From 8035e3f6f3832f35e924853afe719073dbdbf2b3 Mon Sep 17 00:00:00 2001 From: wangzhenxing Date: Fri, 22 Oct 2021 14:04:15 +0800 Subject: [PATCH] =?UTF-8?q?[=E6=88=98=E6=96=97]=3D=3D=3D=3D=3D=3D=3D=3D=3D?= =?UTF-8?q?=3D=3D=3D=3D=3D=E6=88=98=E6=96=97=E6=B6=88=E6=81=AF=E4=BD=8D?= =?UTF-8?q?=E7=BD=AE=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Battle/Logic/Misc/BattleDefine.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleDefine.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleDefine.lua index c459156242..af8db45bbb 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleDefine.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleDefine.lua @@ -174,6 +174,7 @@ BattleEventName = { HitRoleInBurn = indexAdd(), --击中在燃烧状态得敌人 ActionOperateAngerBefore =indexAdd(),--角色行动操作怒气前 BloodValueChange = indexAdd(), --御甲只发发生改变 + CheckLiZhanZhiQu = indexAdd(),--检测历战之躯 } BattleMaxFrame = 1000000 @@ -207,7 +208,7 @@ RoleDataName = { DarkDamageReduceFactor = indexAdd(), --暗系伤害减免系数(%) ElementDamageBocusFactor = indexAdd(), --属性伤害加成系数(%) InitRage = indexAdd(), --初始怒气值 - CheckLiZhanZhiQu = indexAdd(),--检测历战之躯 + } BuffName = {