diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleDefine.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleDefine.lua index c459156242..af8db45bbb 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleDefine.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleDefine.lua @@ -174,6 +174,7 @@ BattleEventName = { HitRoleInBurn = indexAdd(), --击中在燃烧状态得敌人 ActionOperateAngerBefore =indexAdd(),--角色行动操作怒气前 BloodValueChange = indexAdd(), --御甲只发发生改变 + CheckLiZhanZhiQu = indexAdd(),--检测历战之躯 } BattleMaxFrame = 1000000 @@ -207,7 +208,7 @@ RoleDataName = { DarkDamageReduceFactor = indexAdd(), --暗系伤害减免系数(%) ElementDamageBocusFactor = indexAdd(), --属性伤害加成系数(%) InitRage = indexAdd(), --初始怒气值 - CheckLiZhanZhiQu = indexAdd(),--检测历战之躯 + } BuffName = {