[战斗]===================技能效果添加空判断

wangzhenxing 2023-11-10 18:00:41 +08:00
parent 0f19f85ac1
commit 81ed03a059
1 changed files with 2 additions and 2 deletions

View File

@ -3147,7 +3147,7 @@ local effectList = {
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, skill, target)
local skillNumberTime=skill.skillnumberTime or nil
if skillNumberTime and (type(skillNumberTime[1][1]) ~= "userdata" and skillNumberTime[1][1]~=0) then
if skillNumberTime and skillNumberTime[1] and (type(skillNumberTime[1][1]) ~= "userdata" and skillNumberTime[1][1]~=0) then
for i = 1, #skillNumberTime do
local index=i
BattleLogic.WaitForTrigger(skillNumberTime[index][2]/1000, function ()
@ -3230,7 +3230,7 @@ local effectList = {
caster.Event:DispatchEvent(BattleEventName.RoleViewBullet, skill, target)
local skillNumberTime=skill.skillnumberTime or nil
if skillNumberTime and (tonumber(skillNumberTime)~=nil and skillNumberTime[1][1]~=0) then
if skillNumberTime and (tonumber(skillNumberTime)~=nil and skillNumberTime[1] and skillNumberTime[1][1]~=0) then
for i = 1, #skillNumberTime do
local index=i
BattleLogic.WaitForTrigger(skillNumberTime[index][2]/1000, function ()