法相背包显示修改
parent
0b88a77535
commit
7f20d17b42
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@ -492,7 +492,7 @@ function this.SingleItemDataShow(_go, _itemData)
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talismanStar:SetActive(true)
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SetHeroStars(this.spLoader, talismanStar, 0,1,Vector2.New(32.5,32.5),-15)
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num:SetActive(true)
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elseif _itemData.itemConfig.ItemType == ItemType.EquipTreasure then
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elseif _itemData.itemConfig.ItemType == ItemType.EquipTreasure then
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--宝物
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num:SetActive(false)
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if _itemData.lv>0 then
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@ -515,10 +515,11 @@ function this.SingleItemDataShow(_go, _itemData)
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strongLv.gameObject:SetActive(true)
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strongLv.text=_itemData.lv
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end
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talismanStar:SetActive(true)
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SetHeroStars(this.spLoader, talismanStar, _itemData.refineLv,1,Vector2.New(32.5,32.5),-15)
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fragmentIcon.gameObject:SetActive(true)
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fragmentIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[_itemData.itemConfig.Id].PropertyName))
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if _itemData.refineLv>0 then
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talismanStar:SetActive(true)
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SetHeroStars(this.spLoader, talismanStar,_itemData.refineLv ,1,Vector2.New(32.5,32.5),-15)
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end
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elseif _itemData.itemConfig.ItemType == ItemType.HunYin or _itemData.itemConfig.ItemType == ItemType.GodPrint then
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SetSoulEffect(itemConfig[_itemData.itemConfig.Id].Quantity1,Util.GetGameObject(_go.transform, "GameObject/effects"))
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Util.GetGameObject(_go.transform, "GameObject/item/resetLv"):SetActive(false)
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