLayoutItemList[i].pos.gameObject:SetActive(false)
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self.upLayoutItemList[i].btn.gameObject:SetActive(false)
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self.upLayoutItemList[i].lv.gameObject:SetActive(curLevel<tonumber(limits[i]))
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self.upLayoutItemList[i].lv.text="化身之力"..limits[i].."级解锁"
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end
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for k,v in pairs(self.upLayoutData) do
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self:RefreshSingleCardPre(self.upLayoutItemList[k].pos,v,false,k)
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@ -165,6 +184,7 @@ function IncarnationPanel:RefreshUpList()
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end
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end
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function IncarnationPanel:RefreshSingleCardPre(cardPre,data,isJump,index)
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if not self.cardList[cardPre] then
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self.cardList[cardPre] = {}
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@ -305,6 +325,11 @@ function IncarnationPanel:SetSingleData(go,data,index)
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break
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end
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end
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if curLevel<tonumber(limits[pos]) then
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PopupTipPanel.ShowTip("化身之力"..limits[pos].."级解锁")
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return
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end
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if pos > 0 then
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NetManager.UpOrDownTransformationRequest(data.id,pos,2,function()
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data.state = 2
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