diff --git a/Assets/ManagedResources/~Lua/Modules/NewActivity/CommonActPage.lua b/Assets/ManagedResources/~Lua/Modules/NewActivity/CommonActPage.lua index 01820c99db..0ae4366a95 100644 --- a/Assets/ManagedResources/~Lua/Modules/NewActivity/CommonActPage.lua +++ b/Assets/ManagedResources/~Lua/Modules/NewActivity/CommonActPage.lua @@ -105,6 +105,7 @@ function CommonActPage:OnShow(_sortingOrder) end end if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then + LogError("self.actConfig.Icon[3]========================="..self.actConfig.Icon[3]) self.titleBgIma.sprite = self.spLoader:LoadSprite(self.actConfig.Icon[3]) self.titleBgIma:SetNativeSize() else @@ -196,6 +197,7 @@ function CommonActPage:OnShow(_sortingOrder) end --刷新数据 function CommonActPage:RefreshData(isUpdata,isTop,isAni) + self.ActData = CommonActPageManager.GetData(self.actType) if self.actConfig.RpType > 0 then CheckRedPointStatus(self.actConfig.RpType) @@ -208,6 +210,10 @@ function CommonActPage:RefreshActData(isTop,isAni) self.scrollView:ForeachItemGO(function(index, go) go.gameObject:SetActive(false) end) + if self.ActData==nil then + LogError("没有活动类型的数据 self.actType=================================="..self.actType) + return + end self.scrollView:SetData(self.ActData.rewards, function (index, item) self:ShowSingleData(item, self.ActData.rewards[index],index) end,not isTop,not isAni)