修改挂机奖励按钮

ShaoNv
zhangjiannan 2024-11-13 14:58:05 +08:00
parent 560050ddb2
commit 84096616d2
22 changed files with 2637 additions and 455 deletions

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View File

@ -19,9 +19,9 @@ function InvadeMonsterView:InitComponent(gameObject, fightPointPassMainPanel)
this.rewardBox = Util.GetGameObject(self.gameObject, "Bg/getBoxReward")
-- 宝箱的4个动画
this.rewardBox1 = Util.GetGameObject(self.gameObject, "boxRoot/UI_effect_GuaJi_Box_01")
this.rewardBox2 = Util.GetGameObject(self.gameObject, "boxRoot/UI_effect_GuaJi_Box_02")
this.rewardBox3 = Util.GetGameObject(self.gameObject, "boxRoot/UI_effect_GuaJi_Box_03")
--this.rewardBox1 = Util.GetGameObject(self.gameObject, "boxRoot/UI_effect_GuaJi_Box_01")
--this.rewardBox2 = Util.GetGameObject(self.gameObject, "boxRoot/UI_effect_GuaJi_Box_02")
--this.rewardBox3 = Util.GetGameObject(self.gameObject, "boxRoot/UI_effect_GuaJi_Box_03")
this.btnFastExplore = Util.GetGameObject(self.gameObject, "Bg/btnDown/btnFastExplore")
@ -31,7 +31,7 @@ function InvadeMonsterView:InitComponent(gameObject, fightPointPassMainPanel)
this.rewardBoxRedPoint = Util.GetGameObject(self.gameObject, "Bg/getBoxReward/rewardBoxRedPoint")
this.rewardBoxTimeObj = Util.GetGameObject(this.rewardBox, "time")
this.rewardBoxTimeObj:SetActive(true)
this.rewardBoxTime = Util.GetGameObject(this.rewardBoxTimeObj, "Text"):GetComponent("Text")
this.rewardBoxTime = this.rewardBoxTimeObj:GetComponent("Text")
this.chapterRedPoint = Util.GetGameObject(self.gameObject, "Bg/btnGroup/btnRewrdChapter/redPoint")
this.btnRewrdChapter = Util.GetGameObject(self.gameObject, "Bg/btnGroup/btnRewrdChapter")
Util.GetGameObject(self.gameObject, "Bg/btnGroup/btnRewrdChapter/Image"):GetComponent("Image").sprite=this.spLoader:LoadSprite("UI_hz_zhonghe54")
@ -166,6 +166,7 @@ function this.SetBoxShow(curState)
-- 设置一次宝箱状态
--Log("更新一次宝箱状态 state == " .. curState)
this.rewardBox:SetActive(true)
--[[
if curState == 0 or curState == 1 then
this.rewardBox1:SetActive(true)
else
@ -173,6 +174,7 @@ function this.SetBoxShow(curState)
end
this.rewardBox2:SetActive(curState == 2)
this.rewardBox3:SetActive(curState == 3)
]]
this.rewardBoxRedPoint:SetActive(curState == 3)
end
@ -181,17 +183,19 @@ end
-- 初始化宝箱状态
function this.InitBoxShow()
this.rewardBox:SetActive(true)
this.rewardBox1:SetActive(true)
this.rewardBox2:SetActive(false)
this.rewardBox3:SetActive(false)
this.rewardBoxRedPoint:SetActive(false)
--this.rewardBox:SetActive(true)
--this.rewardBox1:SetActive(true)
--this.rewardBox2:SetActive(false)
--this.rewardBox3:SetActive(false)
--this.rewardBoxRedPoint:SetActive(false)
end
function InvadeMonsterView:OnSortingOrderChange()
--[[
Util.AddParticleSortLayer(self.rewardBox1, this.adventureMainPanel.sortingOrder - orginLayer)
Util.AddParticleSortLayer(self.rewardBox2, this.adventureMainPanel.sortingOrder - orginLayer)
Util.AddParticleSortLayer(self.rewardBox3, this.adventureMainPanel.sortingOrder - orginLayer)
]]
Util.AddParticleSortLayer(this.onlineRewardEffect, this.adventureMainPanel.sortingOrder - orginLayer)
orginLayer = this.adventureMainPanel.sortingOrder

View File

@ -2,7 +2,7 @@
require("View/GodsWaySingleSingleWave")
GodsWayTowerPanel = Inherit(BasePanel)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local SpecialConfig= ConfigManager.GetConfigData(ConfigName.SpecialConfig,159)
local SpecialConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig, 159)
local this = GodsWayTowerPanel
this.grid = {}
@ -18,8 +18,8 @@ local buyTimes = 0
local storeDataId = 0
local callBack
local screenwidth
local maxTime=0
local curFloor=0
local maxTime = 0
local curFloor = 0
local showTime
local redTrailType = {
[1] = RedPointType.PersonTrailHelp,
@ -29,71 +29,73 @@ local redTrailType = {
}
--初始化组件(用于子类重写)
function GodsWayTowerPanel:InitComponent()
maxTime=tonumber(SpecialConfig.Value)*60
screenwidth=self.gameObject.transform.rect.width
maxTime = tonumber(SpecialConfig.Value) * 60
screenwidth = self.gameObject.transform.rect.width
this.spLoader = SpriteLoader.New()
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
this.btnBack = Util.GetGameObject(self.gameObject, "InfoRoot/btnBack")
this.helpBtn = Util.GetGameObject(self.gameObject, "InfoRoot/help")
this.btnBack = Util.GetGameObject(self.gameObject, "InfoRoot/btnBack")
this.helpBtn = Util.GetGameObject(self.gameObject, "InfoRoot/help")
this.helpBtn:SetActive(false)
this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
this.helpPosition = this.helpBtn:GetComponent("RectTransform").localPosition
this.pre = Util.GetGameObject(self.gameObject, "InfoRoot/pre")
this.grid = Util.GetGameObject(self.gameObject, "InfoRoot/grid")
this.grid = Util.GetGameObject(self.gameObject, "InfoRoot/grid")
local rootHight = this.grid.transform.rect.height
local width = this.grid.transform.rect.width
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.grid.transform,
this.pre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.grid.transform,
this.pre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
-- 挂机奖励
this.rewardList = {}
this.titleText = Util.GetGameObject(self.gameObject, "InfoRoot/tiitleRoot/title"):GetComponent("Text")
this.titleText = Util.GetGameObject(self.gameObject, "InfoRoot/tiitleRoot/title"):GetComponent("Text")
this.moppingUpBtn = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/moppingUpBtn")
this.canFightWaves = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/canFightWaves"):GetComponent("Text")
this.freeMoppingTimes = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/freeMoppingTimes"):GetComponent("Text")
this.buyMoppingTimes = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/buyMoppingTimes"):GetComponent("Text")
this.addBtn = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/addBtn")
this.canFightWaves = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/canFightWaves"):GetComponent("Text")
this.freeMoppingTimes = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/freeMoppingTimes"):GetComponent(
"Text")
this.buyMoppingTimes = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/buyMoppingTimes"):GetComponent(
"Text")
this.addBtn = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/addBtn")
this.btnRank = Util.GetGameObject(self.gameObject, "InfoRoot/btnRank")
this.btnFormation = Util.GetGameObject(self.gameObject, "InfoRoot/btnFormation")
this.btnHelpFight = Util.GetGameObject(self.gameObject, "InfoRoot/btnHelpFight")
this.btnHelpFightRed = Util.GetGameObject(this.btnHelpFight, "redPoint")
-- this.btnHelpFight:GetComponent("Image").sprite = this.spLoader:LoadSprite("godsWayTower_treasure_zh")
this.rewardItemPre= Util.GetGameObject(self.gameObject, "InfoRoot/rewardContent/item")
this.rewardGrid =Util.GetGameObject(self.gameObject, "InfoRoot/rewardContent")
this.rewardTxt= Util.GetGameObject(self.gameObject, "InfoRoot/getBoxReward/time/Text"):GetComponent("Text")
this.rewardRed= Util.GetGameObject(self.gameObject, "InfoRoot/getBoxReward/rewardBoxRedPoint")
this.btn_reward=Util.GetGameObject(self.gameObject, "InfoRoot/getBoxReward")
-- this.btnHelpFight:GetComponent("Image").sprite = this.spLoader:LoadSprite("godsWayTower_treasure_zh")
this.rewardItemPre = Util.GetGameObject(self.gameObject, "InfoRoot/rewardContent/item")
this.rewardGrid = Util.GetGameObject(self.gameObject, "InfoRoot/rewardContent")
this.rewardTxt = Util.GetGameObject(self.gameObject, "InfoRoot/getBoxReward/time"):GetComponent("Text")
this.progress = Util.GetGameObject(self.gameObject, "InfoRoot/getBoxReward/fill"):GetComponent("Image")
this.rewardRed = Util.GetGameObject(self.gameObject, "InfoRoot/getBoxReward/rewardBoxRedPoint")
this.btn_reward = Util.GetGameObject(self.gameObject, "InfoRoot/getBoxReward")
end
--绑定事件(用于子类重写)
function GodsWayTowerPanel:BindEvent()
Util.AddClick(this.btnBack, function ()
Util.AddClick(this.btnBack, function()
self:ClosePanel()
if callBack then callBack() end
end)
Util.AddClick(this.helpBtn, function ()
Util.AddClick(this.helpBtn, function()
end)
Util.AddClick(this.btn_reward, function ()
if curFloor==0 then
Util.AddClick(this.btn_reward, function()
if curFloor == 0 then
PopupTipPanel.ShowTip("至少通关一层才可领取挂机奖励")
return
end
LogError("GetTimeStamp()=="..GetTimeStamp().." showTime=="..showTime)
if GetTimeStamp()-showTime<60 then
LogError("GetTimeStamp()==" .. GetTimeStamp() .. " showTime==" .. showTime)
if GetTimeStamp() - showTime < 60 then
PopupTipPanel.ShowTip("累计挂机奖励中")
return
end
NetManager.RequestDuoDuiReward(curType,1,function(msg)
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1)
GodsWayTowerManager.SetTowerTimeByType(curType,GetTimeStamp())
showTime=GodsWayTowerManager.GetTowerTimeByType(curType)
NetManager.RequestDuoDuiReward(curType, 1, function(msg)
UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1)
GodsWayTowerManager.SetTowerTimeByType(curType, GetTimeStamp())
showTime = GodsWayTowerManager.GetTowerTimeByType(curType)
this.GetBoxShowState(GetTimeStamp())
end)
end)
Util.AddClick(this.addBtn, function ()
Util.AddClick(this.addBtn, function()
if buyTimes < 1 then
PopupTipPanel.ShowTip("今日已无购买次数")
return
@ -102,25 +104,26 @@ function GodsWayTowerPanel:BindEvent()
PopupTipPanel.ShowTip(string.format(Language[10298], itemConfig[itemId].Name))
return
end
MsgPanel.ShowTwo(string.format("是否花费%s%s购买一次扫荡次数",costNum,itemConfig[itemId].Name),function() end,function()
ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,storeDataId,1,function()
local buyId=GodsWayTowerManager.GetTowerBuyIdByType(curType)
PrivilegeManager.RefreshPrivilegeUsedTimes(buyId, 1)
this.UpdatePrivilage()
end)
end,"取消","确定")
MsgPanel.ShowTwo(string.format("是否花费%s%s购买一次扫荡次数", costNum, itemConfig[itemId].Name), function() end,
function()
ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP, storeDataId, 1, function()
local buyId = GodsWayTowerManager.GetTowerBuyIdByType(curType)
PrivilegeManager.RefreshPrivilegeUsedTimes(buyId, 1)
this.UpdatePrivilage()
end)
end, "取消", "确定")
end
end)
Util.AddClick(this.btnRank, function ()
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[curType+48])
Util.AddClick(this.btnRank, function()
UIManager.OpenPanel(UIName.RankingSingleListPanel, rankKingList[curType + 48])
end)
Util.AddClick(this.btnFormation, function ()
UIManager.OpenPanel(UIName.GodsWayMyTeamPanel,curType)
Util.AddClick(this.btnFormation, function()
UIManager.OpenPanel(UIName.GodsWayMyTeamPanel, curType)
end)
Util.AddClick(this.btnHelpFight, function ()
UIManager.OpenPanel(UIName.GodsWayTreasurePanel,curType)
Util.AddClick(this.btnHelpFight, function()
UIManager.OpenPanel(UIName.GodsWayTreasurePanel, curType)
end)
Util.AddClick(this.moppingUpBtn, function ()
Util.AddClick(this.moppingUpBtn, function()
if freeTimes < 1 then
PopupTipPanel.ShowTip("扫荡次数不足")
return
@ -135,52 +138,52 @@ function GodsWayTowerPanel:BindEvent()
-- PopupTipPanel.ShowTip("编队不能为空")
-- return
-- end
NetManager.RequestDuoDuiReward(curType,2,function(msg)
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1)
local freeId=GodsWayTowerManager.GetTowerFreeIdByType(curType)
NetManager.RequestDuoDuiReward(curType, 2, function(msg)
UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1)
local freeId = GodsWayTowerManager.GetTowerFreeIdByType(curType)
PrivilegeManager.RefreshPrivilegeUsedTimes(freeId, 1)
self.UpdatePrivilage()
end)
end)
end
this.UpdatePrivilage = function()
this.UpdatePrivilage = function()
-- if this.singledataList[trailData.monsterWave] then
-- this.singledataList[trailData.monsterWave]:UpdatePrivilage()
-- end
storeDataId,itemId,costNum = GodsWayTowerManager.GetCost(curType)
freeTimes,buyTimes = GodsWayTowerManager.GetTimeTip(curType)
storeDataId, itemId, costNum = GodsWayTowerManager.GetCost(curType)
freeTimes, buyTimes = GodsWayTowerManager.GetTimeTip(curType)
this.freeMoppingTimes.text = freeTimes
this.buyMoppingTimes.text =buyTimes
end
this.buyMoppingTimes.text = buyTimes
end
--添加事件监听(用于子类重写)
function GodsWayTowerPanel:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.FourEle.UpdatePri, self.UpdatePrivilage,self)
Game.GlobalEvent:AddEvent(GameEvent.FourEle.RefreshView, self.OnShow,self)
Game.GlobalEvent:AddEvent(GameEvent.FourEle.UpdatePri, self.UpdatePrivilage, self)
Game.GlobalEvent:AddEvent(GameEvent.FourEle.RefreshView, self.OnShow, self)
end
--移除事件监听(用于子类重写)
function GodsWayTowerPanel:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.FourEle.UpdatePri, self.UpdatePrivilage,self)
Game.GlobalEvent:RemoveEvent(GameEvent.FourEle.RefreshView,self.OnShow,self)
Game.GlobalEvent:RemoveEvent(GameEvent.FourEle.UpdatePri, self.UpdatePrivilage, self)
Game.GlobalEvent:RemoveEvent(GameEvent.FourEle.RefreshView, self.OnShow, self)
end
--界面打开时调用(用于子类重写)
function GodsWayTowerPanel:OnOpen(index)
curType = index
--BindRedPointObject(redTrailType[curType],this.btnHelpFightRed)
this.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
curType = index
--BindRedPointObject(redTrailType[curType],this.btnHelpFightRed)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
end
function this.GetBoxShowState(hangupTime)
-- Log("挂机时长 hangupTime " .. hangupTime)
local state = 0
local curTime=GetTimeStamp()
local addTime=curTime-hangupTime
if addTime>maxTime then
hangupTime=maxTime
local curTime = GetTimeStamp()
local addTime = curTime - hangupTime
if addTime > maxTime then
hangupTime = maxTime
else
hangupTime=addTime
hangupTime = addTime
end
if hangupTime < AdventureManager.adventureRefresh then
state = 0
@ -200,43 +203,41 @@ function this.GetBoxShowState(hangupTime)
hangupTime = 0
end
this.rewardTxt.text = TimeToHM(hangupTime)
this.progress.fillAmount = hangupTime / (AdventureManager.adventureOffline * 3600)
return state
end
--界面打开时调用(用于子类重写)
function GodsWayTowerPanel:OnShow()
LogError("刷新多队塔界面---------")
--trailData = MonsterCampManager.GetCurFourElementMonsterInfo(curType)
-- if trailData.openState == 0 then
-- self:ClosePanel()
-- return
-- end
curFloor=GodsWayTowerManager.GetTowerFloorByType(curType)
this.moppingUpBtn:SetActive(curFloor~=0)
local curId=0
if curType==1 then
curId=ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.godsWayTowerTreasure_two)
curFloor = GodsWayTowerManager.GetTowerFloorByType(curType)
this.moppingUpBtn:SetActive(curFloor ~= 0)
local curId = 0
if curType == 1 then
curId = ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.godsWayTowerTreasure_two)
else
curId=ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.godsWayTowerTreasure_three)
curId = ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.godsWayTowerTreasure_three)
end
this.btnHelpFight:SetActive(curId~=0)
storeDataId,itemId,costNum = GodsWayTowerManager.GetCost(curType)
if curType==1 then
this.btnHelpFight:SetActive(curId ~= 0)
storeDataId, itemId, costNum = GodsWayTowerManager.GetCost(curType)
if curType == 1 then
this.titleText.text = "双队比拼"
else
this.titleText.text = "三连决战"
end
--this.canFightWaves.text = "可挑战层数:"..trailData.canFightTime
this.canFightWaves.gameObject:SetActive(false)
freeTimes,buyTimes = GodsWayTowerManager.GetTimeTip(curType)
freeTimes, buyTimes = GodsWayTowerManager.GetTimeTip(curType)
this.freeMoppingTimes.text = freeTimes
this.buyMoppingTimes.text= buyTimes
this.buyMoppingTimes.text = buyTimes
this.InitMonsterShow()
this.IntiReward()
showTime=GodsWayTowerManager.GetTowerTimeByType(curType)
showTime = GodsWayTowerManager.GetTowerTimeByType(curType)
this.GetBoxShowState(showTime)
-- local waves = MonsterCampManager.GetFourElementTotalWave()
-- if not PlayerPrefs.HasKey("FourElement"..PlayerManager.uid) then
@ -247,12 +248,12 @@ function GodsWayTowerPanel:OnShow()
-- local propertyId = SacredTreeManager.GetUnLockNewProperty(waves)
-- if propertyId > 0 then
-- Timer.New(function()
-- UIManager.OpenPanel(UIName.RewardItemPopup,nil,nil,nil,CompShowType.fourElement,nil,nil,nil,propertyId)
-- end,0.2):Start()
-- UIManager.OpenPanel(UIName.RewardItemPopup,nil,nil,nil,CompShowType.fourElement,nil,nil,nil,propertyId)
-- end,0.2):Start()
-- local power = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
-- if power - MonsterCampManager.oldpower > 0 then
-- UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = MonsterCampManager.oldpower,newValue = power})
-- end
-- end
-- end
-- end
end
@ -260,22 +261,22 @@ end
function this.SingleDataShow(go, data)
local singledata = GodsWaySingleSingleWave:New(go)
--go:GetComponent("RectTransform").sizeDelta=Vector2.New(screenwidth,380)
singledata:InitComponent(go,data,curType)
singledata:OnOpen()
singledata:InitComponent(go, data, curType)
singledata:OnOpen()
return singledata
end
function this.InitMonsterShow()
--local curwaves = trailData.monsterWave + 1 --当前可挑战层
local monsterInfo =GodsWayTowerManager.GetTowerDataByType(curType) --MonsterCampManager.GetFourElementMonstersInfo(curType,curwaves)
LogError("monsterInfo=="..#monsterInfo)
table.sort(monsterInfo,function(a,b) return a.wave > b.wave end)
this.scrollView:SetData(monsterInfo, function (index, go)
local monsterInfo = GodsWayTowerManager.GetTowerDataByType(curType) --MonsterCampManager.GetFourElementMonstersInfo(curType,curwaves)
LogError("monsterInfo==" .. #monsterInfo)
table.sort(monsterInfo, function(a, b) return a.wave > b.wave end)
this.scrollView:SetData(monsterInfo, function(index, go)
local tempData = this.SingleDataShow(go, monsterInfo[index])
this.singledataList[monsterInfo[index].wave] = tempData
--this.singlePreList[go] = this.singledataList[monsterInfo[index].wave]
end,true,true)
this.scrollView:SetIndex(#monsterInfo)
end, true, true)
this.scrollView:SetIndex(#monsterInfo)
-- if MonsterCampManager.CurOffsetIndex < 0 then
-- this.scrollView:SetIndex((#monsterInfo-trailData.monsterWave-2))
-- else
@ -283,7 +284,6 @@ function this.InitMonsterShow()
-- end
end
function this.IntiReward()
local rewardData
rewardData = GodsWayTowerManager.GetCurrFloorRewardByType(curType)
@ -302,29 +302,25 @@ function this.IntiReward()
local addValue = FightPointPassManager.GetItemVipValue(rewardData[i][1])
local baseValue = rewardData[i][2]
if addValue - 1 <= 0 then
this.rewardList[i].text.text = "+"..rewardData[i][2]
this.rewardList[i].text.text = "+" .. rewardData[i][2]
else
local valueShow = math.round((addValue - 1) * baseValue)
this.rewardList[i].text.text = string.format("+%s\n<color=#00FF00>(+%s)</color>",baseValue,valueShow)
local valueShow = math.round((addValue - 1) * baseValue)
this.rewardList[i].text.text = string.format("+%s\n<color=#00FF00>(+%s)</color>", baseValue, valueShow)
end
end
end
--界面关闭时调用(用于子类重写)
function GodsWayTowerPanel:OnClose()
ClearRedPointObject(redTrailType[curType],this.btnHelpFightRed)
function GodsWayTowerPanel:OnClose()
ClearRedPointObject(redTrailType[curType], this.btnHelpFightRed)
MonsterCampManager.CurOffsetIndex = -1
CheckRedPointStatus(RedPointType.godsWayTower)
end
--界面销毁时调用(用于子类重写)
function GodsWayTowerPanel:OnDestroy()
function GodsWayTowerPanel:OnDestroy()
this.spLoader:Destroy()
for k,v in pairs(this.singledataList) do
for k, v in pairs(this.singledataList) do
v:OnDestroy()
end
--this.singlePreList = {}
@ -333,4 +329,4 @@ function GodsWayTowerPanel:OnDestroy()
this.spLoader:Destroy()
end
return GodsWayTowerPanel
return GodsWayTowerPanel

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@ -0,0 +1,7 @@
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