Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
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m_DisabledSprite: {fileID: 0}
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||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 3226995555382308334}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
--- !u!1 &5538950309585165781
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -10431,10 +10561,10 @@ RectTransform:
|
|||
m_Father: {fileID: 3017325564524252201}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: -10}
|
||||
m_SizeDelta: {x: 1080, y: 1897}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &8732457258053475454
|
||||
CanvasRenderer:
|
||||
|
@ -14043,10 +14173,10 @@ RectTransform:
|
|||
m_Father: {fileID: 1280518217681842888}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 1080, y: 1897}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &433466252625347041
|
||||
CanvasRenderer:
|
||||
|
@ -14972,7 +15102,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: -5.7499}
|
||||
m_AnchoredPosition: {x: 0, y: -5.749878}
|
||||
m_SizeDelta: {x: 0, y: 11.5}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7187847128878917696
|
||||
|
@ -15118,10 +15248,10 @@ RectTransform:
|
|||
m_Father: {fileID: 1752152938647739880}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: -10}
|
||||
m_SizeDelta: {x: 1080, y: 1897}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &4109802729622572070
|
||||
CanvasRenderer:
|
||||
|
@ -17887,10 +18017,10 @@ RectTransform:
|
|||
m_Father: {fileID: 787863531}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: -10}
|
||||
m_SizeDelta: {x: 1080, y: 1897}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &462780920467324558
|
||||
CanvasRenderer:
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1004,7 +1004,7 @@
|
|||
[11003] = "援助次数(",
|
||||
[11004] = "免费援助",
|
||||
[11005] = "援 助",
|
||||
[11006] = "元宝或援助次数不足!",
|
||||
[11006] = "妖晶或援助次数不足!",
|
||||
[11007] = "您还未进行求援!",
|
||||
[11008] = "求助发送成功!",
|
||||
[11009] = "每日凌晨5点重置求援次数",
|
||||
|
@ -2279,4 +2279,6 @@
|
|||
[12278] = "%d天%02d时",
|
||||
[12279] = "妖系神将额外造成50%伤害\n非妖系神将降低50%攻击力",
|
||||
[12280] = "巅峰赛阵容",
|
||||
[12281] = "属性提升",
|
||||
[12282] = "解锁天赋",
|
||||
}
|
||||
|
|
|
@ -77,5 +77,5 @@ SoundConfig = {
|
|||
Ambient_WorkShop = "Amb_01",
|
||||
Ambient_Carbon = "Amb_02",
|
||||
Ambient_Login = "Amb_03",
|
||||
|
||||
Sound_UnlockLevel ="UI_UnlockLevel_01",
|
||||
}
|
|
@ -244,13 +244,9 @@ function this.AutoCompound(_position)
|
|||
end
|
||||
end
|
||||
end
|
||||
-- LogBlue("bagNums:"..LengthOfTable(bagNums))
|
||||
-- for k,v in pairs(bagNums) do
|
||||
-- LogBlue(k.." "..v)
|
||||
-- end
|
||||
|
||||
--一种装备一种装备的循环检测 金币能合成的数量 与 背包装备能合成的数量 取最小值 然后扣除临时消耗道具
|
||||
--最后所有装备存在curPosEquips 与 之前背包 bagPosEquips 作比较 看合成了什么装备 删除了什么装备 和计算消耗材料
|
||||
local isNoGold = false--是否缺金币
|
||||
for i = 1, #curPosEquips do
|
||||
local materialEndNum = -1
|
||||
--合成的1个 下一个装备的需要的消耗材料的数量
|
||||
|
@ -268,64 +264,52 @@ function this.AutoCompound(_position)
|
|||
end
|
||||
end
|
||||
end
|
||||
--LogBlue("materialEndNum "..materialEndNum)
|
||||
if i < #curPosEquips or i == 1 then
|
||||
--当前拥有的装备材料能合成的下一个装备的数量
|
||||
--LogBlue("equipStarsConfig[i].RankupCount:"..equipStarsConfig[i].RankupCount)
|
||||
local curQuEquipCompoundNum = math.floor(curPosEquips[i] / equipStarsConfig[i].RankupCount)
|
||||
local endCompoundNum = materialEndNum > curQuEquipCompoundNum and curQuEquipCompoundNum or materialEndNum
|
||||
--LogBlue("curQuEquipCompoundNum "..curQuEquipCompoundNum)
|
||||
--LogBlue("endCompoundNum "..endCompoundNum)
|
||||
|
||||
if not isNoGold and materialEndNum < 1 and curQuEquipCompoundNum > 0 then
|
||||
isNoGold = true
|
||||
end
|
||||
for itemId, num in pairs(materialNums) do
|
||||
bagNums[itemId] = bagNums[itemId] - endCompoundNum * num
|
||||
shengGoldNum = shengGoldNum + endCompoundNum * num
|
||||
end
|
||||
--LogBlue("curPosEquips[i] before:"..curPosEquips[i])
|
||||
--LogBlue("equipStarsConfig[i].RankupCount:"..equipStarsConfig[i].RankupCount)
|
||||
curPosEquips[i] = curPosEquips[i] - endCompoundNum * equipStarsConfig[i].RankupCount
|
||||
--LogBlue("curPosEquips[i] after:"..curPosEquips[i])
|
||||
if curPosEquips[i + 1] then
|
||||
--LogBlue("curPosEquips[i + 1] before:"..curPosEquips[i + 1])
|
||||
curPosEquips[i + 1] = curPosEquips[i + 1] + endCompoundNum
|
||||
--LogBlue("curPosEquips[i + 1] after:"..curPosEquips[i + 1])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local curRewards = {}
|
||||
for i = 1, #curPosEquips do
|
||||
--LogError("curPosEquips 剩余 "..i.." "..curPosEquips[i])
|
||||
local str = ""
|
||||
if curPosEquips[i] - bagPosEquips[i] > 0 then
|
||||
str = Language[10432]..i.." "..curPosEquips[i] - bagPosEquips[i]
|
||||
--LogBlue(str)
|
||||
local singleEquipData = {}
|
||||
singleEquipData.id = ConfigManager.GetConfigDataByDoubleKey(ConfigName.EquipConfig,"Position",curIndex,"Star",i).Id
|
||||
singleEquipData.num = curPosEquips[i] - bagPosEquips[i]
|
||||
--LogError("singleEquipData.id "..singleEquipData.id.." "..singleEquipData.num)
|
||||
table.insert(curRewards,{singleEquipData.id,singleEquipData.num})
|
||||
else
|
||||
str = str .. Language[10433]..bagPosEquips[i] - curPosEquips[i]
|
||||
--LogBlue(str)
|
||||
end
|
||||
--LogError(str)
|
||||
end
|
||||
--LogBlue(#curRewards)
|
||||
--LogError("shengGoldNum "..shengGoldNum)
|
||||
if isNoGold then
|
||||
PopupTipPanel.ShowTip(Language[10431])
|
||||
return
|
||||
end
|
||||
if shengGoldNum <= 0 then
|
||||
PopupTipPanel.ShowTip(Language[10434])
|
||||
return
|
||||
end
|
||||
--BagManager.GetItemCountById(14) -
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.EquipCompound,
|
||||
shengGoldNum,curRewards,function ()
|
||||
NetManager.ComplexEquipRequest(curIndex,0,0,function(msg)
|
||||
this.OnClickTabBtn(curIndex)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
|
||||
end)
|
||||
end)
|
||||
shengGoldNum,curRewards,function ()
|
||||
NetManager.ComplexEquipRequest(curIndex,0,0,function(msg)
|
||||
this.OnClickTabBtn(curIndex)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
-- tab节点显示自定义
|
||||
|
|
|
@ -55,6 +55,13 @@ function this.SetShowFindTreasureVipRedPoint(isShow)
|
|||
CheckRedPointStatus(RedPointType.SecretTer_FindTreasure)
|
||||
end
|
||||
function this.GetShowFindTreasureVipRedPoint()
|
||||
if this.isShowFindTreasureVipRedPoint then
|
||||
local gaoState = PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.GoFindTreasure)
|
||||
local haoState = PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.HaoFindTreasure)
|
||||
if gaoState and haoState then
|
||||
this.isShowFindTreasureVipRedPoint = false
|
||||
end
|
||||
end
|
||||
return this.isShowFindTreasureVipRedPoint
|
||||
end
|
||||
return this
|
|
@ -38,7 +38,10 @@ function this.On_Btn1_Click()
|
|||
PopupTipPanel.ShowTip(string.format(Language[10701], 1))
|
||||
return
|
||||
end
|
||||
|
||||
if DeathPosManager.battleTime<=0 then
|
||||
PopupTipPanel.ShowTip(Language[11048])
|
||||
return
|
||||
end
|
||||
NetManager.ChallengeDeathPathRequest(curIndex,function(msg)
|
||||
LogBlue(Language[10730]..msg.damage..Language[10731]..msg.historyMax)
|
||||
local fightData = BattleManager.GetBattleServerData(msg)
|
||||
|
|
|
@ -801,11 +801,21 @@ end
|
|||
--获取我的公会援助红点
|
||||
function MyGuildManager.GetMyGuildHelpRedPoint()
|
||||
if not PlayerManager.familyId or PlayerManager.familyId == 0 then return false end
|
||||
--是否还有援助次数
|
||||
local isShowRedPoint = false
|
||||
if this.MyFeteInfo.guildHelpInfo then
|
||||
return #this.MyFeteInfo.guildHelpInfo < ConfigManager.GetConfigData(ConfigName.GuildHelpConfig,1).RecourseTime[1]
|
||||
isShowRedPoint = #this.MyFeteInfo.guildHelpInfo < ConfigManager.GetConfigData(ConfigName.GuildHelpConfig,1).RecourseTime[1]
|
||||
else
|
||||
return true
|
||||
isShowRedPoint = true
|
||||
end
|
||||
if not isShowRedPoint then
|
||||
for i = 1, #this.MyFeteInfo.guildHelpInfo do
|
||||
if this.MyFeteInfo.guildHelpInfo[i].num > this.MyFeteInfo.guildHelpInfo[i].hadtakenum then
|
||||
isShowRedPoint = true
|
||||
end
|
||||
end
|
||||
end
|
||||
return isShowRedPoint
|
||||
end
|
||||
--获取公会军团援助红点
|
||||
function MyGuildManager.GetMyAidOtherGuildHelpRedPoint()
|
||||
|
|
|
@ -65,11 +65,10 @@ function GuildSkillUpLvPopup:BindEvent()
|
|||
return
|
||||
end
|
||||
NetManager.SinGleGuildSkillUpLv(curIndex,function(msg)
|
||||
CheckRedPointStatus(RedPointType.Guild_Skill)
|
||||
PopupTipPanel.ShowTip(Language[11086])
|
||||
GuildSkillManager.SetSkillDataLv(curIndex,curSeletSkill.id,curSeletSkill.level + 1)
|
||||
this.OnClickTabBtn(curIndex)
|
||||
this.RefreshTabRedPoint()
|
||||
this.OnClickTabBtn(curIndex,true)
|
||||
this.RefreshTabRedPoint(curIndex)
|
||||
newWarPowerValue = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
||||
if oldWarPowerValue ~= newWarPowerValue then
|
||||
UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldWarPowerValue,newValue = newWarPowerValue})
|
||||
|
@ -77,6 +76,7 @@ function GuildSkillUpLvPopup:BindEvent()
|
|||
oldWarPowerValue = newWarPowerValue
|
||||
end
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
|
||||
-- CheckRedPointStatus(RedPointType.Guild_Skill)
|
||||
end)
|
||||
end)
|
||||
Util.AddClick(this.btnRest,function()
|
||||
|
@ -86,9 +86,9 @@ function GuildSkillUpLvPopup:BindEvent()
|
|||
end
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.GuildSkill,
|
||||
GuildSkillManager.GetResetGetDrop(curIndex),curIndex,function()
|
||||
CheckRedPointStatus(RedPointType.Guild_Skill)
|
||||
-- CheckRedPointStatus(RedPointType.Guild_Skill)
|
||||
GuildSkillManager.ResetGuildSkillData(curIndex)
|
||||
this.OnClickTabBtn(curIndex)
|
||||
this.OnClickTabBtn(curIndex,true)
|
||||
this.RefreshTabRedPoint()
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
|
||||
end)
|
||||
|
@ -131,7 +131,7 @@ end
|
|||
function this.SwitchView(index)
|
||||
this.OnClickTabBtn(index)
|
||||
end
|
||||
function this.OnClickTabBtn(index)
|
||||
function this.OnClickTabBtn(index,isNoLoadSprite)
|
||||
--数据组拼
|
||||
curIndex = index
|
||||
GuildSkillManager.SetGuildSkillRedPlayers(curIndex,1)
|
||||
|
@ -149,11 +149,11 @@ function this.OnClickTabBtn(index)
|
|||
if isMaxLv and curSeletSkill.level ~= #allCurSkillConfig - 1 then
|
||||
isMaxLv = false
|
||||
end
|
||||
this.ShowSkillsAndPros()--展示技能 展示属性
|
||||
this.ShowSkillsAndPros(isNoLoadSprite)--展示技能 展示属性
|
||||
this.ShowMaterials()--展示消耗材料 及 按钮状态
|
||||
end
|
||||
--展示技能
|
||||
function this.ShowSkillsAndPros()
|
||||
function this.ShowSkillsAndPros(isNoLoadSprite)
|
||||
this.titleText.text = Language[11088].._TabData[curIndex].name
|
||||
local isEqualityLv,maxLv
|
||||
endLv,isEqualityLv,maxLv = GuildSkillManager.GetAllGuildSkillLv(curIndex)
|
||||
|
@ -171,7 +171,9 @@ function this.ShowSkillsAndPros()
|
|||
for i = 1, #allSkillData do
|
||||
local skillGo = skills[i]
|
||||
if skillGo then
|
||||
Util.GetGameObject(skillGo,"icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(allSkillData[i].config.Icon))
|
||||
if not isNoLoadSprite then
|
||||
Util.GetGameObject(skillGo,"icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(allSkillData[i].config.Icon))
|
||||
end
|
||||
Util.GetGameObject(skillGo,"lvImage/Text"):GetComponent("Text").text = allSkillData[i].level
|
||||
if isEqualityLv then
|
||||
Util.SetGray(skillGo, true)
|
||||
|
@ -234,10 +236,14 @@ function this.ShowMaterials()
|
|||
end
|
||||
end
|
||||
end
|
||||
function this.RefreshTabRedPoint()
|
||||
function this.RefreshTabRedPoint(index)
|
||||
if index then
|
||||
tabRedPotList[index]:SetActive(false)
|
||||
else
|
||||
for i = 1, #tabRedPotList do
|
||||
tabRedPotList[i]:SetActive(GuildSkillManager.GuildSkillRedPoint(i))
|
||||
end
|
||||
end
|
||||
end
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function GuildSkillUpLvPopup:OnClose()
|
||||
|
|
|
@ -454,22 +454,11 @@ function this.ExecuteLoading()
|
|||
end
|
||||
StoryManager.EventTrigger(100001, exBattle)
|
||||
else
|
||||
if PlayerManager.curMapId ~= 0 then
|
||||
NetManager.MapInfoRequest(PlayerManager.curMapId, FormationTypeDef.FORMATION_DREAMLAND, function(msg)
|
||||
MapManager.isReloadEnter = false
|
||||
MapTrialManager.firstEnter = true
|
||||
MapManager.SetViewSize(20)--设置视野范围(明雷形式)
|
||||
MapManager.curAreaId =FormationTypeDef.FORMATION_DREAMLAND
|
||||
MapManager.trialHeroInfo=msg.infos
|
||||
UIManager.OpenPanelAsync(UIName.MapPanel, LoadingPanel.End)
|
||||
end)
|
||||
else
|
||||
PatFaceManager.isLogin = true
|
||||
UIManager.OpenPanelAsync(UIName.MainPanel, function ()
|
||||
UIManager.OpenPanel(UIName.FightPointPassMainPanel)
|
||||
LoadingPanel.End()
|
||||
end)
|
||||
end
|
||||
PatFaceManager.isLogin = true
|
||||
UIManager.OpenPanelAsync(UIName.MainPanel, function ()
|
||||
UIManager.OpenPanel(UIName.FightPointPassMainPanel)
|
||||
LoadingPanel.End()
|
||||
end)
|
||||
end
|
||||
else
|
||||
UIManager.OpenPanelAsync(UIName.MainPanel, function()
|
||||
|
|
|
@ -34,9 +34,7 @@ function this:InitComponent()
|
|||
this.btnReward=Util.GetGameObject(self.gameObject,"leftCenter/btnReward")
|
||||
|
||||
this.item = Util.GetGameObject(self.gameObject, "item")
|
||||
-- 显示死亡计时时间
|
||||
-- this.deadRoot = Util.GetGameObject(self.gameObject, "RevivePanel")
|
||||
-- this.deadTime = Util.GetGameObject(self.gameObject, "RevivePanel/bg/Time"):GetComponent("Text")
|
||||
|
||||
|
||||
-- buff显示
|
||||
this.propList = Util.GetGameObject(self.transform, "centerDown/bufflist")
|
||||
|
@ -47,8 +45,8 @@ function this:InitComponent()
|
|||
this.propInfo:SetActive(false)
|
||||
this.propList:SetActive(true)
|
||||
-- 行动力警告显示
|
||||
this.warn = Util.GetGameObject(self.gameObject, "EndLessEffect/effect")
|
||||
this.warnRoot = Util.GetGameObject(self.gameObject, "EndLessEffect")
|
||||
-- this.warn = Util.GetGameObject(self.gameObject, "EndLessEffect/effect")
|
||||
-- this.warnRoot = Util.GetGameObject(self.gameObject, "EndLessEffect")
|
||||
|
||||
-- 面板遮罩, 没有接地图任务前不可点击
|
||||
this.Mask = Util.GetGameObject(self.gameObject, "Mask")
|
||||
|
@ -79,14 +77,6 @@ function this:BindEvent()
|
|||
this.SetEliteBackShow()
|
||||
this.SetEndlessShow()
|
||||
end)
|
||||
-- Util.AddClick(this.BtnBack2, function ()
|
||||
-- if ctrlView.GetCallListCount() > 1 then
|
||||
-- PopupTipPanel.ShowTip(Language[11232])
|
||||
-- return
|
||||
-- end
|
||||
-- this.SetEliteBackShow()
|
||||
-- this.SetEndlessShow()
|
||||
-- end)
|
||||
|
||||
-- 功绩按钮
|
||||
Util.AddClick(this.btnAchive, function ()
|
||||
|
@ -96,10 +86,10 @@ function this:BindEvent()
|
|||
Util.AddClick(this.btnRank, function ()
|
||||
UIManager.OpenPanel(UIName.CarbonScoreSortPanel,1)
|
||||
end)
|
||||
--回春散
|
||||
Util.AddClick(this.btnXingYao,function()
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.TrialXingYao)
|
||||
end)
|
||||
-- --回春散
|
||||
-- Util.AddClick(this.btnXingYao,function()
|
||||
-- UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.TrialXingYao)
|
||||
-- end)
|
||||
--奖励
|
||||
Util.AddClick(this.btnReward,function()
|
||||
UIManager.OpenPanel(UIName.TrialRewardPopup)
|
||||
|
@ -188,7 +178,7 @@ function this:OnShow()
|
|||
if amb and amb ~= "" then
|
||||
SoundManager.PlayAmbient(amb)
|
||||
end
|
||||
this.xingYaoNum.text = BagManager.GetItemCountById(31)
|
||||
-- this.xingYaoNum.text = BagManager.GetItemCountById(31)
|
||||
|
||||
playerView.OnShow()
|
||||
endLessMapView.OnShow()
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
local this = TrialMapPanel
|
||||
local istrialMap = false
|
||||
local MapPanel
|
||||
local bombNum = 0
|
||||
local powerValue = 0
|
||||
local ctrlView = require("Modules/Map/View/MapControllView")
|
||||
local targetPos = Vector2.New(109, 289)
|
||||
|
@ -48,6 +47,10 @@ function TrialMapPanel:InitComponent(root, mapPanel)
|
|||
this.normalShop = Util.GetGameObject(root, "rightDown/shop")
|
||||
this.shopNum = Util.GetGameObject(this.normalShop, "num"):GetComponent("Text")
|
||||
|
||||
--回春散
|
||||
this.btnXingYao=Util.GetGameObject(root,"rightDown/btnXingYao")
|
||||
this.xingYaoNum=Util.GetGameObject(this.btnXingYao,"num"):GetComponent("Text")
|
||||
|
||||
this.effectRoot = Util.GetGameObject(root, "fireRoot")
|
||||
this.fire = Util.GetGameObject(this.effectRoot, "UI_effect_shilian_huo")
|
||||
this.guiji = Util.GetGameObject(this.effectRoot, "UI_effect_shilian_guiji")
|
||||
|
@ -71,10 +74,16 @@ end
|
|||
|
||||
function TrialMapPanel:BindEvent()
|
||||
|
||||
--炸弹按钮
|
||||
Util.AddClick(this.btnBomb, function ()
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.TrialBomb)
|
||||
end)
|
||||
|
||||
--回春散
|
||||
Util.AddClick(this.btnXingYao,function()
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.TrialXingYao)
|
||||
end)
|
||||
|
||||
-- 打开补给点
|
||||
Util.AddClick(this.buffShop, function()
|
||||
-- 判断是否有保存的补给点
|
||||
|
@ -156,8 +165,8 @@ function this.InitShowState()
|
|||
MapPanel.btnRank.gameObject:SetActive(true)
|
||||
MapPanel.btnXingYao.gameObject:SetActive(true)
|
||||
MapPanel.btnReward.gameObject:SetActive(true)
|
||||
MapPanel.warnRoot:SetActive(false)
|
||||
MapPanel.warn:SetActive(false)
|
||||
-- MapPanel.warnRoot:SetActive(false)
|
||||
-- MapPanel.warn:SetActive(false)
|
||||
|
||||
this.CheckTrialHeroInfo()
|
||||
this.InitTrialMission()
|
||||
|
@ -217,6 +226,7 @@ function this.UpdatePowerValue()
|
|||
--Log("更新数值")
|
||||
this.powerPercent.text = _value
|
||||
this.sliderValue.fillAmount = _value / 100
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Bag.OnTempBagChanged)
|
||||
|
||||
-- -1时召唤boss
|
||||
if powerValue == -1 then
|
||||
|
@ -322,10 +332,11 @@ function this.OnTempBagChanged()
|
|||
end
|
||||
end
|
||||
|
||||
-- 刷新砸炸弹数量
|
||||
-- 刷新砸炸弹、回春散数量
|
||||
function this.RefreshBombNum()
|
||||
-- 试炼副本才执行
|
||||
bombNum = 0
|
||||
local bombNum = 0
|
||||
local yaoNum = 0
|
||||
if CarbonManager.difficulty ~= CARBON_TYPE.TRIAL then return end
|
||||
if BagManager.GetItemCountById(43) == 0 or not BagManager.GetItemCountById(43) then
|
||||
bombNum = 0
|
||||
|
@ -334,6 +345,12 @@ function this.RefreshBombNum()
|
|||
end
|
||||
this.bombNum.text = bombNum
|
||||
|
||||
if BagManager.GetItemCountById(31) == 0 or not BagManager.GetItemCountById(31) then
|
||||
yaoNum = 0
|
||||
else
|
||||
yaoNum = BagManager.GetItemCountById(31)
|
||||
end
|
||||
this.xingYaoNum.text = yaoNum
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ function this.Show()
|
|||
_itemsList[index]:SetActive(true)
|
||||
local data = ConfigManager.GetConfigDataByKey(ConfigName.HeroConfig,"Id",tonumber(answerId))
|
||||
Util.GetGameObject(_itemsList[index], "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(data.Icon))
|
||||
Util.GetGameObject(_itemsList[index], "btnAns/name"):GetComponent("Text").text = data.ReadingName
|
||||
Util.GetGameObject(_itemsList[index], "name/name"):GetComponent("Text").text = data.ReadingName
|
||||
Util.AddOnceClick(Util.GetGameObject(_itemsList[index], "btnAns"), function()
|
||||
this.ChooseAnswer(index)
|
||||
end)
|
||||
|
@ -54,11 +54,7 @@ function this.ChooseAnswer(index)
|
|||
else
|
||||
PopupTipPanel.ShowTip(this.config.FalseFeedback)
|
||||
end
|
||||
-- UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1, function()
|
||||
-- if TrialMiniGameManager.IsGameDone() then
|
||||
-- TrialMiniGameManager.EndGame()
|
||||
-- end
|
||||
-- end)
|
||||
|
||||
if TrialMiniGameManager.IsGameDone() then
|
||||
TrialMiniGameManager.EndGame()
|
||||
end
|
||||
|
|
|
@ -190,8 +190,8 @@ function this.InitCompShow(carbonType)
|
|||
this.btnReset:SetActive(carbonType == CARBON_TYPE.ENDLESS)
|
||||
this.btnFormat:SetActive(carbonType == CARBON_TYPE.ENDLESS)
|
||||
this.btnNote:SetActive(carbonType == CARBON_TYPE.ENDLESS)
|
||||
this.warnRoot:SetActive(carbonType == CARBON_TYPE.ENDLESS)
|
||||
this.warn:SetActive(false)
|
||||
-- this.warnRoot:SetActive(carbonType == CARBON_TYPE.ENDLESS)
|
||||
-- this.warn:SetActive(false)
|
||||
this.btnSet:SetActive(carbonType == CARBON_TYPE.ENDLESS)
|
||||
this.endLessTitleRoot:SetActive(carbonType == CARBON_TYPE.ENDLESS)
|
||||
this.btnSet:SetActive(carbonType == CARBON_TYPE.ENDLESS)
|
||||
|
@ -333,7 +333,7 @@ function this.RefreshEnergyValue(isInit, costType)
|
|||
if ctrlView.GetCallListCount() > 1 then
|
||||
ctrlView.StopWalk()
|
||||
end
|
||||
this.PlayWarnEffect()
|
||||
-- this.PlayWarnEffect()
|
||||
end
|
||||
-- 死翘翘
|
||||
elseif costType == COST_TYPE.DEAD then
|
||||
|
@ -412,14 +412,14 @@ function this.OnRoleTransport(func)
|
|||
end
|
||||
|
||||
-- 行动力警告特效
|
||||
function this.PlayWarnEffect()
|
||||
this.warn:SetActive(true)
|
||||
-- function this.PlayWarnEffect()
|
||||
-- this.warn:SetActive(true)
|
||||
|
||||
local timer = Timer.New(function ()
|
||||
this.warn:SetActive(false)
|
||||
end, 1.6)
|
||||
timer:Start()
|
||||
end
|
||||
-- local timer = Timer.New(function ()
|
||||
-- this.warn:SetActive(false)
|
||||
-- end, 1.6)
|
||||
-- timer:Start()
|
||||
-- end
|
||||
|
||||
-- 行动力是否显示倒计时
|
||||
function this.ShowCountTime()
|
||||
|
@ -452,7 +452,7 @@ end
|
|||
|
||||
function this.OnClose()
|
||||
if not this.IsEndLessMap() then return end
|
||||
this.warn:SetActive(false)
|
||||
-- this.warn:SetActive(false)
|
||||
this.isPanelClose = true
|
||||
EndLessMapManager.isUpdateOnClose = false
|
||||
if this.timer then
|
||||
|
|
|
@ -52,7 +52,8 @@ end
|
|||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function UnlockCheckpointPopup:OnOpen(_configID,_callBack)
|
||||
|
||||
-- 解锁新章节音效
|
||||
PlaySoundWithoutClick(SoundConfig.Sound_UnlockLevel)
|
||||
configID = _configID
|
||||
callBack = _callBack
|
||||
local chapterId = math.floor(FightPointPassManager.lastPassFightId / 1000)
|
||||
|
|
|
@ -43,6 +43,7 @@ function this:BindEvent()
|
|||
PopupTipPanel.ShowTip("炸弹使用已达最大次数~")
|
||||
else
|
||||
NetManager.RequestUseBomb(function (msg)--请求使用炸弹
|
||||
MapTrialManager.bombUsed = MapTrialManager.bombUsed + 1
|
||||
parent:ClosePanel()
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1,function()
|
||||
MapTrialManager.UpdatePowerValue(msg.essenceValue)
|
||||
|
|
|
@ -5,6 +5,8 @@ this.skillConfig=ConfigManager.GetConfig(ConfigName.SkillConfig)
|
|||
local passiveSkillConfig=ConfigManager.GetConfig(ConfigName.PassiveSkillConfig)
|
||||
local orginLayer = 20
|
||||
local callBack = nil
|
||||
local heroRankupConfig = ConfigManager.GetConfig(ConfigName.HeroRankupConfig)
|
||||
local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
|
||||
--初始化组件(用于子类重写)
|
||||
function RoleUpStarSuccessPanel:InitComponent()
|
||||
|
||||
|
@ -25,28 +27,34 @@ function RoleUpStarSuccessPanel:InitComponent()
|
|||
-- this.posImage=Util.GetGameObject(self.transform,"Pos/PosImage"):GetComponent("Image")
|
||||
this.posText=Util.GetGameObject(self.transform,"Pos/PosText"):GetComponent("Text")
|
||||
|
||||
this.upLvMaskPanleProAtk=Util.GetGameObject(self.transform,"proInfo/curPros/mainPro/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleProHp=Util.GetGameObject(self.transform,"proInfo/curPros/otherPro1/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleProPhyDef=Util.GetGameObject(self.transform,"proInfo/curPros/otherPro2/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleProMagDef=Util.GetGameObject(self.transform,"proInfo/curPros/otherPro3/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleProSpeed=Util.GetGameObject(self.transform,"proInfo/curPros/otherPro4/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleNextProAtk=Util.GetGameObject(self.transform,"proInfo/nextPros/mainPro/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleNextProHp=Util.GetGameObject(self.transform,"proInfo/nextPros/otherPro1/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleNextProPhyDef=Util.GetGameObject(self.transform,"proInfo/nextPros/otherPro2/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleNextProMagDef=Util.GetGameObject(self.transform,"proInfo/nextPros/otherPro3/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleNextProSpeed=Util.GetGameObject(self.transform,"proInfo/nextPros/otherPro4/curProVale"):GetComponent("Text")
|
||||
this.s1=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1")
|
||||
this.s1MiddleImage=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1/Image (2)")
|
||||
this.s1nextSkill=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1/nextSkill")
|
||||
this.upLvMaskPanleProAtk=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/mainPro/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleProHp=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro1/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleProPhyDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro2/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleProMagDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro3/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleProSpeed=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro4/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleNextProAtk=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/mainPro/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleNextProHp=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro1/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleNextProPhyDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro2/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleNextProMagDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro3/curProVale"):GetComponent("Text")
|
||||
this.upLvMaskPanleNextProSpeed=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro4/curProVale"):GetComponent("Text")
|
||||
this.upLvShowGoText=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/Text"):GetComponent("Text")
|
||||
|
||||
this.s2=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2")
|
||||
this.s2MiddleImage=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2/Image (2)")
|
||||
this.s2nextSkill=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2/nextSkill")
|
||||
this.talentInfoText=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo/Text"):GetComponent("Text")
|
||||
this.curTalentVale=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo/curTalentVale"):GetComponent("Text")
|
||||
this.talentInfoShowGo=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo")
|
||||
|
||||
-- this.s1=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1")
|
||||
-- this.s1MiddleImage=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1/Image (2)")
|
||||
-- this.s1nextSkill=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1/nextSkill")
|
||||
|
||||
-- this.s2=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2")
|
||||
-- this.s2MiddleImage=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2/Image (2)")
|
||||
-- this.s2nextSkill=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2/nextSkill")
|
||||
this.lvEndInfo=Util.GetGameObject(self.transform, "proInfo/lvEndText"):GetComponent("Text")
|
||||
this.UI_Effect_choukaSSR = Util.GetGameObject(self.transform, "UI_Effect_chouka_SSR")
|
||||
this.UI_Effect_choukaSR = Util.GetGameObject(self.transform, "UI_Effect_chouka_SR")
|
||||
this.UI_Effect_choukaR = Util.GetGameObject(self.transform, "UI_Effect_chouka_R")
|
||||
this.skillTiShi = Util.GetGameObject(self.transform,"proInfo/skillTiShi"):GetComponent("Text")
|
||||
-- this.skillTiShi = Util.GetGameObject(self.transform,"proInfo/skillTiShi"):GetComponent("Text")
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
|
@ -81,8 +89,10 @@ end
|
|||
--界面打开时调用(用于子类重写)
|
||||
function RoleUpStarSuccessPanel:OnOpen(...)
|
||||
|
||||
Util.GetGameObject(self.transform,"proInfo/curPros/mainPro/curProName"):GetComponent("Text").text = Language[11873]
|
||||
Util.GetGameObject(self.transform,"proInfo/nextPros/mainPro/curProName"):GetComponent("Text").text = Language[11873]
|
||||
Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/mainPro/curProName"):GetComponent("Text").text = Language[11873]
|
||||
Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/mainPro/curProName"):GetComponent("Text").text = Language[11873]
|
||||
this.upLvShowGoText.text = Language[12281]
|
||||
|
||||
local args = {...}
|
||||
local curHeroData=args[1]
|
||||
local nextHeroUpStarId=args[2]
|
||||
|
@ -133,113 +143,143 @@ function RoleUpStarSuccessPanel:OnOpen(...)
|
|||
this.upLvMaskPanleNextProPhyDef.text=curLvAllAddProVal[HeroProType.PhysicalDefence]
|
||||
this.upLvMaskPanleNextProMagDef.text=curLvAllAddProVal[HeroProType.MagicDefence]
|
||||
this.upLvMaskPanleNextProSpeed.text= curLvAllAddProVal[HeroProType.Speed]
|
||||
|
||||
--天赋2#7#127107
|
||||
LogPink("curHeroData.upStarId "..nextHeroUpStarId)
|
||||
local talentSKillsConFig = ConfigManager.GetConfigData(ConfigName.HeroConfig,curHeroData.id).OpenPassiveSkillRules
|
||||
local upStarSkillDataList = {}
|
||||
for i = 1, #talentSKillsConFig do
|
||||
if talentSKillsConFig[i][1] == 2 then--升星
|
||||
LogPink("talentSKillsConFig[i][2] "..talentSKillsConFig[i][2])
|
||||
if nextHeroUpStarId == talentSKillsConFig[i][2] then
|
||||
local _titleStr = NumToSimplenessFont[heroRankupConfig[nextHeroUpStarId].Phase[2]] .. Language[11865]
|
||||
local _passiveSkillId = passiveSkillConfig[talentSKillsConFig[i][3]].Id
|
||||
if upStarSkillDataList[nextHeroUpStarId] then
|
||||
upStarSkillDataList[nextHeroUpStarId] = {titleStr = _titleStr,str = upStarSkillDataList[nextHeroUpStarId].str .. " "..passiveSkillConfig[talentSKillsConFig[i][3]].Desc}
|
||||
else
|
||||
upStarSkillDataList[nextHeroUpStarId] = {titleStr = _titleStr,str = passiveSkillConfig[talentSKillsConFig[i][3]].Desc}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
this.curTalentVale=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo/curTalentVale"):GetComponent("Text")
|
||||
this.talentInfoShowGo=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo")
|
||||
|
||||
|
||||
if upStarSkillDataList and LengthOfTable(upStarSkillDataList) > 0 then
|
||||
this.talentInfoShowGo:SetActive(true)
|
||||
this.talentInfoText.text = Language[12282]
|
||||
this.curTalentVale.text = upStarSkillDataList[nextHeroUpStarId].str
|
||||
else
|
||||
this.talentInfoShowGo:SetActive(false)
|
||||
end
|
||||
--技能
|
||||
this.skillTiShi.text = Language[11874]
|
||||
local upskillIdList={}
|
||||
local upIndex=1
|
||||
local curIndex=1
|
||||
local curskillIdList={}
|
||||
if curHeroData.heroConfig.OpenSkillRules then
|
||||
for i = 1, #curHeroData.heroConfig.OpenSkillRules do
|
||||
if curHeroData.heroConfig.OpenSkillRules[i][1]==curHeroData.star then
|
||||
local skilldata={}
|
||||
Log(Language[11875]..curHeroData.heroConfig.OpenSkillRules[i][2])
|
||||
skilldata.skillId=curHeroData.heroConfig.OpenSkillRules[i][2]
|
||||
skilldata.skillConfig=this.skillConfig[curHeroData.heroConfig.OpenSkillRules[i][2]]
|
||||
upskillIdList[upIndex]=skilldata
|
||||
upIndex=upIndex+1
|
||||
end
|
||||
if curHeroData.heroConfig.OpenSkillRules[i][1]==curHeroData.star+1 then
|
||||
local skilldata={}
|
||||
Log(Language[11876]..curHeroData.heroConfig.OpenSkillRules[i][2])
|
||||
skilldata.skillId=curHeroData.heroConfig.OpenSkillRules[i][2]
|
||||
skilldata.skillConfig=this.skillConfig[curHeroData.heroConfig.OpenSkillRules[i][2]]
|
||||
curskillIdList[curIndex]=skilldata
|
||||
curIndex=curIndex+1
|
||||
end
|
||||
end
|
||||
end
|
||||
if curHeroData.heroConfig.OpenPassiveSkillRules then
|
||||
for i = 1, #curHeroData.heroConfig.OpenPassiveSkillRules do
|
||||
if curHeroData.heroConfig.OpenPassiveSkillRules[i][1]==curHeroData.star then
|
||||
local skilldata={}
|
||||
Log(Language[11877]..curHeroData.heroConfig.OpenPassiveSkillRules[i][2])
|
||||
skilldata.skillId=curHeroData.heroConfig.OpenPassiveSkillRules[i][2]
|
||||
skilldata.skillConfig=passiveSkillConfig[curHeroData.heroConfig.OpenPassiveSkillRules[i][2]]
|
||||
upskillIdList[upIndex]=skilldata
|
||||
upIndex=upIndex+1
|
||||
end
|
||||
if curHeroData.heroConfig.OpenPassiveSkillRules[i][1]==curHeroData.star+1 then
|
||||
local skilldata={}
|
||||
Log(Language[11878]..curHeroData.heroConfig.OpenPassiveSkillRules[i][2])
|
||||
skilldata.skillId=curHeroData.heroConfig.OpenPassiveSkillRules[i][2]
|
||||
skilldata.skillConfig=passiveSkillConfig[curHeroData.heroConfig.OpenPassiveSkillRules[i][2]]
|
||||
curskillIdList[curIndex]=skilldata
|
||||
curIndex=curIndex+1
|
||||
end
|
||||
end
|
||||
end
|
||||
if LengthOfTable(upskillIdList)>=1 then
|
||||
if (upskillIdList[1].skillId % 10)<(curskillIdList[1].skillId % 10) then
|
||||
if upskillIdList[1].skillConfig and upskillIdList[1].skillConfig.Name then
|
||||
this.s1:SetActive(true)
|
||||
this.s1MiddleImage:SetActive(true)
|
||||
this.s1nextSkill:SetActive(true)
|
||||
Util.GetGameObject(this.s1,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(upskillIdList[1].skillConfig.Icon))
|
||||
Util.GetGameObject(this.s1,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..upskillIdList[1].skillId % 10
|
||||
Util.GetGameObject(this.s1,"nextSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[1].skillConfig.Icon))
|
||||
Util.GetGameObject(this.s1,"nextSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[1].skillId % 10
|
||||
else
|
||||
this.s1:SetActive(false)
|
||||
end
|
||||
else
|
||||
this.s1:SetActive(false)
|
||||
end
|
||||
else
|
||||
this.s1:SetActive(false)
|
||||
end
|
||||
if LengthOfTable(upskillIdList)>=2 then
|
||||
if (upskillIdList[2].skillId % 10)<(curskillIdList[2].skillId % 10) then
|
||||
if upskillIdList[2].skillConfig and upskillIdList[2].skillConfig.Name then
|
||||
Util.GetGameObject(this.s2,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(upskillIdList[2].skillConfig.Icon))
|
||||
Util.GetGameObject(this.s2,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..upskillIdList[2].skillId % 10
|
||||
Util.GetGameObject(this.s2,"nextSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[2].skillConfig.Icon))
|
||||
Util.GetGameObject(this.s2,"nextSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[2].skillId % 10
|
||||
this.s2MiddleImage:SetActive(true)
|
||||
this.s2nextSkill:SetActive(true)
|
||||
this.s2:SetActive(true)
|
||||
else
|
||||
this.s2:SetActive(false)
|
||||
end
|
||||
else
|
||||
this.s2:SetActive(false)
|
||||
end
|
||||
else
|
||||
this.s2:SetActive(false)
|
||||
end
|
||||
-- this.skillTiShi.text = Language[11874]
|
||||
-- local upskillIdList={}
|
||||
-- local upIndex=1
|
||||
-- local curIndex=1
|
||||
-- local curskillIdList={}
|
||||
-- if curHeroData.heroConfig.OpenSkillRules then
|
||||
-- for i = 1, #curHeroData.heroConfig.OpenSkillRules do
|
||||
-- if curHeroData.heroConfig.OpenSkillRules[i][1]==curHeroData.star then
|
||||
-- local skilldata={}
|
||||
-- Log(Language[11875]..curHeroData.heroConfig.OpenSkillRules[i][2])
|
||||
-- skilldata.skillId=curHeroData.heroConfig.OpenSkillRules[i][2]
|
||||
-- skilldata.skillConfig=this.skillConfig[curHeroData.heroConfig.OpenSkillRules[i][2]]
|
||||
-- upskillIdList[upIndex]=skilldata
|
||||
-- upIndex=upIndex+1
|
||||
-- end
|
||||
-- if curHeroData.heroConfig.OpenSkillRules[i][1]==curHeroData.star+1 then
|
||||
-- local skilldata={}
|
||||
-- Log(Language[11876]..curHeroData.heroConfig.OpenSkillRules[i][2])
|
||||
-- skilldata.skillId=curHeroData.heroConfig.OpenSkillRules[i][2]
|
||||
-- skilldata.skillConfig=this.skillConfig[curHeroData.heroConfig.OpenSkillRules[i][2]]
|
||||
-- curskillIdList[curIndex]=skilldata
|
||||
-- curIndex=curIndex+1
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- if curHeroData.heroConfig.OpenPassiveSkillRules then
|
||||
-- for i = 1, #curHeroData.heroConfig.OpenPassiveSkillRules do
|
||||
-- if curHeroData.heroConfig.OpenPassiveSkillRules[i][1]==curHeroData.star then
|
||||
-- local skilldata={}
|
||||
-- Log(Language[11877]..curHeroData.heroConfig.OpenPassiveSkillRules[i][2])
|
||||
-- skilldata.skillId=curHeroData.heroConfig.OpenPassiveSkillRules[i][2]
|
||||
-- skilldata.skillConfig=passiveSkillConfig[curHeroData.heroConfig.OpenPassiveSkillRules[i][2]]
|
||||
-- upskillIdList[upIndex]=skilldata
|
||||
-- upIndex=upIndex+1
|
||||
-- end
|
||||
-- if curHeroData.heroConfig.OpenPassiveSkillRules[i][1]==curHeroData.star+1 then
|
||||
-- local skilldata={}
|
||||
-- Log(Language[11878]..curHeroData.heroConfig.OpenPassiveSkillRules[i][2])
|
||||
-- skilldata.skillId=curHeroData.heroConfig.OpenPassiveSkillRules[i][2]
|
||||
-- skilldata.skillConfig=passiveSkillConfig[curHeroData.heroConfig.OpenPassiveSkillRules[i][2]]
|
||||
-- curskillIdList[curIndex]=skilldata
|
||||
-- curIndex=curIndex+1
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- if LengthOfTable(upskillIdList)>=1 then
|
||||
-- if (upskillIdList[1].skillId % 10)<(curskillIdList[1].skillId % 10) then
|
||||
-- if upskillIdList[1].skillConfig and upskillIdList[1].skillConfig.Name then
|
||||
-- this.s1:SetActive(true)
|
||||
-- this.s1MiddleImage:SetActive(true)
|
||||
-- this.s1nextSkill:SetActive(true)
|
||||
-- Util.GetGameObject(this.s1,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(upskillIdList[1].skillConfig.Icon))
|
||||
-- Util.GetGameObject(this.s1,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..upskillIdList[1].skillId % 10
|
||||
-- Util.GetGameObject(this.s1,"nextSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[1].skillConfig.Icon))
|
||||
-- Util.GetGameObject(this.s1,"nextSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[1].skillId % 10
|
||||
-- else
|
||||
-- this.s1:SetActive(false)
|
||||
-- end
|
||||
-- else
|
||||
-- this.s1:SetActive(false)
|
||||
-- end
|
||||
-- else
|
||||
-- this.s1:SetActive(false)
|
||||
-- end
|
||||
-- if LengthOfTable(upskillIdList)>=2 then
|
||||
-- if (upskillIdList[2].skillId % 10)<(curskillIdList[2].skillId % 10) then
|
||||
-- if upskillIdList[2].skillConfig and upskillIdList[2].skillConfig.Name then
|
||||
-- Util.GetGameObject(this.s2,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(upskillIdList[2].skillConfig.Icon))
|
||||
-- Util.GetGameObject(this.s2,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..upskillIdList[2].skillId % 10
|
||||
-- Util.GetGameObject(this.s2,"nextSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[2].skillConfig.Icon))
|
||||
-- Util.GetGameObject(this.s2,"nextSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[2].skillId % 10
|
||||
-- this.s2MiddleImage:SetActive(true)
|
||||
-- this.s2nextSkill:SetActive(true)
|
||||
-- this.s2:SetActive(true)
|
||||
-- else
|
||||
-- this.s2:SetActive(false)
|
||||
-- end
|
||||
-- else
|
||||
-- this.s2:SetActive(false)
|
||||
-- end
|
||||
-- else
|
||||
-- this.s2:SetActive(false)
|
||||
-- end
|
||||
--是否有新开的技能
|
||||
local openNewSkillCound =LengthOfTable(curskillIdList) - LengthOfTable(upskillIdList)
|
||||
if openNewSkillCound == 1 then
|
||||
this.skillTiShi.text = Language[11879]
|
||||
this.s1:SetActive(true)
|
||||
this.s1MiddleImage:SetActive(false)
|
||||
this.s1nextSkill:SetActive(false)
|
||||
Util.GetGameObject(this.s1,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[LengthOfTable(curskillIdList)].skillConfig.Icon))
|
||||
Util.GetGameObject(this.s1,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[LengthOfTable(curskillIdList)].skillId % 10
|
||||
elseif openNewSkillCound == 2 then
|
||||
this.skillTiShi.text = Language[11879]
|
||||
this.s1:SetActive(true)
|
||||
this.s1MiddleImage:SetActive(false)
|
||||
this.s1nextSkill:SetActive(false)
|
||||
Util.GetGameObject(this.s1,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[1].skillConfig.Icon))
|
||||
Util.GetGameObject(this.s1,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[1].skillId % 10
|
||||
this.s2:SetActive(true)
|
||||
this.s2MiddleImage:SetActive(false)
|
||||
this.s2nextSkill:SetActive(false)
|
||||
Util.GetGameObject(this.s2,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[2].skillConfig.Icon))
|
||||
Util.GetGameObject(this.s2,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[2].skillId % 10
|
||||
end
|
||||
Log("curHeroData.star+1 "..curHeroData.star+1)
|
||||
-- local openNewSkillCound =LengthOfTable(curskillIdList) - LengthOfTable(upskillIdList)
|
||||
-- if openNewSkillCound == 1 then
|
||||
-- this.skillTiShi.text = Language[11879]
|
||||
-- this.s1:SetActive(true)
|
||||
-- this.s1MiddleImage:SetActive(false)
|
||||
-- this.s1nextSkill:SetActive(false)
|
||||
-- Util.GetGameObject(this.s1,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[LengthOfTable(curskillIdList)].skillConfig.Icon))
|
||||
-- Util.GetGameObject(this.s1,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[LengthOfTable(curskillIdList)].skillId % 10
|
||||
-- elseif openNewSkillCound == 2 then
|
||||
-- this.skillTiShi.text = Language[11879]
|
||||
-- this.s1:SetActive(true)
|
||||
-- this.s1MiddleImage:SetActive(false)
|
||||
-- this.s1nextSkill:SetActive(false)
|
||||
-- Util.GetGameObject(this.s1,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[1].skillConfig.Icon))
|
||||
-- Util.GetGameObject(this.s1,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[1].skillId % 10
|
||||
-- this.s2:SetActive(true)
|
||||
-- this.s2MiddleImage:SetActive(false)
|
||||
-- this.s2nextSkill:SetActive(false)
|
||||
-- Util.GetGameObject(this.s2,"curSkill/icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(curskillIdList[2].skillConfig.Icon))
|
||||
-- Util.GetGameObject(this.s2,"curSkill/skillLv"):GetComponent("Text").text=Language[10470]..curskillIdList[2].skillId % 10
|
||||
-- end
|
||||
-- Log("curHeroData.star+1 "..curHeroData.star+1)
|
||||
if curHeroData.heroConfig.Quality == 5 and curHeroData.heroConfig.Natural >= 13 then
|
||||
if curHeroData.star+1 >= 5 and curHeroData.star+1 < 15 then
|
||||
HeroManager.DetectionOpenFiveStarActivity(curHeroData.star+1)
|
||||
|
|
|
@ -1003,7 +1003,7 @@
|
|||
11003,援助次数(
|
||||
11004,免费援助
|
||||
11005,援 助
|
||||
11006,元宝或援助次数不足!
|
||||
11006,妖晶或援助次数不足!
|
||||
11007,您还未进行求援!
|
||||
11008,求助发送成功!
|
||||
11009,每日凌晨5点重置求援次数
|
||||
|
@ -2278,3 +2278,5 @@
|
|||
12278,%d天%02d时
|
||||
12279,妖系神将额外造成50%伤害\n非妖系神将降低50%攻击力
|
||||
12280,巅峰赛阵容
|
||||
12281,属性提升
|
||||
12282,解锁天赋
|
||||
|
|
|
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Loading…
Reference in New Issue