diff --git a/Assets/ManagedResources/~Lua/Modules/Harmony/View/HarmonyScrllow.lua b/Assets/ManagedResources/~Lua/Modules/Harmony/View/HarmonyScrllow.lua index 258d26fbb2..d1ddeddb37 100644 --- a/Assets/ManagedResources/~Lua/Modules/Harmony/View/HarmonyScrllow.lua +++ b/Assets/ManagedResources/~Lua/Modules/Harmony/View/HarmonyScrllow.lua @@ -102,7 +102,7 @@ function this.SingleBoxDataShow(go,boxData,index) local TimerText = Util.GetGameObject(go.transform,"Box/Empty/frame/Text"):GetComponent("Text") local AddImage = Util.GetGameObject(go.transform,"Box/Empty/frame/AddImage") local redPoint = Util.GetGameObject(go.transform,"Box/Empty/redPoint") - + local heroObj = Util.GetGameObject(go.transform,"GameObject") Util.GetGameObject(go.transform, "GameObject/proIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_huo 1_zh") ItemList[go] ={} ItemList[go].index = index @@ -110,6 +110,7 @@ function this.SingleBoxDataShow(go,boxData,index) ItemList[go].Empty = Empty ItemList[go].AddImage = AddImage + heroObj:SetActive(false) Empty:SetActive(true) mask:SetActive(true) lock:SetActive(true) @@ -121,6 +122,7 @@ function this.SingleBoxDataShow(go,boxData,index) if gridData.gridId <= Box then if gridData.heroId ~= "" then Empty:SetActive(false) + heroObj:SetActive(true) local data = HeroManager.GetSingleHeroData(gridData.heroId) if data then this.SingleItemDataShow(go, data) @@ -135,6 +137,7 @@ function this.SingleBoxDataShow(go,boxData,index) AddImage:SetActive(false) end Empty:SetActive(true) + heroObj:SetActive(false) mask:SetActive(false) lock:SetActive(false) redPoint:SetActive(false)