精炼等级描述修改提交
parent
cb6c480956
commit
828538d28a
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@ -118,7 +118,12 @@ function this.SingleHeroDataShow(go,_equipTreasureData)
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Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(_equipTreasureData.itemConfig.Quantity))
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Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(_equipTreasureData.itemConfig.Quantity))
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Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(_equipTreasureData.itemConfig.ResourceID))
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Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(_equipTreasureData.itemConfig.ResourceID))
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Util.GetGameObject(_go.transform, "equipTreaseureStoringLv"):GetComponent("Text").text = _equipTreasureData.lv > 0 and _equipTreasureData.lv or ""
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Util.GetGameObject(_go.transform, "equipTreaseureStoringLv"):GetComponent("Text").text = _equipTreasureData.lv > 0 and _equipTreasureData.lv or ""
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Util.GetGameObject(_go.transform, "equipTreaseureRefine"):GetComponent("Text").text = _equipTreasureData.refineLv > 0 and _equipTreasureData.refineLv or ""
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if _equipTreasureData.refineLv > 0 then
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Util.GetGameObject(_go.transform, "equipTreaseureRefine"):GetComponent("Text").text = "+".._equipTreasureData.refineLv
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else
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Util.GetGameObject(_go.transform, "equipTreaseureRefine"):GetComponent("Text").text = ""
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end
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Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text =SubString2(GetLanguageStrById(_equipTreasureData.itemConfig.Name),8)
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Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text =SubString2(GetLanguageStrById(_equipTreasureData.itemConfig.Name),8)
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Util.GetGameObject(_go.transform, "proIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(_equipTreasureData.itemConfig.PropertyName))
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Util.GetGameObject(_go.transform, "proIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(_equipTreasureData.itemConfig.PropertyName))
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local choosed =Util.GetGameObject(_go.transform, "choosed")
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local choosed =Util.GetGameObject(_go.transform, "choosed")
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