添加tips
parent
129e2e5c56
commit
80fb3c9108
|
@ -5994,7 +5994,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -0.000016443777}
|
m_AnchoredPosition: {x: 0, y: -0.0000292578}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!114 &1537562228229781123
|
--- !u!114 &1537562228229781123
|
||||||
|
|
|
@ -192,7 +192,7 @@ function IncarnationPanel:RefreshSingleCardPre(cardPre,data,isJump,index)
|
||||||
end
|
end
|
||||||
if data then
|
if data then
|
||||||
cardPre.gameObject:SetActive(true)
|
cardPre.gameObject:SetActive(true)
|
||||||
if data.state == 0 or not isJump then
|
if data.state < 0 or not isJump then
|
||||||
self.cardList[cardPre].getBtn.gameObject:SetActive(true)
|
self.cardList[cardPre].getBtn.gameObject:SetActive(true)
|
||||||
else
|
else
|
||||||
self.cardList[cardPre].getBtn.gameObject:SetActive(false)
|
self.cardList[cardPre].getBtn.gameObject:SetActive(false)
|
||||||
|
|
Loading…
Reference in New Issue