diff --git a/Assets/ManagedResources/Prefabs/UI/NewActivity/EveryDayGift.prefab b/Assets/ManagedResources/Prefabs/UI/NewActivity/EveryDayGift.prefab index bf740eb135..43fca484a2 100644 --- a/Assets/ManagedResources/Prefabs/UI/NewActivity/EveryDayGift.prefab +++ b/Assets/ManagedResources/Prefabs/UI/NewActivity/EveryDayGift.prefab @@ -5501,7 +5501,7 @@ MonoBehaviour: m_BestFit: 0 m_MinSize: 2 m_MaxSize: 40 - m_Alignment: 3 + m_Alignment: 4 m_AlignByGeometry: 0 m_RichText: 1 m_HorizontalOverflow: 1 diff --git a/Assets/ManagedResources/Prefabs/UI/RechargeView/RechargeView.prefab b/Assets/ManagedResources/Prefabs/UI/RechargeView/RechargeView.prefab index fd19d86a97..2fe5d6cdc6 100644 --- a/Assets/ManagedResources/Prefabs/UI/RechargeView/RechargeView.prefab +++ b/Assets/ManagedResources/Prefabs/UI/RechargeView/RechargeView.prefab @@ -3252,7 +3252,7 @@ MonoBehaviour: m_BestFit: 0 m_MinSize: 2 m_MaxSize: 40 - m_Alignment: 3 + m_Alignment: 4 m_AlignByGeometry: 0 m_RichText: 1 m_HorizontalOverflow: 1 diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/XinJiangLaiXi.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/XinJiangLaiXi.lua index 6b40428808..de12772008 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/XinJiangLaiXi.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/XinJiangLaiXi.lua @@ -16,7 +16,7 @@ function XinJiangLaiXi:InitComponent() self.fightBtn = Util.GetGameObject(self.gameObject, "layout/fightBtn") self.storeBtn = Util.GetGameObject(self.gameObject, "btnGroups/storeBtn") self.zhenqibaogeBtn = Util.GetGameObject(self.gameObject,"btnGroups/zqbg") - self.zqbgEffect = Util.GetGameObject(self.zhenqibaogeBtn,"Fx_Circle 1") + self.zhenqibaogeBtn:SetActive(false) self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn") self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition self.scrollItem = Util.GetGameObject(self.gameObject, "layout/scroller/grid") @@ -30,9 +30,6 @@ end --绑定事件(用于子类重写) function XinJiangLaiXi:BindEvent() - Util.AddOnceClick(self.zhenqibaogeBtn, function() - JumpManager.GoJump(40011) - end) Util.AddOnceClick(self.helpBtn, function() UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.XinJiangLaiXi,self.helpPosition.x,self.helpPosition.y) end) @@ -113,7 +110,6 @@ end --界面打开或者重新打开后,界面刷新时调用(用于子类重写) function XinJiangLaiXi:OnShow(_sortingOrder) self.sortingOrder = _sortingOrder - Util.SetParticleSortLayer(self.zqbgEffect, self.sortingOrder + 1) self.gameObject:SetActive(true) self.actId = self.actConfig.ActId self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType