[bug]=====奖池预览修改,图鉴详情添加点击反馈

dev_chengFeng
wangzhenxing 2022-01-18 10:45:39 +08:00
parent fc318e7d44
commit 7f9868ca59
2 changed files with 34 additions and 48 deletions

View File

@ -3361,7 +3361,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 315, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 30}
m_Pivot: {x: 1, y: 0.5}
--- !u!222 &2869837981932690049
@ -5335,6 +5335,7 @@ GameObject:
- component: {fileID: 3941673511622965647}
- component: {fileID: 2785837382319435049}
- component: {fileID: 8945870842926663208}
- component: {fileID: 5608871416415651546}
m_Layer: 5
m_Name: dingwei
m_TagString: Untagged
@ -5418,7 +5419,7 @@ MonoBehaviour:
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Transition: 3
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
@ -5470,6 +5471,25 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
--- !u!95 &5608871416415651546
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5056771340439473104}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 6ffe000b5a58aac48a9d130543849d76, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &5168367206551728392
GameObject:
m_ObjectHideFlags: 0
@ -7314,7 +7334,6 @@ GameObject:
- component: {fileID: 7019505148616658685}
- component: {fileID: 9114218537319145345}
- component: {fileID: 4736815770412586932}
- component: {fileID: 3366190939807037850}
- component: {fileID: 4774707911790346556}
m_Layer: 5
m_Name: posBtn
@ -7339,8 +7358,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 35, y: 0}
m_SizeDelta: {x: 70, y: 80}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 80}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &9114218537319145345
CanvasRenderer:
@ -7379,48 +7398,6 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!114 &3366190939807037850
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7502580929939828163}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 4736815770412586932}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!114 &4774707911790346556
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -259,6 +259,11 @@ function this.SwitchView(index)
this.List5[i].gameObject:SetActive(true)
end
for i = 1, #this.List6 do
if this.List6[i] then
this.List6[i].gameObject:SetActive(false)
end
end
for i = 1, #sixData do
if not this.List6[i] then
this.List6[i] = SubUIManager.Open(SubUIConfig.ItemView,this.sixGrid.transform)
@ -278,7 +283,11 @@ function this.SwitchView(index)
-- this.List6[i].name:GetComponent("Text").text="<color=#EDB64C>"..string.format("%.2f", (sixData[i].WeightShow/100000)*100) .."%</color>"
-- this.List6[i].gameObject:SetActive(true)
-- end
for i = 1, #this.List7 do
if this.List7[i] then
this.List7[i].gameObject:SetActive(false)
end
end
for i = 1, #sevenData do
if not this.List7[i] then
this.List7[i] = SubUIManager.Open(SubUIConfig.ItemView,this.sevenGrid.transform)