diff --git a/Assets/ManagedResources/Prefabs/UI/TianShuMiJuan/IncarnationPanel.prefab b/Assets/ManagedResources/Prefabs/UI/TianShuMiJuan/IncarnationPanel.prefab index a710eda647..e759f56c3a 100644 --- a/Assets/ManagedResources/Prefabs/UI/TianShuMiJuan/IncarnationPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/TianShuMiJuan/IncarnationPanel.prefab @@ -5994,7 +5994,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: -0.000016443777} + m_AnchoredPosition: {x: 0, y: -0.0000292578} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 1} --- !u!114 &1537562228229781123 diff --git a/Assets/ManagedResources/~Lua/Modules/Incarnation/IncarnationPanel.lua b/Assets/ManagedResources/~Lua/Modules/Incarnation/IncarnationPanel.lua index 5e71eba1ba..5676c18240 100644 --- a/Assets/ManagedResources/~Lua/Modules/Incarnation/IncarnationPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Incarnation/IncarnationPanel.lua @@ -192,7 +192,7 @@ function IncarnationPanel:RefreshSingleCardPre(cardPre,data,isJump,index) end if data then cardPre.gameObject:SetActive(true) - if data.state == 0 or not isJump then + if data.state < 0 or not isJump then self.cardList[cardPre].getBtn.gameObject:SetActive(true) else self.cardList[cardPre].getBtn.gameObject:SetActive(false)