福地限时特权 解锁描述修改
parent
609ca1515c
commit
83973bce9e
|
@ -52,8 +52,8 @@ end
|
|||
function this:Refresh()
|
||||
|
||||
this.text1.text = "洞府各资源建筑(玉清居、祈福斋、望月居)产量<color=#d6821a>增加50%</color>"
|
||||
this.text2.text = "每日可使用<color=#d6821a>五次特权加速</color>功能,每次可减少<color=#d6821a>8小时</color>建筑升级时间"
|
||||
this.text3.text = "购买后赠送<color=#d6821a>唤元神符*2</color>以及<color=#d6821a>金币*150万</color>"
|
||||
this.text2.text = "每日可使用<color=#d6821a>五次特权加速</color>功能,每次可减少<color=#d6821a>2小时</color>建筑升级时间"
|
||||
this.text3.text = "购买后赠送<color=#d6821a>点将神符*10</color>以及<color=#d6821a>金币*150万</color>"
|
||||
this.leftTime.text = "购买后持续30天"
|
||||
--this.btnText.text = string.format("%s元",price)
|
||||
Util.SetGray(this.btn,false)
|
||||
|
|
|
@ -26,7 +26,7 @@ function HomeLand:InitComponent()
|
|||
self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
|
||||
--privi
|
||||
self.priviDi = Util.GetGameObject(self.Privi,"di")
|
||||
self.priviDi:SetActive(false)
|
||||
--self.priviDi:SetActive(false)
|
||||
self.priviText = Util.GetGameObject(self.Privi,"di/Text"):GetComponent("Text")
|
||||
--btns
|
||||
self.taskBtn = Util.GetGameObject(self.RightUp,"Task")
|
||||
|
@ -328,8 +328,8 @@ function HomeLand:OnShow()
|
|||
self:SetTime()
|
||||
self:InitDetailBar()
|
||||
self:SetRedPoint()
|
||||
self.Privi:SetActive(false)
|
||||
self.PriviBtn:SetActive(false)
|
||||
self.Privi:SetActive(true)
|
||||
self.PriviBtn:SetActive(true)
|
||||
end
|
||||
|
||||
--初始化详细信息列表
|
||||
|
|
|
@ -124,7 +124,7 @@ function this:OnOpen(...)
|
|||
this.hintTxt2.gameObject:SetActive(false)
|
||||
this.line:SetActive(true)
|
||||
this.hintTxt2.text=" ".."修炼解锁后"
|
||||
this.desList[2].des.text = string.format("神王+%s解锁效果:\n",trainingDta.Level)..GetCurrSkillConfigDesc(ConfigManager.GetConfigData(ConfigName.PassiveSkillConfig,trainingDta.PassiveSkill[1]),soulLv)
|
||||
this.desList[2].des.text = string.format("神王路%s解锁效果:\n",trainingDta.Level)..GetCurrSkillConfigDesc(ConfigManager.GetConfigData(ConfigName.PassiveSkillConfig,trainingDta.PassiveSkill[1]),soulLv)
|
||||
else
|
||||
this.hintTxt2.gameObject:SetActive(false)
|
||||
this.line:SetActive(false)
|
||||
|
|
Loading…
Reference in New Issue