diff --git a/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua b/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua index f0f7b1dd3f..f3df9add5e 100644 --- a/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua +++ b/Assets/ManagedResources/~Lua/View/SingleFightPlayerView.lua @@ -374,9 +374,9 @@ function SingleFightPlayerView:RoleMove(pathList) self:SetRoleDirAction(data.u, data.v) self.roleCurPos = data local speed = 0.5 - self.gameObject.transform:DOLocalMove(Vector3(v3.x, v3.y, v3.z - 10), speed, false):OnStart(function () end):OnUpdate(function() --TODO:测试速度 - self:PlayStepSound() + self.gameObject.transform:DOLocalMove(Vector3(v3.x, v3.y, v3.z - 10), speed, false):OnStart(function () end):OnUpdate(function() --TODO:测试速度 if self.isSelf then + self:PlayStepSound() local v4 = self.gameObject.transform.localPosition v4.z = TileMapView.ViewCameraPos.z TileMapView.SetCameraPos(v4)