diff --git a/Assets/ManagedResources/~Lua/Modules/ActivityGift/OpenSeverWelfarePanel.lua b/Assets/ManagedResources/~Lua/Modules/ActivityGift/OpenSeverWelfarePanel.lua index 6a15ba0df6..c3cfdc1b7d 100644 --- a/Assets/ManagedResources/~Lua/Modules/ActivityGift/OpenSeverWelfarePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/ActivityGift/OpenSeverWelfarePanel.lua @@ -11,13 +11,13 @@ local activityData = {} function OpenSeverWelfarePanel:InitComponent() this.spLoader = SpriteLoader.New() this.closeBtn = Util.GetGameObject(self.transform, "bg/closeBtn") - this.titleText = Util.GetGameObject(self.transform, "bg/titleText"):GetComponent("Text") + this.titleText = Util.GetGameObject(self.transform, "titleText"):GetComponent("Text") this.timeText = Util.GetGameObject(self.transform, "timeText"):GetComponent("Text") this.timeTextGo = Util.GetGameObject(self.transform, "timeText") this.rewardPre = Util.GetGameObject(self.gameObject, "rewardPre") local v = Util.GetGameObject(self.gameObject, "rect"):GetComponent("RectTransform").rect this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "rect").transform, - this.rewardPre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0,-5)) + this.rewardPre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0,10)) this.ScrollView.moveTween.MomentumAmount = 1 this.ScrollView.moveTween.Strength = 1 this.NoviceItemList={}--存储itemview 重复利用 @@ -170,7 +170,7 @@ function this.SingleDataShow(go,rewardData) -- activityRewardGo:SetActive(true) -- end local sConFigData = activityRewardConfig[rewardData.missionId] - local titleText = Util.GetGameObject(activityRewardGo, "titleImage/titleText"):GetComponent("Text") + local titleText = Util.GetGameObject(activityRewardGo, "titleText"):GetComponent("Text") titleText.text = GetLanguageStrById(sConFigData.ContentsShow) local itemGroup = Util.GetGameObject(activityRewardGo, "content") --滚动条复用重设itemview @@ -180,7 +180,7 @@ function this.SingleDataShow(go,rewardData) end for i = 1, #sConFigData.Reward do if this.NoviceItemList[go][i] then - this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.9,false,false,false,sortingOrder) + this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.7,false,false,false,sortingOrder) this.NoviceItemList[go][i].gameObject:SetActive(true) end end @@ -191,7 +191,7 @@ function this.SingleDataShow(go,rewardData) this.NoviceItemList[go][i].gameObject:SetActive(false) end for i = 1, #sConFigData.Reward do - this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.9,false,false,false,sortingOrder) + this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.7,false,false,false,sortingOrder) this.NoviceItemList[go][i].gameObject:SetActive(true) end end