【引导战斗】加入

dev_chengFeng
gaoxin 2021-03-17 16:53:48 +08:00
parent 2db591318f
commit 80209e4a35
2 changed files with 9 additions and 9 deletions

View File

@ -491,13 +491,13 @@ function this.ExecuteLoading()
if AppConst.isGuide then
if GuideManager.GetCurId(GuideType.Force) == 1 and PlayerManager.nickName == tostring(PlayerManager.uid) and PlayerManager.level == 1 then
-- 新的引导
-- StoryManager.EventTrigger(300001)
StoryManager.EventTrigger(300001)
--创号阶段先进入剧情对话,进入假战斗,然后对话起名,最后进入主界面
StoryManager.EventTrigger(100001, function()
PatFaceManager.isLogin = true
UIManager.OpenPanel(UIName.FightPointPassMainPanel)
LoadingPanel.End()
end)
-- StoryManager.EventTrigger(100001, function()
-- PatFaceManager.isLogin = true
-- UIManager.OpenPanel(UIName.FightPointPassMainPanel)
-- LoadingPanel.End()
-- end)
else
PatFaceManager.isLogin = true
UIManager.OpenPanel(UIName.FightPointPassMainPanel)

View File

@ -50,10 +50,10 @@ function this.EventTrigger(eventId, callBack)
elseif showType == 10 then -- 起名字界面
UIManager.OpenPanel(UIName.CreateNamePopup, showType, eventId, showValues, options)
elseif showType == 14 then -- 引导战斗
local fb = ConfigManager.GetConfigData(ConfigName.FakeBattle, 1004)
local fdata, fseed = BattleManager.GetFakeBattleData(1017)
local testFightData = {
fightData = loadstring("return "..fb.FightData)(),
fightSeed = fb.TimeSeed,
fightData = fdata,
fightSeed = fseed,
fightType = 0,
maxRound = 20
}