礼物战斗力计算修改

wangzhenxing 2023-11-24 16:32:35 +08:00
parent e71d3b4d5c
commit 8240f1e631
2 changed files with 15 additions and 5 deletions

View File

@ -129,11 +129,11 @@ function this.GetHeroGiftAddPro(_id)
-- end
-- end
end
-- if addPro>0 then
-- for k, v in pairs(data) do
-- data[k]=math.floor(v*(1+addPro/10000)+0.5)
-- end
-- end
if addPro>0 then
for k, v in pairs(data) do
data[k]=math.floor(v*(1+addPro/10000)+0.5)
end
end
return data
end

View File

@ -7355,6 +7355,16 @@ function NetManager.GiftEquipWearRequest(_type,_roleId,_ids,_func)
end
HeroPropManager.SetFuncPropDirty(Func_Prop_Type.Gift)
HeroPropManager.SetDirtyByType(_roleId, Hero_Prop_Type.Gift)
if _roleId=="0" then
local formationList = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL)
for i = 1, 6 do
if formationList.teamHeroInfos[i] then
HeroPropManager.SetDirtyByType(formationList.teamHeroInfos[i].heroId, Hero_Prop_Type.Gift)
end
end
end
--FormationManager.UserPowerChanged()
--获取新战力
NetManager.RequestUserForceChange(FormationTypeDef.FORMATION_NORMAL)
CheckRedPointStatus(RedPointType.playerGift)