【七界试炼】完成!!!
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@ -95,7 +95,6 @@ function QiJieTreasure:SetTabBox()
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end
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function QiJieTreasure:Refresh(_tabNum)
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LogRed("_tabNum:"..tostring(_tabNum))
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self.dataList = QiJieShiLianManager.FormatTreasureData(_tabNum)
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self.treasureNum.text = string.format( "%s/%s",#QiJieShiLianManager.treasureActiveList,#QiJieShiLianManager.treasureList)
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self.ScrollView:SetData(self.dataList, function(index, go)
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@ -5,12 +5,23 @@ local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local QijieHolyConfig=ConfigManager.GetConfig(ConfigName.QijieHolyConfig)
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local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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local QUALITY = {
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-- [1] = {light="q_qjsl_yw_jhl",kuang="q_qjsl_yw_jsl"},
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[2] = {light="q_qjsl_yw_jhl",kuang="q_qjsl_yw_jsl"},
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[3] = {light="q_qjsl_yw_jhz",kuang="q_qjsl_yw_jsz"},
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[4] = {light="q_qjsl_yw_jhhs",kuang="q_qjsl_yw_jshs"},
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[5] = {light="q_qjsl_yw_jhh",kuang="q_qjsl_yw_jsh"},
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[6] = {light="q_qjsl_yw_jhh",kuang="q_qjsl_yw_jsh"},
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-- [7] = {light="q_qjsl_yw_jhl",kuang="q_qjsl_yw_jsl"},
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}
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function QiJieSingleTreasure:InitComponent(gameObject)
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self.spLoader = SpriteLoader.New()
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self.attriText = Util.GetGameObject(gameObject,"AttriText"):GetComponent("Text")
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self.title = Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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self.Img = Util.GetGameObject(gameObject,"Image"):GetComponent("Image")
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self.light = Util.GetGameObject(gameObject,"light"):GetComponent("Image")
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self.kuang = Util.GetGameObject(gameObject,"kuang"):GetComponent("Image")
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self.cost = Util.GetGameObject(gameObject,"cost")
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self.costIcon = Util.GetGameObject(gameObject,"cost/Icon"):GetComponent("Image")
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self.costNum = Util.GetGameObject(gameObject,"cost/Num"):GetComponent("Text")
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@ -45,7 +56,13 @@ end
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function QiJieSingleTreasure:Refresh()
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self.title.text = self.data.Name
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self.Img.sprite = self.spLoader:LoadSprite(artResourcesConfig[self.data.Icon].Name)
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self.light.sprite = self.spLoader:LoadSprite(QUALITY[self.data.Quality].light)
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self.kuang.sprite = self.spLoader:LoadSprite(QUALITY[self.data.Quality].kuang)
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Util.SetGray(self.Img.gameObject,self.data.state == 2)
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Util.SetGray(self.kuang.gameObject,self.data.state == 2)
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self.light.gameObject:SetActive(self.data.state == 1)
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if self.data.state == 2 then
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self.cost:SetActive(true)
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self.costIcon.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(self.data.Cost[1]))
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local text1 = string.format( "%s/%s",BagManager.GetTotalItemNum(self.data.Cost[1]),self.data.Cost[2])
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if BagManager.GetTotalItemNum(self.data.Cost[1]) < self.data.Cost[2] then
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@ -149,8 +149,9 @@ end
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--把服务器发来的遗物数据加到本地数据中
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function this.MixTreasureServerAndLocalData(msg)
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this.treasureActiveList = msg.info
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this.treasureActiveList = {}
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for i = 1, #msg.info do
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table.insert(this.treasureActiveList,msg.info[i].id)
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if this.treasureList[msg.info[i].id] then
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this.treasureList[msg.info[i].id].state = msg.info[i].status
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else
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@ -211,8 +212,9 @@ function this.GetTreasureEffect(treasureList)
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local moneyNum = 0
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local attriList1 = {}
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local attriList2 = {}
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LogYellow(tostring(#treasureList))
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for i = 1, #treasureList do
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-- LogYellow("treasureList[i]"..tostring(treasureList[i]))
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LogYellow(tostring(treasureList[i]))
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local tData = QijieHolyConfig[treasureList[i]]
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--界灵数量加成
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moneyNum = moneyNum + tData.Addition
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