diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureManager.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureManager.lua index 18c5575869..2ad459e5cd 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureManager.lua @@ -646,20 +646,21 @@ function this.CalculateWarForceBase(sId, lv, rlv, tlv,curTreasure) end end end + --注释神应属性 功能已屏蔽 --神应属性 - if - configInfo.PoolID == curEuipTreaSureConfig.GodHoodPool and configInfo.Type == 3 and - configInfo.Level == tlv - then - for j = 1, SacredTreeManager.CulAttri(curTreasure) do - if addAllProVal[configInfo.Property[j][1]] then - addAllProVal[configInfo.Property[j][1]] = - addAllProVal[configInfo.Property[j][1]] + configInfo.Property[j][2] - else - addAllProVal[configInfo.Property[j][1]] = configInfo.Property[j][2] - end - end - end + -- if + -- configInfo.PoolID == curEuipTreaSureConfig.GodHoodPool and configInfo.Type == 3 and + -- configInfo.Level == tlv + -- then + -- for j = 1, SacredTreeManager.CulAttri(curTreasure) do + -- if addAllProVal[configInfo.Property[j][1]] then + -- addAllProVal[configInfo.Property[j][1]] = + -- addAllProVal[configInfo.Property[j][1]] + configInfo.Property[j][2] + -- else + -- addAllProVal[configInfo.Property[j][1]] = configInfo.Property[j][2] + -- end + -- end + -- end end local powerEndVal = HeroPowerManager.CalPower(addAllProVal) return powerEndVal