【云游商人】怎加红点

dev_chengFeng
ZhangBiao 2021-04-22 10:59:32 +08:00
parent 35c89e734d
commit 8117c5ebba
17 changed files with 673 additions and 20 deletions

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- lz4/prefabs/map/ui_effect_ditu_member
- lz4/prefabs/map/ui_effect_endless_icon_01
- lz4/prefabs/map/ui_effect_endless_icon_02
@ -52361,11 +52361,11 @@ MonoBehaviour:
extension: .prefab
resPathIndex: 450
resAbNameIndex: 3132
- resName: UI_effect_DiTu_agent
- resName: SingleFightPlayerView
extension: .prefab
resPathIndex: 450
resAbNameIndex: 3133
- resName: UI_effect_DiTu_huoguang
- resName: UI_effect_DiTu_agent
extension: .prefab
resPathIndex: 450
resAbNameIndex: 3134
@ -52437,6 +52437,10 @@ MonoBehaviour:
extension: .prefab
resPathIndex: 450
resAbNameIndex: 3151
- resName: UI_Map_XunBaoEffect_hit
extension: .prefab
resPathIndex: 450
resAbNameIndex: 3151
- resName: AchievementPanel
extension: .prefab
resPathIndex: 451
@ -73537,8 +73541,9 @@ MonoBehaviour:
- lz4/publicartres/animations.unity3d
- lz4/publicartres/materials.unity3d
- lz4/publicartres/textures.unity3d
- assetBundleName: lz4/prefabs/map/ui_effect_ditu_agent.unity3d
- assetBundleName: lz4/prefabs/map/ui_effect_ditu_huoguang.unity3d
dependences:
- lz4/atlas/adventurealtas.unity3d
- lz4/atlas/mapatlas.unity3d
- lz4/atlas/publicatlas.unity3d
- lz4/fonts/fzjinls.unity3d
@ -73546,9 +73551,8 @@ MonoBehaviour:
- lz4/publicartres/animations.unity3d
- lz4/publicartres/materials.unity3d
- lz4/publicartres/models.unity3d
- assetBundleName: lz4/prefabs/map/ui_effect_ditu_huoguang.unity3d
- assetBundleName: lz4/prefabs/map/ui_effect_ditu_agent.unity3d
dependences:
- lz4/atlas/adventurealtas.unity3d
- lz4/atlas/mapatlas.unity3d
- lz4/atlas/publicatlas.unity3d
- lz4/fonts/fzjinls.unity3d
@ -74121,6 +74125,7 @@ MonoBehaviour:
- lz4/atlas/carbonatlas.unity3d
- lz4/atlas/findfairyatlas.unity3d
- lz4/atlas/popupatlas.unity3d
- lz4/atlas/prayatlas.unity3d
- lz4/atlas/publicatlas.unity3d
- lz4/atlas/resolveatlas.unity3d
- lz4/atlas/shopatlas.unity3d
@ -75166,7 +75171,6 @@ MonoBehaviour:
- lz4/atlas/publicatlas.unity3d
- lz4/atlas/roleinfoatlas.unity3d
- lz4/atlas/settingplayeratlas.unity3d
- lz4/atlas/tagatlas.unity3d
- lz4/bg/c_zuoqi_bg.unity3d
- lz4/bg/r_friend_beijing.unity3d
- lz4/dynamicatlas/r_hero_di.unity3d

View File

@ -801,6 +801,7 @@ RedPointType = {
Expert_FastExplore=3110,--极速达人
Expert_AreaExper = 3111,--竞技达人
Expert_LimitExchange = 3108,--限时兑换
LimitExchange_GoExchange = 31081,-- 限时兑换活动
Expert_UpStarExper = 3109,--进阶达人
Expert_EquipExper = 3112,--装备达人
Expert_GoldExper = 3113,--点金达人
@ -818,6 +819,7 @@ RedPointType = {
Expert_Expedition= 3126,--天宫达人
Expert_Slhj= 3127,--森罗幻境达人
Expert_WeekCard= 3150,--周卡
Expert_YunYouMan = 3128,--云游商人
--战力排行 达标战力
WarPowerSort_Sort = 3151,--达标战力
---招财猫子红点 ----
@ -891,8 +893,6 @@ RedPointType = {
HongMeng_UpTower = 8012, -- 升级鸿蒙塔 按钮
HongMeng_OpenBox = 8013, -- 格子开启
-- 限时兑换活动
LimitExchange_GoExchange = 31081,
}
RedPointStatus = {

View File

@ -1162,4 +1162,15 @@ function this.SetExchangeRedStatus(isShow)
this.isExchangeRedShow = isShow
end
function this.CheckYunYouManRedPoint()
local id = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.YunYouShangRen)
if id and id > 0 then
local str = PlayerPrefs.GetInt(PlayerManager.uid.."CommonActPage"..ActivityTypeDef.YunYouShangRen)
if str == 1 then
return false
else
return true
end
end
end
return this

View File

@ -54,6 +54,7 @@ function CommonActPage:OnOpen(_activityConfig,_index,parent)
self.pageIndex = _index
self.parent = parent
self.gameObject.name = "CommonActPage"..self.actConfig.Id
PlayerPrefs.SetInt(PlayerManager.uid.."CommonActPage"..self.actConfig.ActiveType,1)
end
-- 打开,重新打开时回调

View File

@ -93,14 +93,15 @@ function this.GetExpertData(indexType,actType)
if curData.rewards[i].missionId == actRewardConfigs[j].Id then
if indexType == 3 then -- 3 积天豪礼
curData.rewards[i].otherData.Values = actRewardConfigs[j].Values[1][2]
curData.rewards[i].otherData.info = string.format("%s/%s",curData.rewards[i].otherData.Values,curData.rewards[i].otherData.Values)
if curData.rewards[i].state == 1 then
curData.rewards[i].otherData.state = 2
elseif curData.rewards[i].progress == 1 then
curData.rewards[i].otherData.state = 0
else
curData.rewards[i].otherData.state = 1
curData.rewards[i].otherData.info = string.format("%s/%s",curData.rewards[i].progress,curData.rewards[i].otherData.Values)
end
curData.rewards[i].otherData.info = string.format("%s/%s",curData.rewards[i].progress,curData.rewards[i].otherData.Values)
else --日累计充值 达人
if actType == ActivityTypeDef.AccumulativeRechargeExper then
curData.rewards[i].otherData.Values = actRewardConfigs[j].Values[1][1]
@ -189,4 +190,26 @@ function this.UpdateSingleTypeData(actType)
end
end
function this.CheckSingleRed(data)
if data.state == 0 then
local list = BagManager.GetBagItemDataByItemType(ItemBaseType.Equip)
local EquipedEquipList = HeroManager.GetEquipedEquipList()
for i = 1, #data.otherData.needItems do
for j = 1, #list do
if data.otherData.needItems[i] == list[j].itemConfig.Id then
return true
end
end
end
for i = 1, #data.otherData.needItems do
for j = 1, #EquipedEquipList do
if data.otherData.needItems[i] == EquipedEquipList[j] then
return true
end
end
end
end
return false
end
return CommonActPageManager

View File

@ -23,6 +23,7 @@ function ItemUpstarPre:InitComponent()
self.btnMaskNeed = Util.GetGameObject(self.midLayout,"itemNeed/mask")
self.btnMaskGet = Util.GetGameObject(self.midLayout,"itemGet/mask")
self.btnMaskNeedAdd = Util.GetGameObject(self.midLayout,"itemNeed/mask/Image")
self.effect = Util.GetGameObject(self.gameObject,"UI_Effect_MianBan_LiBao_button_01")
end
--绑定事件(用于子类重写)
@ -83,6 +84,8 @@ function ItemUpstarPre:Refresh()
end
self:SetMask()
self:SetButton()
Util.SetParticleSortLayer(self.effect, self.sortingOrder or 0)
self.effect:SetActive(CommonActPageManager.CheckSingleRed(self.data))
end
function ItemUpstarPre:SetMask()

View File

@ -411,6 +411,7 @@ function this.RegisterRedCheckFunc()
RPData:AddCheckFunc(RedPointType.Expert_WeekCard, ActivityGiftManager.WeedCardActivityIsShowRedPoint)
RPData:AddCheckFunc(RedPointType.Expert_Expedition, ActivityGiftManager.ExpterActivityIsShowRedPoint)
RPData:AddCheckFunc(RedPointType.Expert_Slhj, ActivityGiftManager.ExpterActivityIsShowRedPoint)
RPData:AddCheckFunc(RedPointType.Expert_YunYouMan, ActivityGiftManager.CheckYunYouManRedPoint)
-- RPData:AddCheckFunc(RedPointType.HERO_STAR_GIFT, OperatingManager.IsHeroStarGiftActive)
--战力排行
RPData:AddCheckFunc(RedPointType.WarPowerSort_Sort, ActivityGiftManager.WarPowerSortActivityIsShowRedPoint)