【主城】预设结构调整
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@ -69,19 +69,19 @@ function this:InitComponent()
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this.decorateRoot = Util.GetGameObject(self.gameObject, "bg/decorate")
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self.ctrl = Util.GetGameObject(self.gameObject, "scene/ctrl")
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this.heroTeamPowerBtn = Util.GetGameObject(self.gameObject, "LeftUp/powerBtn")
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this.heroTeamPower = Util.GetGameObject(self.gameObject, "LeftUp/powerBtn/value"):GetComponent("Text")
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this.heroTeamPowerBtn = Util.GetGameObject(self.gameObject, "Up/powerBtn")
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this.heroTeamPower = Util.GetGameObject(self.gameObject, "Up/powerBtn/value"):GetComponent("Text")
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---------------topLeftPart----------------
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--headBox
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this.level = Util.GetGameObject(self.gameObject, "LeftUp/headBox/lvFrame/lv"):GetComponent("Text")
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this.playName = Util.GetGameObject(self.gameObject, "LeftUp/headBox/name"):GetComponent("Text")
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this.expSliderValue = Util.GetGameObject(self.gameObject, "LeftUp/headBox/exp"):GetComponent("Slider")
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this.level = Util.GetGameObject(self.gameObject, "Up/headBox/lvFrame/lv"):GetComponent("Text")
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this.playName = Util.GetGameObject(self.gameObject, "Up/headBox/name"):GetComponent("Text")
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this.expSliderValue = Util.GetGameObject(self.gameObject, "Up/headBox/exp"):GetComponent("Slider")
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this.expSliderValue.transform.localScale = Vector3.New(UIManager.adapterScale, 1, 1)
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this.headBox = Util.GetGameObject(self.gameObject, "LeftUp/headBox")
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this.headPos = Util.GetGameObject(self.gameObject, "LeftUp/headBox/headpos")
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this.headRedpot = Util.GetGameObject(self.gameObject, "LeftUp/headBox/redpot")
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this.headBox = Util.GetGameObject(self.gameObject, "Up/headBox")
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this.headPos = Util.GetGameObject(self.gameObject, "Up/headBox/headpos")
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this.headRedpot = Util.GetGameObject(self.gameObject, "Up/headBox/redpot")
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-- 七日登陆奖励预览入口
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this.sgBtn=Util.GetGameObject(self.gameObject,"LeftUp/sevenGift")
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@ -97,9 +97,9 @@ function this:InitComponent()
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effectAdapte(Util.GetGameObject(this.sgEffect[2], "ziti mask (1)"))
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-- 特权
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this.vipPrivilegeBtn = Util.GetGameObject(self.gameObject, "LeftUp/vipPrivilege/vipPrivilegeBtn")
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this.vipPrivilegeBtn = Util.GetGameObject(self.gameObject, "Up/vipPrivilege/vipPrivilegeBtn")
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this.vipLevelText = Util.GetGameObject(this.vipPrivilegeBtn, "bg/vip"):GetComponent("Image")
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this.vipRedPoint = Util.GetGameObject(self.gameObject, "LeftUp/vipPrivilege/redPoint")
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this.vipRedPoint = Util.GetGameObject(self.gameObject, "Up/vipPrivilege/redPoint")
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screenAdapte(this.vipPrivilegeBtn)
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---------------topRightPart----------------
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-- 邮件
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@ -228,7 +228,7 @@ function this:InitComponent()
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this.battleUpLvTip = Util.GetGameObject(self.gameObject, "LeftDown/battleUpLvTip")
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Util.GetGameObject(self.gameObject, "LeftDown/battleUpLvTip/Text"):GetComponent("Text").text = Language[10610]
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this.activityTabPrefab = Util.GetGameObject(self.gameObject, "activityTabPrefab")
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this.activityTabPrefab = Util.GetGameObject(self.gameObject, "RightUp/activityTabPrefab")
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this.RightUp = Util.GetGameObject(self.gameObject, "RightUp")
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end
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