diff --git a/Assets/Scripts/Editor/GameEditor/FrameTool/BuildWindow.cs b/Assets/Scripts/Editor/GameEditor/FrameTool/BuildWindow.cs index 9b7957918b..5e16da93cb 100644 --- a/Assets/Scripts/Editor/GameEditor/FrameTool/BuildWindow.cs +++ b/Assets/Scripts/Editor/GameEditor/FrameTool/BuildWindow.cs @@ -503,11 +503,20 @@ namespace GameEditor.FrameTool { //对比数据 private static void CompareData() { + UnityEngine.Debug.Log("外部个数:" + exDataList.Count); for (int i = 0; i < exDataList.Count; i++) { if (!inDataDic.ContainsKey (exDataList[i].fileName)) { + UnityEngine.Debug.Log("Name:"+exDataList[i].fileName); Size = exDataList[i].size + Size; + }else + { + if(!exDataList[i].crc.Equals(inDataDic[exDataList[i].fileName].crc)) + { + UnityEngine.Debug.Log("Name:" + exDataList[i].fileName); + Size = exDataList[i].size + Size; + } } } Size = Size / 1048576;