【新将来袭】取消珍奇宝阁

dev_chengFeng
ZhangBiao 2021-12-17 18:59:54 +08:00
parent 795d19d63a
commit 834cdf87da
3 changed files with 3 additions and 7 deletions

View File

@ -5501,7 +5501,7 @@ MonoBehaviour:
m_BestFit: 0 m_BestFit: 0
m_MinSize: 2 m_MinSize: 2
m_MaxSize: 40 m_MaxSize: 40
m_Alignment: 3 m_Alignment: 4
m_AlignByGeometry: 0 m_AlignByGeometry: 0
m_RichText: 1 m_RichText: 1
m_HorizontalOverflow: 1 m_HorizontalOverflow: 1

View File

@ -3252,7 +3252,7 @@ MonoBehaviour:
m_BestFit: 0 m_BestFit: 0
m_MinSize: 2 m_MinSize: 2
m_MaxSize: 40 m_MaxSize: 40
m_Alignment: 3 m_Alignment: 4
m_AlignByGeometry: 0 m_AlignByGeometry: 0
m_RichText: 1 m_RichText: 1
m_HorizontalOverflow: 1 m_HorizontalOverflow: 1

View File

@ -16,7 +16,7 @@ function XinJiangLaiXi:InitComponent()
self.fightBtn = Util.GetGameObject(self.gameObject, "layout/fightBtn") self.fightBtn = Util.GetGameObject(self.gameObject, "layout/fightBtn")
self.storeBtn = Util.GetGameObject(self.gameObject, "btnGroups/storeBtn") self.storeBtn = Util.GetGameObject(self.gameObject, "btnGroups/storeBtn")
self.zhenqibaogeBtn = Util.GetGameObject(self.gameObject,"btnGroups/zqbg") self.zhenqibaogeBtn = Util.GetGameObject(self.gameObject,"btnGroups/zqbg")
self.zqbgEffect = Util.GetGameObject(self.zhenqibaogeBtn,"Fx_Circle 1") self.zhenqibaogeBtn:SetActive(false)
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn") self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
self.scrollItem = Util.GetGameObject(self.gameObject, "layout/scroller/grid") self.scrollItem = Util.GetGameObject(self.gameObject, "layout/scroller/grid")
@ -30,9 +30,6 @@ end
--绑定事件(用于子类重写) --绑定事件(用于子类重写)
function XinJiangLaiXi:BindEvent() function XinJiangLaiXi:BindEvent()
Util.AddOnceClick(self.zhenqibaogeBtn, function()
JumpManager.GoJump(40011)
end)
Util.AddOnceClick(self.helpBtn, function() Util.AddOnceClick(self.helpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.XinJiangLaiXi,self.helpPosition.x,self.helpPosition.y) UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.XinJiangLaiXi,self.helpPosition.x,self.helpPosition.y)
end) end)
@ -113,7 +110,6 @@ end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写) --界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function XinJiangLaiXi:OnShow(_sortingOrder) function XinJiangLaiXi:OnShow(_sortingOrder)
self.sortingOrder = _sortingOrder self.sortingOrder = _sortingOrder
Util.SetParticleSortLayer(self.zqbgEffect, self.sortingOrder + 1)
self.gameObject:SetActive(true) self.gameObject:SetActive(true)
self.actId = self.actConfig.ActId self.actId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType