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LogPink(data[i].luckId) local tab={LuckyTurnTableManager.dialRewardConfig[data[i].luckId].Reward[1],LuckyTurnTableManager.dialRewardConfig[data[i].luckId].Reward[2]} this.itemViewList[i]:OnOpen(false, {tab[1],tab[2]},1, false, false, false, sortingOrder) + local qua= LuckyTurnTableManager.dialRewardConfig[data[i].luckId].Rare + this.itemQuality[i].sprite = Util.LoadSprite(quaImage[qua]) + if qua > 0 then + this.itemQuality[i].gameObject:SetActive(true) + else + this.itemQuality[i].gameObject:SetActive(false) + end end if func then func()