【新将来袭】取消珍奇宝阁
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795d19d63a
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@ -5501,7 +5501,7 @@ MonoBehaviour:
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m_BestFit: 0
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m_BestFit: 0
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m_MinSize: 2
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m_MinSize: 2
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m_MaxSize: 40
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m_MaxSize: 40
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m_Alignment: 3
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_AlignByGeometry: 0
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m_RichText: 1
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_HorizontalOverflow: 1
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@ -3252,7 +3252,7 @@ MonoBehaviour:
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m_BestFit: 0
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m_BestFit: 0
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m_MinSize: 2
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m_MinSize: 2
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m_MaxSize: 40
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m_MaxSize: 40
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m_Alignment: 3
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_AlignByGeometry: 0
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m_RichText: 1
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_HorizontalOverflow: 1
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@ -16,7 +16,7 @@ function XinJiangLaiXi:InitComponent()
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self.fightBtn = Util.GetGameObject(self.gameObject, "layout/fightBtn")
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self.fightBtn = Util.GetGameObject(self.gameObject, "layout/fightBtn")
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self.storeBtn = Util.GetGameObject(self.gameObject, "btnGroups/storeBtn")
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self.storeBtn = Util.GetGameObject(self.gameObject, "btnGroups/storeBtn")
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self.zhenqibaogeBtn = Util.GetGameObject(self.gameObject,"btnGroups/zqbg")
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self.zhenqibaogeBtn = Util.GetGameObject(self.gameObject,"btnGroups/zqbg")
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self.zqbgEffect = Util.GetGameObject(self.zhenqibaogeBtn,"Fx_Circle 1")
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self.zhenqibaogeBtn:SetActive(false)
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self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
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self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
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self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
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self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
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self.scrollItem = Util.GetGameObject(self.gameObject, "layout/scroller/grid")
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self.scrollItem = Util.GetGameObject(self.gameObject, "layout/scroller/grid")
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@ -30,9 +30,6 @@ end
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--绑定事件(用于子类重写)
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--绑定事件(用于子类重写)
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function XinJiangLaiXi:BindEvent()
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function XinJiangLaiXi:BindEvent()
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Util.AddOnceClick(self.zhenqibaogeBtn, function()
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JumpManager.GoJump(40011)
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end)
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Util.AddOnceClick(self.helpBtn, function()
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Util.AddOnceClick(self.helpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.XinJiangLaiXi,self.helpPosition.x,self.helpPosition.y)
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.XinJiangLaiXi,self.helpPosition.x,self.helpPosition.y)
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end)
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end)
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@ -113,7 +110,6 @@ end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function XinJiangLaiXi:OnShow(_sortingOrder)
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function XinJiangLaiXi:OnShow(_sortingOrder)
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self.sortingOrder = _sortingOrder
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self.sortingOrder = _sortingOrder
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Util.SetParticleSortLayer(self.zqbgEffect, self.sortingOrder + 1)
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self.gameObject:SetActive(true)
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self.gameObject:SetActive(true)
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self.actId = self.actConfig.ActId
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self.actId = self.actConfig.ActId
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self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
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self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
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