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this.btnHongMeng=Util.GetGameObject(self.gameObject,"RightDown/btnHongMeng") + Util.GetGameObject(self.gameObject,"RightDown/btnHongMeng"):SetActive(false) + this.btnHongMeng=Util.GetGameObject(self.gameObject,"scene/layer3/btnHongMeng") --this.btnHongMeng:SetActive(false) this.HongMengRedPoint = Util.GetGameObject(this.btnHongMeng,"redPoint") @@ -215,7 +216,7 @@ function this:InitComponent() [FUNCTION_OPEN_TYPE.HOMELAND] = this:AddFuncItem(this.btnHomeLand, -200), [FUNCTION_OPEN_TYPE.COMPOUND] = this:AddFuncItem(this.btnEquipCompound, -200), [FUNCTION_OPEN_TYPE.RECURITY] = this:AddFuncItem(this.btnRecruit, -56), - --[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:AddFuncItem(this.btnElementDrawCard, 0), + [FUNCTION_OPEN_TYPE.HongMengZhen] = this:AddFuncItem(this.btnHongMeng, 0), [FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:AddFuncItem(this.btnCompoundHero, 0),--神将合成、置换 --[FUNCTION_OPEN_TYPE.POKEMON] = this:AddFuncItem(this.btnPokemon, -1200),--神将合成、置换 --[FUNCTION_OPEN_TYPE.tianshumijuan] = this:AddFuncItem(this.btnTianShuMiJuan, -600), @@ -231,7 +232,7 @@ function this:InitComponent() --[FUNCTION_OPEN_TYPE.HOMELAND] = this:InsertNewText(this.btnHomeLand), [FUNCTION_OPEN_TYPE.COMPOUND] = this:InsertNewText(this.btnEquipCompound), [FUNCTION_OPEN_TYPE.RECURITY] = this:InsertNewText(this.btnRecruit), - --[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:InsertNewText(this.btnElementDrawCard), + [FUNCTION_OPEN_TYPE.HongMengZhen] = this:InsertNewText(this.btnHongMeng), [FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:InsertNewText(this.btnCompoundHero),--神将合成、置换 --[FUNCTION_OPEN_TYPE.POKEMON] = this:InsertNewText(this.btnPokemon),--神将合成、置换 --[FUNCTION_OPEN_TYPE.tianshumijuan] = this:InsertNewText(this.btnTianShuMiJuan), @@ -296,7 +297,7 @@ function this:InitComponent() this.btnFunHide[FUNCTION_OPEN_TYPE.EMAIL] = this.btnYouJian this.btnFunHide[FUNCTION_OPEN_TYPE.GOODFRIEND] = this.btnFriend this.btnFunHide[FUNCTION_OPEN_TYPE.ALLRANKING] = this.btnRank - -- this.btnFunHide[FUNCTION_OPEN_TYPE.HongMengZhen] = this.btnHongMeng + this.btnFunHide[FUNCTION_OPEN_TYPE.HongMengZhen] = this.btnHongMeng -- this.btnFunHide[FUNCTION_OPEN_TYPE.NewShenzun] = this.btnShenzun --this.btnFunHide[FUNCTION_OPEN_TYPE.POKEMON] = this.btnPokemon --this.btnFunHide[FUNCTION_OPEN_TYPE.tianshumijuan] = this.btnTianShuMiJuan